WARLORD Chapter 4
I'm not sure if Peony said anything important, after she led me to the chamber they'd given me in Hyacinth. It was barely distinguishable from the one in Dahlia, and I really didn't care: I was out like a light the moment my head touched the sheet.
I woke up disoriented. One thing was for sure: I'd been asleep for a long time. I had that groggy, dry-mouthed reluctance to get up. Just five more hours, I thought...
Peony wasn't there. How could she be? I woke up in my apartment.
I was wearing my Foreigner t-shirt and my track pants, both of which smelled a bit ripe, and desperately needed a wash. I wanted a shower in the worst way - but that would have to wait.
My phone was dead. I brought it with me, went into my main room, and turned on my computer. Plugged the phone into the charger. Checked the time and date on my computer.
An hour had passed. An hour since I'd woken up, and walked through a Portal to Dahlia. See Chapter One. Damn, that was odd. It wasn't frightening, exactly. Just... strange.
My mailbox had the usual collection of work orders, messages from fellow gamers, spam, and an invitation to participate in the beta-testing for Warlord II.
That couldn't be it. Could it? I searched the title, and read everything available online about Warlord II. Then I checked out Defence of the Realm, to see if there were any recent posts announcing a new version of my now-favourite game.
Work could wait. In my present frame of mind (totally freaked out), I wasn't going to be very productive. I spent an hour or so reading about the games I played, looking for something new. A clue.
My stomach rumbled. Tea and toast, then. No - shower first. I needed a quiet moment to think, while not actively engaged in any activity that required much concentration. Showering was something I could do while half asleep.
I was definitely at home. My bath towels still needed to be washed, and it was time to buy a different shampoo and more toilet paper. Mundane thoughts like these didn't interfere with my train of thought, which was running along some kind of endless loop. Were the Hadyks real? Was it all just me, trapped inside a game? A dream? Too realistic by far, right?
Did I want to go back? I'd had dreams that had ended far too soon, or where I had far too little agency. Ever had those? Can't run fast enough to escape the monsters chasing you, or can't get back to the room where Andrea is, to continue the conversation that showed so much promise.
Tea helped. More pedestrian tasks could be accomplished while I waited for the kettle to boil. I would have liked to be Captain Picard, to be able to access the replicator, and say 'Tea. Orange pekoe. Milk and sugar.' Then 'Toast, medium - buttered.'
My mind still felt foggy. I was thinking about the weak garrison at Jacaranda, and the problem of exterior lines. Was there even the slightest chance that it had been real?
I looked up 'Decapolis'. There were ten Greek cities in Palestine, after the conquest of the area by Pompey the Great in 63 B.C.E. They included Amman (Jordan), then known as Philadelphia, and Damascus (Syria). That didn't help at all, although I chuckled a bit at the thought of a statue of Rocky Balboa in Jordan.
The names of the cities themselves didn't help much more. I looked up the flowers. I'd been right about Amaranth. Bryony was from the gourd family, with climbing tendrils and poisonous berries. Caladium (or 'Elephant Ears') had very thin leaves, with red or pink and green veins or spots. It too was toxic to humans.
Dahlias were lilies, and Eglantine was a sweet but prickly briar rose. Flax actually had flowers (of course it did, if it had seeds). I was surprised to find that they were most often blue. Hyacinth was a bright, tubular perennial - also toxic.
Jacaranda was a tree, with purple blooms, like an upturned umbrella. It grew in Southern California, Florida, Texas and Hawaii. But it was the colour that gave me the link. The ten cities were named after plants, but most had flowers, and a majority were poisonous or toxic.
Jacaranda; purple. Lady Shorr's hair was purple. Malusha had a purple tint to her black hair; her father was a Shorr. Their peons had purple hair and insignia.
The Balabans were red, the Morcars yellow. The Hadyks were blue, like flax. It was a slim connection, but otherwise the creator(s) of the Decapolis (or game designer) had simply chosen ten plant names that matched the first ten letters of the alphabet.
Did the family names make any more sense? A cavalry commander in Hapsburg service named Andreas Hadik briefly captured Berlin in 1757, during the Seven Years War. I found references to the name Hadik identifying it as Serbo-Croatian, meaning 'tame bear', or 'big, clumsy man'.
Shorr was a German name, going back to the 13
th
century. Balaban was Turkish, or possibly Croatian. Morcar was the first name of the Earl of Northumbria in 1066. His brother Edwin was Earl of Mercia. They were defeated by the Norwegian Harald Hardrada. The Saxon King, Harold Godwineson, came north and defeated and killed Hardrada. Edwin and Morcar, the ungrateful pricks, didn't join their King as he raced back south to confront another invasion, this one by Duke William of Normandy.
Morcar avoided being at Hastings, and submitted to the Normans. He rebelled in 1068, submitted again, was pardoned, and then finally imprisoned.
There was no connection between the four names that I could see. I didn't know the other six original family names, but these four seemed to have nothing in common. If there was a pattern, I was missing it.
I did a deeper dive into game designers and strategy games, older and upcoming. Many of them were historically based, using real geography and historical characters, or at least historic family names. In some cases, they'd done exhaustive research. Whoever had created or designed the Decapolis appeared to have done none.
Was that on purpose? Or had the game designer simply tagged the cities with alphabetical plant names and random family names as a temporary measure? Could this be just a first program, before the history nerds got involved? More historic or more evocative names could wait, right? It was more important, at the early stages, to make sure that the game engine worked properly.
I killed quite a few hours going down these different rabbit holes. By mid-afternoon, I was getting hungry. When I stopped for lunch, I realized that it was already three o'clock. It was a Friday, but I had done nothing even remotely resembling work, despite still being - as far as I knew - gainfully employed.
I wolfed down a sandwich, and then buckled down to get at least a little bit done. My bosses might accept the excuse that I'd been sick, but that wouldn't prevent them from dropping more work on me. I was good at my job, so of course my reward for that was just more work, including the most difficult shit that other people couldn't handle. None of that entitled me to a holiday, or even a bit of a break.
It wasn't as easy as I'd hoped. I was still thinking of Malusha and Deondra, of Lady Rona and Stephanie. If I was still there, Jashi would be in line for a promotion. Was Wantrao going to recover?
I didn't play Defence of the Realm, or Conquest, or Warlord. My mind kept coming back to the strategic situation that the Hadyks were facing. I couldn't help it. I'd met real people, with distinct looks and personalities. I'd fought in... okay, I'd been
present
for actual battles, involving considerable carnage and loss of life. The peons were people to me, at least. I didn't know any of the soldiers very well, but Peony was real, and very kind.
I was still tired, or maybe just tired again. Going to bed earlier than usual didn't help all that much, because I lay awake for a long time thinking about what I would do in Turn Two if I was in command of strategy again.
***
"I'm sorry, Dan."
I heard that pretty clearly. I also felt a persistent tugging on my sleeve.
- "Forgive me, Lord Daniel, but Lady Rona is calling for you."
- "Peony?"
- "They are waiting for you to begin planning for Turn Two, Lord."
I was back in the sleeping chamber in Hyacinth. The first thing I saw when I opened my eyes was the slightly flushed face of my favourite person in the Decapolis.