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The Warlord Ch 02

The Warlord Ch 02

by aspernessling
19 min read
4.81 (4200 views)
adultfiction

"Lord Daniel... there

are

no peon children."

I was probably too shocked to answer. And if you're thinking that I'm a dumb ass because I hadn't figured it out... well, then, I'm a dumb ass.

- "They're sterile?"

- "Yes."

From the way she lowered her eyes, and turned her head, I suspected that Lady Deondra had just told a fib. She wasn't a very good liar.

- "And they don't age? Is that why there are no elderly people? Peons, I mean."

I'd obviously confused her even more by mixing up people and peons; it was a distinction that the Hadyks had grown up with, so it had to be entirely natural for them. She was plainly uncomfortable with this line of questions, though. Something about the difference between the two didn't sit well with Deondra.

- "No, Lord. They can die in battle, or by accident, or misadventure... but they do not age as we do."

Misadventure? What a curious word. But if peons didn't reproduce, or age... if they could be conjured out of nothing by the Touchstone, was it so surprising that the Hadyks didn't think of them as people?

I glanced over at Jashi, sitting her horse with practiced ease. What would she say about these things? It wasn't the time to ask her, though. I'd already upset Deondra enough.

- "Forgive my questions, Lady." I said. "There are so many things about your homeland that are completely new to me."

- "You do not have peons, in your own realm?"

That's right. Deondra was the only Hadyk I'd met who'd shown an interest in where I was from, or what it was like there. Did we have peons? Unfortunately, I think we do.

- "Not the same as here."

Neither of us was particularly comfortable with this conversation. I let it lapse as we continued our circuit of the walls. When we reached the main gate again, I let her off the hook, returning to military questions.

- "Can the gate be breached with a battering ram?" I asked.

- "It's possible, of course." she said, happier to be back on safer ground. "But the defenders can buttress the gate, or block the gateway with wood or stone. They will also station their archers there, to take a heavy toll of the troops carrying the ram."

I asked about covers for the ram, mantlets and so on. She wasn't familiar with them, but suggested that shields could be held overhead. I knew that the defenders could counter that easily. In real life, the use of hot oil was extremely rare; it just wasn't practical. Nor was fire used all that often. The simplest solution, of course, was simply to drop a heavy rock or block of stone on their heads.

The attackers generally relied on ladders, assaulting as many parts of the wall as they could. Defenders had to concentrate on the gate; if it was lost, and opened, the enemy could flood more troops into the city. Deondra also explained that heavy infantry on the walls were difficult to dislodge, because of their shields and armour, whereas the light infantry were much more vulnerable.

We rode back into the castle. I managed to dismount by myself, mainly because my horse was so calm and steady. That thought reminded me of what I'd wanted to do yesterday.

- "May I see the stables?" I asked Deondra. She was no Rona, or maybe she just couldn't think of a good reason quickly enough to say no. She acquiesced to my request.

I wasn't prepared for what I saw.

Back home, I had a friend who lived in a building with underground parking and individual garages beneath each unit. Derek parked his beat-up car in the visitor's parking, so that the inside of his garage remained in pristine condition. He could barely tell a hammer from a saw, so his garage wasn't used as a workshop, either. It was so darn clean that you could practically have eaten off the floor.

The stables of Dahlia were cleaner.

There were stalls for the horses, and a squad of peons ready to lead them out, or to clean up the dirt they tracked in on their hooves. But there was no straw. No fodder. No feed-troughs or buckets. I saw saddles, bridles and other tack, but no pitchforks, and no shovels. They had brooms, mops, and brushes.

How could that be?

That was when I learned that horses in the Decapolis didn't eat, and didn't defecate. No shit. No horseshit, to be more precise. They didn't drink, and they didn't sweat. The grooms and stable hands didn't rub down the horses, or curry them. Their manes and tails might be brushed if the rider was a Hadyk who wanted his or her mount to look good, but that was the extent of it.

I asked for a brush. Deondra didn't object, but none of the peons moved. Maybe they hadn't been told to accept orders - or requests - from me. So I just picked one up.

And started brushing my horse down.

- "Lord?" said Deondra. "May I ask - what are you doing?"

I smiled at her as I worked. "Thanking my horse for carrying me around the city. Not an easy task, as I'm sure you can see."

She looked shocked. Why would I bother thanking (or caring about) a horse that didn't eat, drink, sweat, or shit? Might as well thank your clothes, your chair, or the cup that you drank from. But I wasn't doing it for her benefit.

The horse was looking at me. I couldn't read the expression in its eyes. In fact, if you asked me, it seemed to be expressionless. In a way, though, I was just exploring the limits.

But I'd mainly done it for the rest of my audience: Captain Jashi, a few of the cavalry troopers, and the peons who worked in the stables. They had to be wondering what I was doing.

Well, I was gaming. I was hoping that they would come to the only conclusion that made sense: if I cared about my horse, then wouldn't I also care about the soldiers and peons?

See, every game - computer wargame, that is - has hidden or obscure algorithms that determine the outcome of battles. Units have combat values, or scores, if you like. These values are multiplied by the number of troops in the unit, or army. The side with the highest score

should

win, but there are multiple other factors that can come into play. There's random chance, of course, like a dice roll. But the game can also take into account terrain, leadership, fatigue, the number of times this unit has already been in combat, the proximity of other friendly troops... the possibilities are numerous. But most games consider things like morale.

In real-life, soldiers facing combat for the first time may begin with high morale. That morale can be quickly worn down, though: casualties, stress, uncertainty, fatigue, or the presence of enemy troops on their flank or in their rear can shake their confidence. Poor leadership doesn't help, either. Veteran troops should remain steady longer.

But Deondra had given me the distinct impression that all of the peons - including those fighting for our enemies - were much the same when it came to fighting ability. Combat value, if you prefer. And if the other families treated their peons as the Hadyks appeared to, then I could expect all of the soldiers on both sides to be evenly matched.

But what if I could raise the morale of our forces by simple gestures like this? What if it gave us an edge, however slight? It wasn't costing me anything. Some games, including DotR, had random events that allowed me to role-play just a little. I would be presented with options, like the Summer Fair; spend money (of which a player never had enough) to increase my popularity with the common people, or save the cash. Personal combat was another choice; I could take a risk in battle, which might lead to a wound or even my death, or I could defeat a foe and win renown with my army.

Yeah, brushing a horse may not sound like much. It was worth a shot, though.

At that moment, one of the castle servants came into the stable. If I wasn't mistaken, she had helped to serve us dinner yesterday. She coughed to draw attention to herself.

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- "Yes?" said Deondra.

- "Your pardon, Lady, but Lady Rona has asked that you return to the Map Room."

- "Thank you, Beyongee." That's what it sounded like, anyway. Had I heard her name last night? I came to the conclusion that I didn't have a hope in hell of remembering all of the servants' names. And how many of the soldiers' names could I learn? I'd be lucky if I could memorize the names of the senior officers.

"Warlord?" said Deondra. "Do you need more time, or can we go now?"

- "I'm ready."

***

I expected Rona and Stephanie to be there, but the room was crowded with Hadyks. Enver, Rona's consort, was present. So was their son, Moran (I could have done without him). Malusha, another niece. Uncle Detsen, the oldest of the family. I was introduced to three more relatives (honestly, I forgot their names just about a second after hearing them).

It was some kind of quorum, I guess, or a Hadyk War Council. They were all here to hear my plan, and - going by the looks on their faces - to judge it.

- "We have been patient, Warlord." said Lady Rona. "But we must know what you intend."

Patient? I just got here

yesterday

. There was no point saying that, though. Instead, I took a deep breath and tried to compose myself. I could explain my reasoning thus far, and possibly confirm some of the conclusions I'd drawn - as well as some of the assumptions I'd have to make.

- "We're facing a coalition, Lady. They have the numbers, but they may not work together perfectly. In fact, they may mistrust each other. And if the goal of their alliance is to eliminate the Hadyks, then they may already be looking past you. To the future, I mean - after the division of the spoils - when they will probably immediately return to being rivals. I wouldn't be surprised if they've already considered which family will then be isolated and eliminated in their turn."

There was a snort from the other side of the map table. Moran, the son, was openly sneering.

- "That's it? Simple common sense? We don't need a warlord to tell us what we can easily figure out for ourselves. Any simpleton could do this."

- "

You

didn't." said Malusha, the cousin. She didn't seem to like Moran very much either. I wondered if even his mother did. The Hadyks were a family, but they might not be as close - or as united - as I'd first thought. When I first met Malusha, I'd only noticed her darker skin and her slightly cross-eyed look. But if she had the gumption to stand up to Moran, I liked her a little better already.

- "Enough." said Lady Rona. "Carry on, Warlord."

- "None of the allies will want to take heavy casualties." I said. "Especially when it involves an attack on one of your production centres. If Dahlia has already been earmarked for the Balabans, then the Morcars won't want to bear the brunt of the fighting for it. But the Balabans would probably love to see the other two families take heavy losses."

- "That is logical." said Lady Rona. "But how does knowing this benefit us?"

- "Diplomacy, first. You make constant efforts to win over one of the families, even as you try to undermine their alliance. You've been allied with the Balabans and the Shorrs before; remind them of that. Tell them exactly what will happen if the Hadyks are eliminated. If only three families remain, there will no longer be a balance of power. It will be two on one - and another family will soon disappear."

Moran didn't interrupt, this time. I had their attention.

"In military terms, we take advantage of their distrust. None of them want to face us alone; they will move slowly, and make certain to unite their armies before giving battle. Now, I would normally fear to predict the enemy's movements, and then to count on them behaving exactly as I expect. That could lead to disaster."

In real life, that is - or against a human opponent. People do crazy, unpredictable things. You have to defend against what would be the best move, only to discover that your enemy has done something incredibly stupid, which may actually succeed because it was so unexpected.

But I wasn't sure if the Hadyks and the other families were really free agents. Did they stick to convention because they were programmed to? AI opponents might react quickly to our moves, and be remarkably stubborn on defence. But where artificial intelligence lags behind is on offence. They are far more likely to choose the direct approach, or the shortest distance between two points.

"But I would like to try a simple experiment." I said. It had just occurred to me, but it seemed like a good idea for several reasons. "I will ask you, Lords and Ladies, to play the role of the Morcars, the Balabans and the Shorrs - but only to decide on your Turn One moves."

They had already seen my little squares of paper. I simply assigned each of them (except for Rona, Deondra and Stephanie) to take command of the forces of one city.

I deliberately gave Amaranth to Malusha, and Caladium to Moran. They didn't appear to like each other much; would that affect the experiment? Apparently not: they moved their forces to a junction point perhaps two thirds of the way to Dahlia. They seemed to have chosen that spot by simple triangulation.

I put Enver in Goldenrod, and old Detsen in Jacaranda. Enver moved south southeast, while Detsen had his force go straight west, so that they could merge well outside Hyacinth. The other three moved up the reserves just about as I'd expected.

I turned to the three ladies. "Do you see anything out of the ordinary? Are these the moves that you yourself would have made?" I opened it up to the floor. "Does anyone see

anything

that looks like a mistake? Or something they would categorically

not

do?"

Most of them looked to Lady Rona; they weren't about to say anything that she didn't agree with. It was an interesting family dynamic.

- "I see." said the matriarch. "You seek to anticipate their movements. Interesting. But again, Warlord: how does this benefit us?"

- "May I carry out one more experiment?" I asked.

- "What is it?"

- "Let us put Lady Malusha, and Lords Moran, Enver and Detsen in command of the Hadyk forces. Hypothetically. Each of them will privately decide on their preferred Turn One builds, and their first moves. Then they will come and tell you individually, Lady, what their plans would be."

- "And what will this achieve?"

I went over to her, and stood close enough to whisper, so that only Stephanie and Deondra could also hear me.

- "

It may tell me, Lady, what our enemies will expect us to do. And if we choose to do something different, we can gain the advantage of surprise

."

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She thought about that for a moment. Then she nodded. "Very well. Proceed."

It didn't take long. This was something they'd all been thinking of already. Or maybe, as I was beginning to suspect, they were at least partially programmed to act along similar lines, with some small chances of randomness.

Enver and Moran, father and son, came up with pretty much identical plans: build three standard field armies, and send the units from Flax to Hyacinth. Dahlia would be defended by one field army, while Hyacinth, which had been in Hadyk hands longer (it was their first conquest) would have two.

Old Uncle Detsen had a different wrinkle to his plan: he also had two field armies uniting at Hyacinth, but built exclusively infantry units in Dahlia, to defend the city for as long as possible.

Malusha was a little more original; she would build mostly infantry at Dahlia, but then send every other unit to Hyacinth. If the enemy chose to fight a battle without counting her troops, she would have a small advantage.

Lady Rona was watching my reactions, even though I tried to keep a poker face.

- "Well, Warlord? Which of these plans is best?"

I had to choose my words carefully. "Lord Detsen's plan would ensure that you would not lose a production centre on Turn One. Perhaps not even on Turn Two. But it would only delay the enemy's victory, and make them work harder for it. Lady Malusha's approach is more daring, and more aggressive. She could win a battle outside Hyacinth. But it is unlikely to be decisive, and Dahlia would be more vulnerable, so the end result would be the same."

Moran sputtered. "Really? We were supposed to criticize this... this

Warlord's

plan - not the other way around!"

- "Critique, Moran. Not simply criticize." said his mother. "But that is still before us." She turned to me. "Are you ready to share your plan, Lord Daniel?"

- "Not just yet, Lady. There are several details that need to be worked out, and I'd like to double-check my calculations. But these exercises have been very useful - even more than I expected. I should be able to present a plan by... this evening? Perhaps after dinner?"

- "Time is of the essence, Warlord. Newly-raised units must have commanders appointed to them. March-routes must be confirmed."

- "I understand."

Lady Rona gave me a good long look. I felt like I was back in school, getting an extension from a demanding Professor. Finally, she gave me the barest of nods. "This evening, then."

***

Of course I'd been lying. I could have worked out the details and re-checked my calculations in an hour or two. I really just wanted to let my ideas ferment a little longer. If they still struck me as sound by this evening, then I'd go with that.

In the meantime, I knew that I needed more information. Lots more. Deondra had told me quite a bit, but she was clearly reluctant to deal with some subjects. That left me with only one person I could consult without aggravating Lady Hadyk. Maybe.

Her name was Peony, and she followed me into my chamber.

- "Could I ask you a few questions, Peony?" I said.

- "Of course, Lord."

- "Umm, let's start by closing the door." There were still two guards there, and I didn't necessarily want them listening in, or reporting whatever I said to Lady Rona. "This... this won't make you nervous, will it?"

- "No, Lord."

I closed the door. But I didn't want to leave her standing in the middle of the room for what might be a lengthy interview. I had a

lot

of questions.

- "How about this? You sit at the desk, and I'll go over here." I sat on the bed, close to the pillows (or were they bolsters?), about as far away from her as I could get.

She sat, and calmly looked back at me.

"Okay. May I ask, Peony, did you relate to Lady Rona what we talked about last night?"

- "No, Lord."

- "Did she ask about me? About what I said?"

- "Only if you had done anything unusual. If you had any strange foreign customs or rituals. And..." Peony flushed a little. "Lady Rona asked if you had... bedded me."

I probably blushed even more deeply. "She... she did?"

- "Yes, Lord."

- "I wouldn't do that, Peony." Then I realized that she might misconstrue what I was saying - that it might sound like a rejection. "I mean, it's not that you're not attractive. That is... I'm sorry: this is coming out all wrong. You

are

attractive. But I wouldn't force you... I wouldn't ask you to do anything like that. Without your consent."

Another of my superpowers was on full display: the ability to reduce myself to a babbling idiot when trying to talk to a pretty girl. It usually manifests itself when the conversation turns to the subject of sex - or when the merest possibility of it enters my mind.

- "Consent is not an issue for peons, Lord." she said. Peony still looked a little flushed, but she met my eyes quite frankly.

I wasn't prepared for that topic just yet, so I went back to what I'd intended to ask. "Have you been instructed to tell someone else what I say, or what I ask?"

- "No, Lord." If anything, she looked slightly confused by my question.

- "Is there some sort of listening device in this room?"

- "I'm afraid I don't know what that means, Lord."

- "Hmm... okay, let's try this: are the Hadyks eavesdropping on our conversation? Spying on me?"

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