For Ashelin, life had been simpler since the corruption within the ranks of the Krimzon Guard had been exposed and removed namely her father, Baron Praxis and his cohort and her superior, Commander Erol. Kor was exposed not only as the leader of the Metal Heads but also their lead spy before he was killed by Jak. With their leaders gone, the threat of Metal Head attacks decreased significantly and the Guard were regaining the respect they had before Erol took charge. What helped sway influence in the slums and the bazaars was the name change of the guard, they officially renamed and remodelled themselves as The Freedom League and wore a distinguishable aqua uniform.
Ashelin leads raids on warehouses where both Baron Praxis and Kor had stashed unknown quantities of goods and supplies before their ensuing demises. The locations of these warehouses were plotted on an encoded map that Ashelin found along with correspondence between Kor and her father when she went through her father's possessions in his office inside Haven Palace. After many of these warehouses are cleaned out or up they either retained their purpose or became areas of commerce or even more drastically reinforced housing.
One particular raid has life changing consequences for Ashelin. She leads a raid on a secret warehouse in the Slums which is slowly being renovated/upgraded to the new district of New Haven. The warehouse in question uses an existing house utilised as a faΓ§ade to hide the entrance into it. It takes a while to find the door as it was manufactured to appear as part of the wall. Once they discover it and carefully open it, not knowing if was booby trapped or not, they find a pathway that is lit by primitive torches meaning that Ashelin and her team need to rely heavily on the weapon mounted flashlights for better visibility or so they think.
The team follows the pathway along for a bit as it slopes down. While they use their flashlights for several metres down the warehouse's winding staircase, it then opens up into another small basement-like area. Certain they are in the right place, Ashelin has her troops search the room to try and find the door. After carefully searching the room, they find some sort a puzzle that appears to act as the locking mechanism for the hidden door. After solving puzzle which was a series of complex pictograms, the team watches as the middle of the right hand wall cracks open and creaks open a bit. The troops grab hold of either side of the door and pull the doors open. When there is sufficient space they then make their way out onto a walkway.
When they look up and around the walls that they could see with the beams from their flashlights shift from being made from shabby concrete walls to full blown steel plates only seen in the industrial sector. The sudden obvious shift in architecture blows the team's minds. One of Ashelin's men, Stein, finds an old breaker box and throws the switch. An ominous hum resonates throughout the warehouse and slowly huge banks of lights switch on. The warehouse's true size is revealed.
"It's massive, hell it must span half the city and to think that father somehow got this project past the council and me", thinks Ashelin, as the rest of her team resonated her thoughts with the usual compliment of long whistles and aloud comments on far on the surface the warehouse actually reached. Ashelin then calls out to her team when the whistles slow down and the comments quieten, "All right men, I want this place scoured! Anything you deem useful in anyway radio it in! By the looks of it, this place will take several days, heck maybe evens weeks to completely cover, so don't worry if you don't find the other end of it, we have nothing but time! Yes, I'm talking to you, Lox. Move Out!"
With that said they spread out, over the next couple of hours, the radio is abuzz with calls from the team on things they find. At one point, a Black Elite HellCat Cruiser is called in. Ashelin jumps on that one, "If you can find some way to get that back to our resident mechanic, you know how she loves having a new 'toy' to tinker with." "Yes, Ma'am", is the chuckled reply. All the team have met Kiera and find it hilarious that she could always be found in the garage fixing or modifying something, rumour has it that she was born with a multi wrench in one hand and a spark connector in the other.
The roar of the HellCat starting up reverberates throughout the warehouse earning a round of excited hollers from the motor heads in the group. With a chuckle, Ashelin regains control and order with a simple radio call out, "All right boys. You can get your fix later on, once we're done here but for now just focus on the job at hand." "Yes Ma'am! Sorry Ma'am!" are the replies from the guilty party.