Two things in advance for the better understanding of this "guide":
IC = In Character
, the content of the message following this "opening" is part of the ongoing story, all statements are made by the fictional character and NOT by the player.
OOC = Out Of Character
, the part of the message following this intro has nothing to do with the on going story but is a remark or comment of the player and NOT his fictional role. This usually opens a comment of being away for a while, coming back, asking for e-mail, giving hints and tips ... just about all that is NOT part of the plot.
Role Playing no manual but experiences and hints from a dedicated player.
“Hello, I am a role play addict” – that could be my introduction to the role players anonymous...
I have been participating in all sorts of role-plays, different people, different settings and different contents (and ratings) ... and I always found not all of them were equally intriguing. And I started to wonder why... here some of my personal realizations.
In short (and no particular order):
·
Characters:
To participate in any action, you need to be there for more than one post. To be there you have to create your personal character.
·
Taking influence:
When playing remember that all participants have equal rights (unless agreed upon differently) in influencing the development of the story.
It is absolutely BAD style to play others’ characters!
·
Interaction and plot line development:
Give the other party involved a chance for choice!
·
Entering into a thread
Introduce your character.
·
Ending a post in an active thread:
Give your fellow players something to work on, invite their reaction.
·
Leaving a thread for an extended period or for good
Write your character out of the action.
·
Anything else?
Role-playing is for fun! And a little humor in the posts as well as in the general approach never hurts!
The long version:
The “role play” is called “role play” because the player plays a role!
Uhmmm – yeah, well, go figure!
It sounds like a completely strange thing to say but ... this holds the essentials of good role-playing. I do take on a role, I am thinking, performing, doing, and saying things along the story according to the adopted personality I chose for this role. This means I am not just continuing to write a story from a third person point of view, but I become part of the story, I am being one of the participants in the action.
Picture yourself being an actor in a stand-up show. You only can act for yourself, you do not know what the others will do, what their responses would be to your actions. This is exactly what role-playing is – become a fantasy person in a fantasy setting, ready to interact with the fellow participants via the written word.
Basic thoughts and RP-Etiquette:
Characters:
To participate in any action, you need to be there for more than one post. To be there you have to create your personal character.
Now we all know about our real life insufficiencies, but please, do not go now and create a fantasy character that is PERFECT! You will soon enough find out that people do not want to play with a too perfect character, since they always will be stuck in an inferior role. And just as much as you want to be a hero in your fantasy world, everybody else does.
Little example from a Sword & Magic – RP: A new player created a sorcerer character, and gave it unbeatable powers. All threads involving him would end shortly with some post saying that his powers were unbeatable and thus he defeated whoever was his opponent. It did not take long and nobody replied to his posts anymore – it was no fun because nobody likes to know from the beginning that they can only be the losers...
For practical purpose that means: design your character at least slightly realistic. Of course it can be different from who and what you are IRL, but according to the environment the story is set in, give it a few likeable insufficiencies, even if it is only that your character is being ticklish or allergic to broccoli.
Taking influence:
When playing remember that all participants have equal rights (unless agreed upon differently) in influencing the development of the story.
This means that just because you want the plot to go in a distinct direction does not necessarily mean it will happen. It is up to you to now with intelligence and creativity – just as you would in real life – to influence the scene accordingly.
It is absolutely BAD style to play others’ characters!
What I mean is to take decisions and act for others. I am not talking about little reactions you just need to assume to get on with your story, and some patterns of behavior can be taken for given by the development of a character and a story, but I seriously would warn to take too many liberties with your fellow players.
I more than once was rather pissed off to return to a thread and see that someone had made my character act in a way that was strictly against the whole personality I had set up, e.g. I was playing a mighty bad girl and held the leader of the good guys captive in my castle (we had worked out some really nice plot line of how he could free himself without me going against my bad wicked nature). the next thing I read is that another player had
“...sneaked into the castle
(which was protected by numerous magic spells, reason for why I had been able to take a captive at all)