A knock on the door wakes me up.
"The breakfast is ready," the muffled voice of a young man reaches my ears.
The nightmare didn't end. I'm still here, stuck in this world.
I didn't sleep well because my back hurts, but since I went to bed soon after sunset, I've at least managed to sleep for a long time, so I'm not that tired. I had a few nightmares, though, and one of them was simply me staring at the goblin drowning in his own blood. That scene was way too brutal for me; it still creeps me out.
I look at my stats and see that my "Strength" increased by 1 (now 8). I guess yesterday's effort was rewarded.
My mouth feels horrible. I have to buy a toothbrush, a hairbrush, some soft sleeping clothes, a better blanket, a proper pillow, more spare clothes, and underwear. I also have to clean the bloody pants.
I saw that there's a well outside for cleaning, so I can just buy soap from the bath attendant yesterday, then I can pay her to use magic to instantly dry my clothes. Sounds convenient, but also not.
Now that I have a "Piety" of two, [Light Magic] seems to work, and its first spell is called [
Clean
], but even that spell isn't powerful enough to completely clean my clothes or my mouth, so I still need some utensils.
I spend long minutes staring at the ceiling, trying to muster the energy to get up. Even though the bed is uncomfortable, getting up and facing reality feels like a worse deal than staying here, cooped up in a dark room.
But my survival instincts are seemingly stronger than I gave them credit for.
I'm not going to wither and die of depression. My "fuck you" to this world will be to die of old age!
With a tired groan, I sit up, then I put on my clothes and go downstairs to eat breakfast.
Today, the main course is bean paste, which reminds me of the Brazillian staple, though it lacks rice. There's also roasted vegetables and a loaf of slightly sweet bread. I realize sugar might be expensive so this bread is actually high quality, but, as a sweet tooth and a chocolate addict, the only thing I can call this is "boring."
While eating, I think about what I should do next. The guard said to get an ID at the guilds, and depending on what ID I have I don't need to pay customs tax. But first, what exactly should I do in this world?
I want to go home, but to do it I need knowledge. I saw that there's a magic university here, so perhaps they have a library that I can use, but I don't think it's going to be free. I think that, historically, religious buildings like churches could have people knowledgeable about the world, so perhaps I could go to them for advice. The map shows that there's a temple in the middle of the town.
Regardless, I'm going to need to find a job and acquire money for a steady living. With my skill system, I could start a crafting business, but factories in this age might not have good workers' rights laws, which might make it easy for others to exploit me. Also, I'm more of a creative type, I'm not good with manual labor.
Perhaps I could bring technology from my world here, but that's risky and it's really going to call attention to me. Inventions take a lot more than just being the first to do it, I need knowledge of economics and security to safeguard the profits of my inventions, and I know nothing about either of these.
If we're going to assume this is an adventure and role-playing game, the most straightforward method of acquiring money is killing monsters. The map shows that there's a dungeoneering and a monster hunters' guild, so adventuring might be a risky but also valid way of work. Seeing how my skill system works, I have an incredible advantage in combat.
I also need Experience to increase my level and get more skill points. I don't know how to acquire Experience besides killing monsters, but perhaps there's another way to acquire skills like training or taking an apprenticeship, though I need connections and a proper career path for that.
So, in the end, my first move should be to go to the monster hunters' and dungeoneering guilds. But first, I'll buy a hairbrush and a toothbrush. My breath still feels a bit bad.
--
Now that I'm rested and much calmer, I notice that this city is bizarre but also kind of inspiring. The different architectural styles are all very interesting, and even the contrast between them has a charm of its own.
The people also have their own sense of fashion. It's like this town is a hub for travelers from all around the world, and they all bring their own piece of home with them. Some alleys are dark and ugly, others are comfortable and calming, some have vines and unidentified plants growing all over, others have lights and moving metal parts that remind me of steampunk. The people are all energetic and positive interactions are abundant.
Maybe it's just that I'm in the good part of town, or maybe I'm just feeling lonely.
Yeah, let's go with lonely.
After some walking, I get to the monster hunters' guild, and my first impression is that it looks menacing. Fangs and bones decorate the protruding pillars, skins and scales of all kinds decorate the walls, and an even bigger carnival of colors than the rest of town makes me question the sanity of the architect. A large skull with a long snout and huge teeth but lacking a jaw is hanging over the entrance with the teeth sunk on the wall as if the skull is biting the building itself.
I cross the tall double doors and I'm greeted by a large number of people chatting around tables decorated with the same ridiculous style as the building's walls. Most of them are drinking unknown liquids from tankards, but there's no way it's not alcohol, and it seems like some people are drinking it like water even though we're still in the morning.
The first floor of the building is one large hall filled with tables. Over one wall, there's a set of large boards with pieces of paper stuck on them. If this follows the traditional game template, those are the bulletin boards and the papers are requests for extermination.
On another wall, there's a row of booths filled with men and women wearing a dark blue velvet uniform with some simple yellow embroidery to make the uniform prettier, and they also have a badge on their chests of a crossed fang and sword. That's the symbol of this guild, and it's the same one on the double doors.
I walk towards one of the booths.
"Welcome, how may I help you?" A middle-aged female attendant greets me. She's a beautiful short-haired brunette that shows an air of experience.
I smile gently and answer, "Hello. I'm a traveler and I just got into town. I came from a small village, so I'm rather ignorant of the way things are done around here. Can you explain this guild to me? What I was told might not be fully correct."
The attendant opens her eyes in surprise. I guess this is something that's unusual to ask.
"Well, this guild is very simple," she starts with a kind tone, then her eyes gloss over and her voice becomes robotic
Oh, here it comes...
"This is a place for people that hunt monsters to gather, party up, and trade or sell their spoils. The Townsguard does regular cullings to keep the monsters in check, but they also sometimes employ hunters from the guild to help with it. Outside of the culling, other parties also hire hunters to catch monsters for their ingredients that can be used to create valuable items, potions, and food; as escorts for a merchant caravan; for expeditions inside the Sea of Trees or dungeons; or to simply protect something. Every once in a while, a special and dangerous monster appears, and hunters specialized in tracking are then sent to hunt it down. In cases of emergency, the hunters are also called and duty-bound to help defend either the city, the people, or the buildings in the vicinity of Rabanara. Those are the main functions of hunters on this guild."
She takes a breath and immediately continues, "On our side, we buy any monster corpses or organs, intact or not, then we evaluate them and give out the proper rewards. The advantage of selling to us is that we have experts in dismantling and evaluation of monster parts. We do not haggle and only buy at a fixed price. We also buy parts without the need for a buyer since we're able to stock them. If you were to go to the merchant guilds you could sell for higher, but there might not be anyone buying it at the moment.
"On the second floor, you can use the meeting rooms to discuss things with your allies, and we guarantee a [
Silent Room
] enchantment on each room; on the third floor, there's the administration personnel that you can consult for more serious matters; and behind this building, there are the training grounds, and for ten copper, you can use it and train with our instructors for a full period."
I assume period means from morning till noon or from noon till dusk.
"We're a sister guild to the dungeoneering guild, but we're the ones who manage and organize the hunters. We also help assess the danger of monsters and the ability level of hunters to minimize death or harm. The dungeoneering guild holds all records of dungeons, monsters, and they help acquire the tools necessary for expeditions.
"People who register at the dungeoneering guild are called explorers, those that have registered at both guilds are called adventurers. Finally, registering at either or both of the guilds allows you to enter or leave any town without paying tax as long as you don't hold any export good on you or in your [
Item Box
]. If you acquire the favor from the guildmaster or someone with equal or higher authority, then you can pass the gate without having the contents of your [
Item Box
] read." The woman finally finishes and takes another breath.
She seemed surprised at my question, but she was able to answer it perfectly. I guess they're prepared for ignorant people like me, and it's just that I'm a rare find.
"Hmm... So, how do I register?" I shyly ask.
"Two silver coins, a drop of your blood, and we give you your crystal ID tablet. Also, during registration and afterward, we periodically ask to inspect your tablet. This is to make sure that no criminal and no person who learned forbidden skills are using our facilities."
I frown and ask reflexively, "My blood?"
She smiles sweetly and soothes me with a motherly tone, "[Slavery Magic] needs you to
ingest
the blood, and there's nothing a Blood mage can do with your blood that'd affect you."
"Oh..." I mumble awkwardly. I guess I just made myself look like a superstitious dolt. I quickly move on to another question, "Forbidden skills?"
She diligently replies, "[Necromancy Magic], [Bloodwork] and [Undead Creation] are the only ones whose names we're allowed to mention. [Slavery Magic] and [Blood Magic] are also forbidden unless you're registered."
Registered? So slavery is also sanctioned in this world.
"Alright, I'd like to register."
The guard already saw my entire "Status" when I entered the town, so there's no problem here, but I need to be careful of which skill I choose or I might accidentally pick something forbidden. There are tons of skills with dangerous or suspicious names.
I turn around and fiddle a bit with my skills as I pretend to look for my coins. I put one point into [Space Magic] so my usage of "Items" is less suspicious. The crystal tablet the guard used for customs didn't show the level of my skills, so this should be fine.
I pay the price, then the attendant gets a transparent crystal tablet and a needle from below the table. She pinches my finger with dexterity and lets a drop of blood fall on the tablet.
She picks it up, spends a moment to read it all, then turns to me and reports, "I'll register this at our books. Please wait here for a while." She leaves the booth and disappears deeper into the building.
I turn around just in time to see a fight break out. Two drunk-looking men start punching each other with unsteady postures, then two large attendants with clubs at their waists immediately jump in and forcefully break the fight.