The assigned parties were named in the order they were to enter the dungeon. So Max's Team Four got to watch three other teams vanish into the gate ahead of them. The janitorial staff were quick to roll up the tarps and put down fresh ones, so the next party was ready to go almost ten minutes before there was enough energy to open the gate again. When the first group went in, Max's eyes were only for Sophie. She looked amazing. There was just enough wind that her blond hair really
flowed
from her helmet. She looked over at him and waved from the granite platform, and his heart fluttered as he waved back. Then she turned to her column and disintegrated into blue light.
When it was Team Two and Team Three's turns, Max was more analytical. Rosalita and Thelenia had both said they wanted out of his party, so Max and Sophie were back to square one. Neither the E-rank storm nor the D-rank flanker were
objectively
much of a loss, but their recruitment pool wasn't deep and every rejection brought them closer to disaster. They needed four more women to agree to join their party despite the weirdnesses that Max's class would inflict, and with the impending retirement of Rosalita and Thelenia there were only fourteen hunters in his pod that met the requirements. Twenty three women in the pod, Sophie was already in, five support, one other vanguard, and two had already said 'No.' Of the seven women in Team Two and Team Three, only five of them were even a possibility. They were of especial interest, because three of those five were the only C-tier women that could join a party with both Max and Sophie. All three of them were second line classes, and two of
them
couldn't work together because they were both control. Their party would need to have some D-tier women on it, because that's just what was available in the crop.
The fact that the women of the second line classes outnumbered the women of the front line classes among the C-tiers underlined a broader point: that the Ancients were pretty sexist in a lot of ways. Females were more likely to be given second line classes than front line classes by nearly two to one. That Sophie had been given a front line class and Max had been given a second line class was twice atypical given their genders. Indeed, support classes were the least likely runes to appear on a man's body. It unfortunately meant there were quite a lot of women who could not join a party with him simply for having the same role for their class.
Assuming that Sophie and Max didn't want to team up with E-tier hunters, there were literally only four female front liners left after Thelenia ruled herself out. They'd need two of them to join to have a balanced party, and they'd need at least one of them to join if they were to have a viable party at all. Teams Five, Six, and Seven hadn't come in yet, but as he recalled they only had Alice the Ninja and Ulzhari the Berserker. Disconting the E-tier Shieldbearer, and Merkarri the Shaman support, Ulzhari was the only orc that could fit into the party, as only three of the eight orcs in their crop were women. Max didn't know anything at all about talking to orcish women, and he had no idea how to approach her for a potential spot in their party. He gave especial attention to the two D-tier women from Team Two and Team Three's front lines. Glyffildir the Battlemage couldn't join a party with Sophie and he could ignore her.
Chloe the Hoplite strode to her column in gleaming armor wielding a shield almost as tall and wide as her own body. It was an interesting quirk of the the dungeons that the shiny bronze breastplate that she wore probably came out of the same kind of lead sealed chest as Max's leather jacket. The dungeon cared not a whit about how much things would cost in terms of the physical resources that would have been required to actually make such things, but only how useful it deemed the item to the hunter who raised the lid. Chloe was a D-tier defender, and it was simply a foregone conclusion that she would wear heavy armor that fit the idiom of her class.
Sandra the Duelist wore a silk tunic that looked to be even lighter than Max's own dungeon leathers. A reminder that not all front liners were gifted with armor that would be easily recognized as such. She carried two swords that were each heavier than the blade that Max wore in his belt, a result of her D-tier slayer skills. Between her magically augmented strength and her class-granted ability to fight with two weapons as easily as one, it simply made sense for the government to issue her two magic arming swords. The chests may have preferred to give her daggers or rapiers that might better fit the class' aesthetic theme, but the Space Force felt no obligation to force newly minted hunters to go into the dungeon with weaponry from lead sealed chests. Humanity might be obligated to play by the rules, but there was no way the forces of Earth were going to play fair.
There wasn't a lot to be learned from the C-tier second liners from watching their procession into the dungeon. Between Kaitlin the Phantasmist, Miriam the Geomancer, and Lupe the Invoker, it wasn't at all obvious what kind of mage they were from the outfits that the dungeon had deigned to provide them. Lead sigil mage outfits were stylistically similar for controllers regardless of whether their primary element was earth, light, wood, or blood. Nor was there much daylight between a controller and a storm mage. Those artillery classes that were mages rather than archers were also given much the same robes and dresses. Kaitlin was an artillery, and Lupe a controller, but both wore dark gray dresses that were nearly black. Miriam's robes were only noticeably distinct in that they were brown instead of gray. The wands, orbs, cups, glyphs, and staves that mages used instead of more traditionally weapon-like weaponry were all pretty interchangeable between mage classes. Miriam could trade her goblet with Kaitlin's orb and they'd both be able to cast their spells with whatever bonuses the objects granted. Even Max's own collar and leash combo just gave blanket bonuses to magical strength and mana regeneration, it didn't care at all what kind of spells the slave was using.
He was still thinking about it when he stood on the dungeon gate tarp himself.
###
Two golems and one corpse construct with a bow. The tactics practically wrote themselves. Mrowag and Sophie each engaged a golem while Oscar sprinted in to take down the archer. Fenniel leveled his doom magic at the golem occupied by Mrowag and Stephen just conserved mana for a bigger crowd. Yalena could watch the whole scene and calculate where her seals could do the most good. None of the enemies had a blood gem, and their party outnumbered the opposition. Two large melee opponent and one fragile ranged attacker: the tactics really did practically write themselves.
The only part that went off script was that Fenniel was supposed to turn his destructive magic onto Sophie's clay-clad golem after he'd finished off the one Mrowag had pulled, but Sophie jumped up and smashed through her golem's terracotta helmet before he'd had a chance to do that. Each golem had a person's skull somewhere inside the head, probably a human in this case. Sophie could easily tell an orc skull from the enlarged lower teeth, but she could not tell an elf skull from a human one. The distinctive elvish ears left no trace when stripped to the bone.
Stephen pondered the shattered head piece of the golem Sophie had disabled. "If there's bones inside all the golems, does that mean that the golems are corpse constructs too?" No one had any answer for that. Nor was there any explanation for where Mictlan got the skeletons in the first place. Dungeon breaks had allowed Earth scientists to study corpse constructs sufficiently to prove to their satisfaction that the bodies of humans, elves, and orcs that they were made out of were
real