Miriam's finger slowly traced the rim of her goblet. It was the physical action that she used to interact with her arcane implement when her move earth magic was on. The physical acts used to manifest the magic of mage-classed hunters were fairly removed from the magical effects they generated. When Sophie used her raven's strike, she physically swung a sword's blade into her target. The association between Sophie striking with her sword and invoking the raven's strike magic to inflict more damage was still fairly arbitrary and obscure. The Valkyrie knew which of her sword swings would do catastrophic damage to severely injured enemies, but the exact things she did to make that happen would be different from what another Valkyrie did to accomplish that effect. The arbitrary nature of the skill activations was simply more
obvious
for the mages. Miriam had a magic cup as her implement, and running her finger around the rim was the physical action she performed to make the stone platform they were on detach from the wall and descend slowly. Another Geomancer would probably do something else entirely with a cup to get that to happen, and if Miriam got a wand or orb she'd have to learn a whole new set of physical gestures to make the magic happen. With the implement she had, grasping mud required her to hold the goblet over her head, hands of stone required her to put her hand into the cup, and their current travel was being provided by a single finger tracing the rim of Miriam's goblet.
They moved at the speed of a slow walk. An elevator from Earth would have been much faster, but the entire tower structure was not unreasonably tall by North American standards. It was tall for Max, because the whole thing seemed to be about twice as tall as the Albuquerque Plaza office building from back home, but those members of his party who had spent some time in Los Angeles knew sky scrapers that were
three
times the height of that building and more. They'd started in the middle, and even at the slow walking pace their Geomancer could provide, getting to the bottom would take less than two minutes of actual travel. The time savings over running around on the stairs and picking their way through the maze of steps was very large. Even so, they were more than twenty minutes getting to the bottom because Miriam stopped the train eight times.
Avoiding the stairs as they were, the traps and dead ends affected them not at all. Seen from the vantage point of the platform, many traps were quite apparent, the mechanisms hidden beneath the steps only from the view of those on the staircases themselves. It seemed that there were trip wires set in some places that would cause blades, or weights, or fluids of some kind to come into the hunters' path. The most devious traps seemed to be that some of the steps were not held up by whatever magical force kept the rest of the steps suspended in the air. Attached to the blocks ahead and behind by wedges, a force such as the step of a hunter would likely cause them to come loose and crash down into the darkness. Hunters were much more durable than humans without magic, but Max still thought a fall from such a height would go poorly for him. And with the expected monsters at the bottom, becoming separated from the rest of the party to such a degree would likely be a death sentence. Perhaps even for a hunter as powerful as Sophie.
Monsters were the reason for the frequent stops. Their party's goal wasn't merely to get to the end and open the gateway home, the goal was to eliminate the monsters in the dungeon. Monsters that escaped their culling could someday still produce a dungeonbreak and find their way to one of the home worlds. Every one of them was an aspiring mass murderer, just trying to find the road that would lead them to innocent civilians they could victimize. When they saw nightmares, Miriam would stop the platform so that Kaitlin and Oscar could kill them from afar. They seemed like they'd be extremely dangerous in close combat, but given the stone boat upon which they rode, there was little reason to give them such an opportunity.
While Patala and Jotunheim had a great many kinds of monsters, Mictlan and Tartarus did not. Tartarus only brought three kinds of creatures: the imps, the nightmares, and the Tartarians themselves. But while they were limited in the number of species they brought to battle, every one of them had been bio-sculpted into something uniquely terrifying. The actual Tartarians were supposedly Earth-origin hominids before they were changed into hideous beasts, but it wasn't clear what the original form of the nightmares even was. Were the eight limbed nightmares ones which had had clawed appendages added, or were the four limbed nightmares ones which had had limbs taken away? Without going to their world and seeing their warbeasts in early stages of transformation, it wasn't a question the Space Force was prepared to answer. The standard size of a nightmare was about two hundred kilograms, but that could as easily represent the usual size of the Tartarians' bio-sculpting tools as the natural size of whatever dog, horse, or lizard the nightmares were made out of.
These particular nightmares seemed optimized for climbing. They had long limbs like gibbons or spiders, and they ended in gripping claws like those of a bird. They clung to the bottoms of the stairs, waiting for hunters to pass over them so that they ambush them with claws and fangs and spiky tails. Oscar's dummy arrows pierced their flesh. Some tried to take cover behind the stone slabs, but they were too large to be protected from Kaitlin's sight. Her powers did not require her to see the enemy's entire body to coagulate their brain. As they lost their grip upon the stairs one by one, they fell into the darkness. Their bodies did not look like natural animals, which of course they were not. The impression they gave was of puppets whose articulations had been severed from their strings. The lasting image Max had was of their faces. While he knew that anthropomorphizing literal aliens was a dangerous thing to do, he couldn't help thinking that the final expression of the nightmares was one of... disappointment.
Imps were able to shoot back, as many of them had glowing runes on their gremlinish bodies that imparted them the ability to attack at range with elemental magic. Imps were otherwise the physically weakest creatures in the Tartarian army, and were not prepared to go claw to blade with front line hunters. Imps generally tried to act as the second line of Tartarian forces, keeping out of close combat by using terrain or nightmares to prevent the hunters from closing. That was probably their plan for the tower dungeon as well, they stood on stairs and landings that enjoyed wide gulfs of empty space protecting them from hunters on other staircases and paths. However, with Sophie's ability to run on the air, the chasm provided no protection at all. Danny intercepted various snowballs and flame bolts with his shield while Sophie ran around blenderizing the imps.
Max considered his contribution to be holding Miriam's mana tether. It wasn't glamorous. He didn't get any kills or whatsoever. The accomplishment of getting the party quickly and safely to the bottom of the stairs where it met an imposing door belonged to Miriam. Max just saved her mana by holding the leash attached to her neck. Her contribution was very important, and Max was content to know that he had a hand in it.
Alex, on the other hand, was fuming all the way down. Unable to reach his foes, he raged. "Drive me closer," the Executioner suggested to Miriam, "I want to hit them with my sword!" He was out-voted by the other members of the party, and he was very angry.
####
Fiona looked at the board. Vertical and horizontal lines meeting at right angles. Her immediate thought was that it was like a Chess board. But when she discovered that the red and white playing pieces were placed at the corners rather than within the squares, she changed her assessment to consider that the game was like Go. One could easily
play
Go with the board and playing pieces provided, but this particular set had been made for a game from another world entirely. A game called Vuhshahk.
"You place stone each turn." Ulzhari was explaining the rules of this ancient game. Apparently the Berserker was considered quite good on her home planet, and even had an official ranking that was three-moon, which was better than four-moon. "If you can't place stone, you lose." The orc began placing some playing pieces into positions to better explain things. "Each stone is soldier. Soldiers are cowards. They will go where you tell them, but they will not go where they can see an enemy unless they can hear a friend. Soldier
sees
in straight line, but can
hear
around corners." She pointed to a stone, and then pointed to the intersections in each cardinal direction. "There is soldier here. These are the eight spots that alone enemy is too afraid to enter." Then she traced a box around the stone. "These are the eight spots soldier can support a friend. Can place stone here even if see enemy."
The game seemed similar enough to Go that the Night Caller could probably play. Although she assumed that she'd lose embarrassingly badly against a ranked opponent like Ulzhari. "How do the soldiers fight?" The pieces were called
soldiers
, Fiona knew that they'd come into conflict somehow. If they didn't fight, they'd be called like
farmers