Note from the author:
Greetings.
I am quite happy with how that one came out, especially the ending (no spoilers). Let me know what you think; what you enjoyed, or what you would like me to change. There are things I could work on and improve, but I think I am moving in the right direction.
Anyway, the stuff is down below, have a good one.
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Things turned out to not be as bad as they seemed at first.
We were still together, even if some of us couldn't stop whining about it. It was mostly James. Just James, to be honest. Lazar was cool with it, as far as I could tell, but that guy hardly ever expressed his opinion on anything, so I wasn't sure.
Veronica was conflicted about the whole situation. I knew that she was glad that they didn't abandon me, but at the same time, she couldn't disagree with anything James was saying. In the end, she had to use the "because I say so" argument, which wasn't the best way to keep the group together, even if it worked.
The only downside was that James never shut up, constantly repeating the same things. We were in an unknown territory, against an unknown enemy, doing a glorified escort mission of a low-level ally, me, which would take who-knows how long. On top of that, we still didn't know if the weird updates were present only during a tutorial, or if they would also apply here.
The worst part was, I agreed with him, even if I didn't say it. For them, it just made sense. Without me, they would be in a hub in five minutes, instead of going through an entire level, just to get to the area that they already had unlocked.
But I didn't want to be alone here, so I kept my mouth shut.
With that, we were moving through the forest, occasionally having to take a little detour when our path ended with a sharp drop or incline. Turns out, the name of the area, Shattered Hills, was the same even before the hub was destroyed, and was quite accurate for the terrain. It looked like a typical forest, except sometimes, out of nowhere there were tall, rocky ledges that could stretch for hundreds of yards.
I could climb them without difficulty if I used my enchanted mobility, but the group decided to take it slow until we figure out the area's level. Unlike the tutorial, each area in the game had a recommended level for players, with just marginal scaling. I tried to talk with James about it since he seemed to know more about it than Veronica, but he wasn't in the mood, so I just let it go.
Another trick I learned while we were walking was the minimap. It should have been obvious that the game with open-world exploration should have some sort of navigation system, but until now I was just following the group, so I never thought about it. Turns out, it worked similarly to your HUD, but instead of a single screen in front of you, it was a small hologram hovering in your palm. It gave a Star Wars vibe but without the need to use any devices. One could even use it to pulse scan the surrounding area, but it gave only an approximate location of anyone nearby while revealing your own, so it wasn't that useful.
Not useful to others, that is, my scout shield combined with passive perks of scout class made me near impossible to detect on the minimap, even when I sent the strongest scan pulse my map was capable of. I was liking this character setup more and more.
With all of the tools at my disposal, and wanting to repay them for carrying me through the tutorial, I was leading the group. We all knew the approximate destination where we wanted to end up, but the path leading there was up to me to find.
[Gained: Exhaustion (1)]
That gave me pause. I turned back to the rest of the team walking behind me but saw that they also were checking their notifications.
- Should we worry about it? - I asked.
- Hard to say - James answered - the first level is more like a warning than anything else. The second one is manageable unless we get in serious trouble, and the third and up are starting to become a problem no matter what.
- How many there are?
- Five, but you shouldn't let it go above the third level. Maybe even the third is too high, the combat debuffs are no joke later on.
- So what do we do about it?
- We have to take a rest to clear the status - he explained - a short break will drop it by one point for some time, which would be enough for us, or we can set up a camp, take a nap and reset the status. That will give us six to eight hours if I remember correctly.
- But you said that we don't have to sleep here - I was confused - so why do we need to rest now?
- Why can't you just place your stuff back in the equipment right away, but have to wait a while before you can do that? - he sighed - Devs have a boner for realism, so during the free roam you have to take rests. You don't have to sleep while in the hub, or during a raid and other stages like that.
- There are raids here - I don't know if I was disappointed by that, but I sure sounded as if I was.
- If there weren't, we wouldn't be able to convince Lazar to play - James laughed - and there are also pure PvP areas, made specifically so I could flex on the losers. Oh, and there are platforming maps, so you can also find something for yourself.
- Very funny - I wasn't amused, but was also curious about one more thing - hey, Veronica, do you prefer raids or PvP?
- Nah, she's boring - James interjected - and prefers neither. She spends all the time at the hubs, talking.
- Shut up - Vera fumed - I just like meeting new people, so what? It doesn't have to be fighting all the time.
- So what do we do about the exhaustion? - Lazar cut in
- Right, back to the topic at hand - James picked up - We probably were meant to get this point back during the tutorial, but we rushed it and were out before that happened. I think we should push on for now, find a good spot to set a camp and rest for a while to clear a timer entirely. Any objections?
There were none.
------------|V|------------
We kept moving forward for another half hour while keeping our eyes peeled for any good spot to set up a camp. It was mostly me at the front keeping an eye out, but I was happy to finally be useful.
Having a good opportunity to try out my scouting skills in a real environment I was pleasantly surprised by how natural it came for me to use them. All it took was to stand still for a few seconds and look around; different paths just appeared before my eyes. It was hard to describe when they asked me how do I notice them, and my best answer was that they appeared brighter than the rest of the surroundings. We even run a test, where I pointed at a path I saw and they all tried to see any difference, but it worked only for me. I told them that it was a shame that they couldn't see it, but I didn't mean it at all.
I took us off the main path, and towards the larger rocky wall that I saw from the distance earlier. I had a good feeling about it, and I was proved right as we went up the incline.
We kept the ledge to our left, the forest to our right, and continued until we encountered the second sharp drop, this one turning ninety degrees to the right. This created an elevated sharp wedge, placing us on high ground with a clear view of the terrain below on three sides. The only remaining way to reach our position easily, or without being immediately spotted was from behind us, through the forest.
It wasn't ideal, but it was certainly good enough and also the best option we had so far. With the time until the second level of exhaustion hit running out, it had to do.
- I am going to run a recon, check the place out - James announced - you can set the camp in the meantime.
- Just admit that you are trying to make us do all the work - Veronica accused him a matter of factly - besides, we have Val to do that sort of thing.
- Yeah, that's what I am suggesting, we will make sure the surroundings are clear while you will handle things here - he ignored the first remark - it's a job for two people. We both go along the right ledge, and then split up, one checks the forest, and the other one the lower side of the drop as we come back.
- That's... fuck, that sounds reasonable - Vera groaned - how did you come up with that this fast?
- That was always the plan - he shrugged.
- Sure it was - she looked at me - make sure he doesn't get lost, okay?
- We'll see - I grinned, taking my rifle out of the inventory - letting him try to find his way out of the woods sounds kinda fun, to be honest.
- And that's why you are getting that side, hot-shot - he stated - and cool it with the guns, we are just going for the walk. Nice and easy, just a routine patrol.
And he was right.
We were walking for around ten minutes, with me at the front, following the other rocky ledge. I got bored carrying the rifle and put it back in the inventory as soon as the timer ran out.
This was also the first time I had a chance to talk with James one on one since the start of the game. I had a lot of questions about the game mechanics, and he was more than happy to answer them.
Veronica was only partially right when it came to some details about the systems in the game, as it turned out, but after I heard the full explanation I couldn't blame her for getting some things wrong.
First of all, not all levels were made equal, they were sorted into different categories, like combat, utility, social, and such and there were separate progress paths for each of them, all with different requirements. I stopped listening halfway through the lecture, just making a note that a higher level is better. In the end, with my stupid reinforced learning quirk, it didn't matter much to me anyway.