Note: This is another piece I had written but not submitted over the past year or so.
There are several more chapters written, unlike Take a Chance. Yes, the NerveGear comes from an anime/manga series, Sword Art Online. The series raised some questions, I thought, that could not be explored in that format, because of the age of the target audience. The world of Coromandel itself, however, is mine - though you may be able to figure out what part of a bleak, post apocalyptic future earth it's placed in with a quick google search.
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Chapter 1
When I booted up my NerveGear helmet, my nighttime bedroom vanished. I no longer felt the cheap sheets I was lying on, or the pillow under my head; I no longer smelled the familiar scents of my apartment, or heard the sounds of the air conditioners running.
The NerveGear cut all of that out, instead interfacing my nervous system directly with the high end gaming computer I'd booted up a few moments before. For a moment, there was only blackness, and then I was connected with the Coromandel Main Server. The MMORPG interface loaded quickly, displaying the Character I had created two nights ago, Lucien Ashfall, a Level 4 Deathknight in service to the Undying Queen of the great Domed City of Coromandel. Lucien rotated in front of me in glorious high resolution, his dark, gothic plate armor fanciful and dramatic. As cool as he looked, Lucien hadn't been working out the way I wanted. Instead of selecting Lucien, I choose the option to create a new Character.
In front of me, a featureless 3D model of a male body appeared, colored a soft, inoffensive gray, again rotating slowly. I contemplated it for a long moment.
Coromandel used the same VR technology a host of fantasy and sci-fi MMORPGs had employed over the past few years. While you were playing the game, you saw, heard, smelt, tasted and felt everything just as if it was happening to you in real life. Set in a post-apocalyptic far future world that blended fantasy, science fiction and gothic sensibilities, Coromandel looked beautiful, with a visual style quite distinct from the other VR games I had played. I had been looking forward to playing it ever since the first screenshots appeared, and I had even tried to get in on the closed Beta test, without success. What really set this game apart, however, was that it was an adult game.
In other words, Coromandel allowed its users to experience sex with each other. In theory.
I'd spent my last two nights looking to try out the function, to no avail, and to my great frustration. After thinking it over all day at work, I'd decided that there were a couple of things contributing to my problem: first, there were flat out more male characters than female characters in the world. I would put an estimate at a 2:1 ratio, if I had to guess, which didn't really surprise me. The game had suffered from bad publicity, from using porn actors to record sensory date, to being reported as some kind of virtual swingers club. The game designers repeatedly had stated they were merely trying to give players a complete virtual experience, but maybe it wasn't surprising that men with poor social skills far outnumbered women in the first week after release.
Secondly, a significant portion of the female characters who were in world were charging in game currency for sex. Yep, they were essentially playing prostitutes. And as a starting character, I couldn't afford their prices. I also didn't like the idea of grinding away at quests and dungeons for hours just to throw all the loot I'd earned at someone else's character.
Third, and the reason It had been awhile between dates for me in real life, was that I just wasn't very good at talking to people. I'd always been shy, and so my attempts to pick up another player, to try the function out, had just been overshadowed by the other, more socially adept guys I was competing with. Yeah, it wasn't all bottom-feeding trolls - there seemed to be some pretty good talkers in there.
Which brought me, after a day spent stewing over my problem instead of concentrating on my actual job, to my current experiment. My virtual finger hovered over the 'Sex' menu for a long moment, and then I scrolled down from the selected 'Male' option, ignoring choices like 'Hermaphrodite,' 'Asexual' or '?', and selected Female.
The rotating body changed, shoulders, arms and legs slimming, hips widening, and the chest reforming to include modest breasts, all still rendered in gray. Using sliding bars to the left of the body, I began to adjust the height, weight, and dimensions by memory. Five foot seven, check. 103 pounds, check. 34A bust, 20 inch waist, 34 inch hip. I'd always thought Audrey Hepburn was absolutely stunning when I'd seen her in movies or pictures, and so I'd used a quick web search to find me her measurements, and I modelled the body after hers. The only change I made to the body type itself was to up the bust to a C cup. I briefly toggled it even hire, I suspect like most guys would have, but it just looked top heavy and weird, so I brought it back down. When the general shape of the body was completely defined, I moved on to the color palette and quickly settled on a pale Caucasian skin tone, black hair, and bright, ice-blue eyes. With a few more tweaks, the naked body acquired coral-pink, perky nipples and a closely trimmed patch of black pubic hair just above the vagina.
I rotated the model, looking at it from all angles. I wasn't sure about anyone else, but I certainly found it attractive - found her attractive. The hardest part done, I began to run through the rest of character creation rather quickly, having just done it with Lucien two days before. I gave her a pistol and the gun-slinging skills to go with it. I picked the most attractive - by my standards - starting clothing I could, within the game's aesthetic, a sort of light gray and black Victorian dress with wide skirt and close fitting jacket. Around the hips sat the gun belt and pistol. Beneath the clothing, I'd chosen a black corset, stockings and panties that looked more like a modern interpretation of Victorian.
The next set of choices to make was... a little surreal. When I'd made a male body, it hadn't felt as strange to choose a penis size, but now... I set the slider for nipple and clitoral sensitivity to its maximum. After all, I wanted this to feel good, right? Then, I set the slider for vaginal diameter to the minimum. Those uncomfortable choices made, I scrolled through lists of suggested surnames until I found a few I liked, choose one, and then gave the Character the first name of the woman who had inspired her. Everything finished, Audrey Anne Blackthorn stood before me. I examined her for a long moment.
Up until now, this was all just theoretical. It was fun to design a woman that I would be attracted to, and dress her up. Hell, there were games that just let you do that. But if I hit 'start,' I would appear in Coromandel's tutorial module as Audrey. I would feel everything she felt, and the other players in the game would see her when they looked at me. Was that really what I wanted?
I'd wanted to experiment with Virtual Sex, but as a man. The plan I'd come up with today was that I thought I would have an easier time hooking up with a woman as Audrey, but I wouldn't actually be able to have sex with this theoretical other woman - not in the way I thought of sex. I mean, I could kiss her, touch her, go down on her, finger her, and that sort of thing, but not actual sex. It could be like the ultimate case of blue balls.