(Primer: Story in an old-fashion text game format, standalone. Let's say the prompts are an unknown player, and the text the game. The game's descriptions represent the player's perspective and so are an imperfect narrator -- distortions in text represent distortions in player perspective.
I am uploading two versions of this, one with distorted text and one without. I like the distorted one, but understand if you might just find it annoying so there's the other version. This is the distorted one.)
CHAPTER 1
>You wake up. Your head hurts.
look
>You look around. You're currently inside a bunk, inside a small barrack. The room has several beds, two stories tall bunks with a lower and upper level each. They're all empty, for a good, long time even, except the one you currently occupy.
stand
>You get up.
look self
>You look at yourself. You're currently wearing your typical gear; fatigues and a long coat. All similar, but slightly different shades of green. They all smell a little.
look room
>You look around the room. There is an exit to the north. There are many bunks, with lockers on the floor at the foot of each pair of beds. They're all empty, you know from memory. There is an AK-47 leaning next to your bed. It's yours.
Take gun
>You take the AK-47.
North
>You exit north. You enter a long, tall hallway, much larger in volume than the meager barracks you just left. It is 15+ feet both wide and tall. Its length is substantial. It extends west, with a few more doors lining it, and east, to a giant, empty missile silo.
East
>You travel east. You enter a large, empty missile silo. At some point a nuclear missile occupied this large, cylindrical space, certainly at least 75 feet wide, before branching into different hallways. The solid floor becomes a thick, grated floor, possibly to allow the exhaust of a missile to flow downwards rather than through all these various passages here and there.
Look up
>Upwards, you see the cylindrical missile silo extend upwards, up until the roof. Two huge, metal plates that presumably opened at some point to deliver the payload of this place, now were closed once again. Thanks to the solar panels outside, LED spotlights still illuminated the place, otherwise it would probably be pitch black. Thankfully, the panels were rather weatherproof, as they were now already pretty old.
west
>You travel west. You've returned to the hallway from before.
Look doors
>There are a total of four doors in this hallway. Plainly exposed to a missile silo, one door is opened, the one you came from. There are 3 others closed, doors 2, 3 and 4.
Enter door 2
>You enter door 2. This is the food storage. It is stocked with enough preserved food to last a long, long time. You've added a small amount, but for the most part it was already here. Everything is in crates. You've only opened a few already.
look food
>A lot... lot of food. It would be hard to do the math to see how long it would last just one person....However, it is all universally flavorless. Labeled with seemingly imaginary flavors, it tastes like dirt. Unless dirt tastes different, these days...
exit
>You leave, and return to the hallway
Enter door 3
>You enter door 3. This leads to a series of stairs, which spiral up the missile silo, to the command center and eventually the surface.
Exit
>You leave, and return to the hallway
Enter door 4
>You enter door 4. This is the commissary. Also containing food, it contained ammunition, clothes and other superlatives. You've only opened a few crates.
look ammo
>You haven't shot your gun in over a year. But in case you need to shoot it a few thousand times, you're covered.
look clothes
>There's no washing clothes, around here. So even though you have lots of it here, only the smallest of it fits, so try not to breeze through it too quickly.
look food
>The other room was more 'survival' food, while this was more 'elective' food. Cigarettes, alcohol. The cigarettes are rotted, but the alcohol is still good. You've helped yourself before. Very recently.
leave
>You leave, and return to the hallway
Enter door 3
>You enter door 3. The staircase to command, and the surface.
>You are thirsty.
Climb stairs
>You go upstairs. They just continue, plainly, for some time. After a good 100 feet, you reach the command center. A room full of non-functioning (For the most part) computers, with thick, heat-resistant glass, facing the empty missile silo cylinder. This was probably where the business happened, if anywhere. Downstairs was more an auxiliary bunker. The stairs go back down, or continue upwards. There is also a ladder, with a hatch, that led to an air control tower.
Climb stairs
>You go upstairs. They continue, spiraling further and further. Eventually you reach the front door....Per se. It is thick, closed and horizontal. Level with the ground outside, as you remember it.
>You are thirsty.
Open door
>You currently have: 1 AK-47, and the clip attached. That would not be enough for the whole entire world....Not with them out there. Are you sure?
look 'them'
>You don't see any.
remember 'them'
>It would be rude to use the phrase zombies. A tired and trite term. Think... feral, but very living humans. Angry, violently tearing each other apart. Though, it's been years since you've seen them last, now. Who knows how many. Logically, if they were all violent towards each other, they should be mostly self-destroyed by now. But it wasn't something to assume.
>You are Thirsty.
>You are Hungry.
Go downstairs
>You return to the control room.
Climb ladder
>You scale the ladder....It is slow, and tight. Once you arrive at the top, you open a hatch, and emerge in a small tower. With glass in every direction, it is your only possible view of the outside world. It looks midday. The sky is cloudy. There are rolling hills in every direction, sparse, dead trees, brown grass, and a small city on the west horizon. The road leading to the bunker, the top of the bunker and everything else around is covered in leaves. You can't see any living thing.
>You are VERY hungry.
>You are VERY thirsty.
Go eat and drink
>You go back down the ladder, and back downstairs. You go back downstairs. You return to the food pantry. You open an MRE, as the packaging says. You eat its contents, with only the required preparation. It tastes like cardboard.
>You go to the commissary. You open a package of beer. You drink a beer. You drink a beer.
>You feel a bit tipsy.
look water
>There is no water. There is a water purifier up in command, but you were never able to get it to work. Beer was the only hydration option left since you got here. With minimal power, that didn't seem like it was gonna change any time soon. You were able to get emergency power, which was lights, and could charge your cellular phone. But it never got any signal, anymore. It was a glorified clock, now. There were functioning bathrooms, but they all worked on... vacuum?? No water. No baths.
Go bathroom
>You exit the room. You return to the barracks. You enter the bathroom.
Look bathroom
>It's a row of non-functional, communal showers, non-functional sinks, mirrors and toilets.
look mirror
>It's you. You are a woman, in your mid 30's. Your hair is normally dirty blonde, but now it is just plain dirty. Partially dreadlocked, and down to your hips. You're currently wearing men's fatigues and a man's overcoat.