Chapter One Hundred Forty-Two: Seek and Find
Anxiety drove us, and despite it being mid-afternoon when we left the Vigil, we managed to make good time, continuing well past dark. We'd met up with Oghren and Wulf along the way, so between those two and Aedan, Alistair, Justice/Vander
(Vustice? Jander? Maybe not)
, Alim, Zevran, and a reluctant Sigrun, we had eight Wardens, and a large contingent of soldiers accompanying Nathaniel. I hoped that would be enough to take on, presumably, the Architect and whatever forces he'd managed to accumulate since the Dragonbone Wastes.
Having been briefed on the situation - missing Wardens, possible fighting between Rolan and the mages, and a large gathering of darkspawn - no one slept well. Justice kept to himself, just as Vander would have done, and I wondered whether that was by preference or in an effort to avoid making others uncomfortable. Sigrun, understanding that we needed her but upset at having to leave Faren's care in the hands of servants, also seemed to prefer to be alone, and we all left her to it. The rest of us almost clung together, sleeping in tents pitched close together and walking together in silence.
We had no idea what we would be walking into, and it was making us jumpy and nervous.
The next day didn't help; while we started early, we were slowed down by muddy, icy terrain, and the carts carrying food and water kept getting stuck. Full winter had not yet hit Ferelden, but there had been scattered snows and the temperatures had dropped below freezing - where they would likely stay until spring. It was less cold this far north than it would be in the bannorn or down in the Wilds, but between the wet and the cold, ice was inevitable.
Several times during the day, especially as we struggled to free the carts from the muck, we could sense darkspawn at the edges of our range that would disappear rather than engage, putting the Wardens even more on edge. Sensing our urgency, we distributed packs to the soldiers, leaving the supply carts and an escort to follow behind as they were able and Nate ordered the troops to continue as fast as they could travel. Despite our increased speed, we didn't encounter any darkspawn, and they stayed enough ahead of us that we couldn't discern their numbers.
We travelled into the evening again, but exhaustion and darkness finally forced us to stop or risk losing soldiers to falls and silly, avoidable injuries. All of us were chafing at the bit, eager to find our fellow Wardens and be done with the Architect and his sentient darkspawn, but we knew overtired troops would not function well once we did engage. Everyone collapsed to their bedrolls after a brief meal of cold rations, and we got moving again as soon as the sun had peeked up over the horizon.
By any estimates we were nearing the Tarcaisne Ridge, and we finally came across some darkspawn, easily eliminating small groups that I assumed were patrolling around wherever the Architect was holed up. Resistance increased the further southwest we went, and by midday our progress had been hampered significantly by multiple small scuffles. None of the groups posed a risk to our large company, but between the fighting and then burning the bodies, it took time, and we had only one mage - Alim - to aid in the latter. By afternoon we were within sight of the great cliffs of the Ridge, and the deep cleft where the road climbed up towards the bannorn.
After staring at the maps and debating briefly with Nathaniel and a few local soldiers, and not wanting to risk either Nate's scouts or our Wardens, given the number of bands of darkspawn about, we elected to turn left and follow the ridgeline further south and east. The locals assured us there were caves in the cliff to the south, but nothing further north. We'd gone only a few miles before we came across evidence we'd chosen the correct route - and that something far stranger than just darkspawn was at work.
"Commanders! My Lord, Lady," a breathless soldier from the vanguard shouted to us. "You need to see this!"
Aedan, Alistair, Nate and I followed him, with the rest of the Wardens on our heels. We climbed a small hill, only to stop in shock. Before us lay a battlefield, void of anything living, but covered in a large number of corpses, the ground soaked with blood. The smell - a combination of the sharp, metallic scent of blood and the sickly sweet odour of rot - made me gag, and I fumbled for a handkerchief to cover my nose, not that it helped. My reluctant gaze initially turned away from the bodies, many torn to pieces, some being feasted on by crows and other birds of prey, but after a moment, I looked back in confusion.
There were darkspawn, dozens of bodies bloating in the late afternoon light, their blood black and thick where it had spilled onto the grass and mud, and a large number of soldiers, some of them wearing Amaranthine's colours and some in the tabards of the Fereldan army. But neither of those were what confused me. What drew my eye, and what I confirmed as I stepped carefully out onto the battlefield almost on autopilot to get a closer look, were a third category of bodies.
"Templars?" Zev asked, rolling over the torso of a corpse that had been ripped clean in half. The armour was familiar, and the associated skirt-thing lay nearby across a set of mangled legs smeared with blood and filth.
The more I looked, the more confused I became. Some of the templars clearly had darkspawn-related injuries, broken pieces of the poor-quality weapons the darkspawn used jutting out of wounds, and claw marks from shrieks evident. But others had been cut down by more conventional weapons, some still with daggers or short swords embedded in wounds, others with amputations or decapitations that would have been impossible with dull, rusty darkspawn blades.
Scouts and trackers cautiously moved across the battlefield, examining the bodies and the tracks left behind. I hoped that they would learn something useful, but was more than glad that it wasn't my job - the wide open, dead eyes of so many people would haunt my dreams enough as it was without getting a closer look.
Nate detailed soldiers to begin separating and piling the bodies, while the Wardens began combing through the remains looking for any sign of our missing comrades. "And if there were templars here, it's possible Solona and Anders made it this far also," Aedan commented. "I specifically ordered them to wear Warden tabards at all times, so they shouldn't be difficult to locate if they..."
"Don't say it," I whispered.
It's bad enough we may have lost Conrad, and that one of our own may have been partly responsible. I won't consider the possibility that Anders and Solona are dead too.
In the end, it took the rest of the afternoon to separate out the bodies. We lit pyres for soldiers and templars, after removing identifying items and recording appearances to be sent to the Grand Cleric later; there were also twenty darkspawn corpses which Alim incinerated. There was no sign of any Wardens, no unrecognisable corpses, no gear, nothing. Mentally and physically exhausted, we made camp upwind of the battlefield, lighting a large bonfire and cooking a warm meal for the first time since leaving the Vigil.
Nate asked to meet with us, and in the end all of the Wardens crowded into his large tent, where several of the scouts and trackers I'd seen on the battlefield waited for us. The nobleman gestured at one of the men, and he cleared his through nervously.
"I'm Bosley, Commanders, one of his Grace's trackers."
Aedan nodded firmly. "What did you determine, Bosley?"