It's sometimes said of strip poker that it's a game that's regularly fantasised about, but very rarely played for real. And perhaps I haven't been going to the right parties, but it seems likely to me that there's more than a grain of truth in that -- while games designed as a thin excuse to see your friends in a state of undress (or to snog or grope them) are played commonly enough, they invariably seem to be of the chaotic but curiously one-dimensional 'spin the bottle'/'truth or dare' variety. Presumably the main reason for this is that most people are unlikely to be persuaded to participate in any type of 'strip' game unless they are, shall we say, very much in a wild party mood. Such a mood is infinitely more conducive to spontaneous, relatively structure-free games than to something more celebral like poker.
But it seems to me there is also something being lost there -- the whole frisson of a more structured game is derived from knowing that there are firm rules that must be adhered to, and that those rules might lead to someone ending up naked. More particularly, there is the delicious tension and uncertainty over how it will happen and to whom. Will it happen in twenty minutes' time, or in five? And will it be you? Or that friend you'd like a little sweet revenge over? Or will it be that special person you've secretly had a crush on for months? And will you know where to look if it is?
Incidentally, it's this very tension and uncertainty that the occasional televised versions of these games have generally been unable to replicate. Typically, these will be played out by paid actors or models, and the progress and outcome of the game will have been largely or wholly predetermined -- a fact that usually becomes swiftly obvious to the viewer, leaving no room for any meaningful tension.
So is there a happy medium to be found? Games that have structure and discernible rules, and the consequent frisson in the air, but are at the same time spontaneous, unspeakably daft and lots of fun? I think there really ought to be, and in that spirit -- and also on the basis that a little more variety in life can never be a bad thing -- I plan to suggest a number of new games here over the course of the next few weeks. Some of them might turn out to be a bit too crazy, or too dull, or too contrived, and I'm sure some will never -- or hardly ever - see the light of day. But hopefully one or two might catch some imaginations out there somewhere.
In order to walk before I try to run, I'm going to start in this article with the simplest and least fussy of the ideas I've come up with. It's loosely based on another almost ridiculously simple game -- that old favourite 'scissors, paper, stone'. Just in case there's anyone on the planet who doesn't know how that game works, the idea is that each of the two players simultaneously form one of three shapes with their hand. A fixed (but circular) hierarchy of the shapes determines the winner of each round. Scissors beats paper, paper beats stone, stone beats scissors. It therefore ought to be a game of complete chance, although it has been suggested that it may be possible to increase the probability of winning a round through a mixture of tactics and an ability to read your opponent's non-verbal signals.