The Vellum Arcana - Origin
Sci-Fi & Fantasy Story

The Vellum Arcana - Origin

by Manapotion 18 min read 3.9 (3,200 views)
vr virtual reality slime girl fantasy mmo
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You know those old TV shows, where people get trapped in a video game and couldn't get out unless they beat it? This is going to be a lot like those stories, only a lot stickier. Let me start at the beginning.

When

Vellum Arcana

first launched, it was... Rough. It was called

Hentai MMO VR

and all of the promotional material for it looked almost indistinguishable from those ads that said 'you won't last five minutes playing this game!' or 'don't let your wife catch you playing this!' Still, it was the first crowdfunding project to offer a full-dive virtual sex experience and actually deliver on it, and what they lacked in marketing they made up for with functionality. The initial releases were buggy, but the devs got a lot of leeway and support from horny early adopters, and after a few months, they had done what no one else had yet managed to do: Create a 1:1 Neural Avatar Interface (Navi) for the human body. At least, one that supported all the pathways a game needed to let you fuck in VR.

Fast forward a few years and several hundred posts on the devlog, and the newly-rebranded

Vellum Arcana

is born. By then, the game had already become a fairly robust sex simulator, with a handful of premade environments and props, the ability to invite up to 16 people to a single server, and even some rudimentary AI companions, but this was a literal game changer: A massive, seamless fantasy world, with fully populated kingdoms and wilderness, and classic MMO mechanics layered on top of it. It was a proper game now.

The update was actually fairly controversial. A lot of people had pledged money to the project because they wanted a dedicated sex simulator, and the whole fantasy MMO thing definitely put a couple of extra steps in-between you and proper virtual sex. Many of those that were still okay with the extra hoops they had to jump through felt that the time and energy put into developing the 'game' part of the world should've gone into more creating more erotic props and environments. It wasn't an unreasonable complaint- there was enough normal content out there at the relaunch that you could play

Vellum Arcana

in a totally safe-for-work way.

Still, it was a great move. Popularity for the same surged, and the influx of players let the dev team (Who now called themselves Sigil Studios) scale up and put out update after update. Now,

Vellum Arcana

is one of the most popular full-dive MMOs on the market, despite the fact that it has an Adults Only rating.

And then the thing that we all joked about happened.

It happened quickly and quietly: A new quest popped up in our journals, simply entitled 'Escape!', with the objective line reading: "Find the Vellum Arcana - 0 / 1". Shortly after, we found that we couldn't log out, and that's when the panic set in. There was a lot of disbelief surrounding the whole thing, but people were fairly genre-savvy at this point and no one was really sure if this was going to be one of those 'if you die in the game you die for real' situations, so disbelief was tempered by fear and apprehension.

It's been a few months since then. The players of

Vellum Arcana

have managed to settle into a new routine, weird as it is. A lot of that is thanks to the heads of various large guilds, but that's a political mess that's a bit beyond the scope of this explanation. Long story short: For the most part, you don't die for real, and the Vellum Arcana is, in fact, out there.

Now that we know how we got here, let's talk about me.

I'm a pretty low-level player, as far as my combat class goes. I had only been playing for a little bit when the lockout happened, and spent most of the time afterwards trying to ingratiate myself with some other players so I could have some people to spend time with when I wasn't questing or running dungeons. I actually did make some friends, and they're nice, but they outlevel me by a lot and I can't really help them out directly. I do have a decent [Gathering] skill though, so I thought it'd be good to kill two birds with one stone and get some XP while farming materials that would be a little tedious for them to get themselves.

Which makes all of this a really long-winded, roundabout way of explaining why I'm waist-deep in stagnant water in the center of the Ettinwood. It's a low-level zone, just slightly above my own, and it's one of the earlier locations where rarer materials start to drop from gathering nodes, one of which was directly in front of me. The in-world UI just called it a [Bog Lily], and it looked like a pair of blue-green flowers jutting out of the surface of the water, draped in tendrils of algae. I held my hand over the UI element for gathering- a ring with the icon of a crossed pickaxe and shovel inside of it- and watched as the ring filled over the course of a few seconds. When it was completely full, a popup told me what I had gathered (1x [Common Wetland Herb]), and the process started over.

Three common herbs later, and the node, expended, faded away, leaving me disappointed. Generic common materials

were

needed in bulk, but they were hardly exciting. And aside from the bits of [Raw Frog Meat] I had looted on my way in here, that's all I had managed to find so far. Going back now would be the equivalent of going back empty-handed. So when the Bog Lily faded away and I saw a suspicious patch of mud a few feet ahead, beneath the surface of the water, curiosity fueled hope.

I waded up to it and saw the in-world UI simply read [???]. Which was exciting- this was a unique node. It wasn't necessarily a gathering node, but it was something special, that only I could see. Every player generates unique nodes if they spend enough time in an area, as a sort of reward for exploration. They were usually the equivalent of a treasure chest, but they can contain a lot of different things, and a couple of players have apparently discovered entire settlements of NPCs in the form of unique nodes. I held my hand over the interaction element, and waited.

My world turned black. Not a gathering node, then. Either I had just died (unlikely) or I was moving into an instanced area. The possibilities were endless at this point. I could end up in a tiny treasure room, or at the mouth of a massive dungeon. If it's the latter, I might have to leave and bring my friends back so we can clear it together. The world started to fade back in, the instance having loaded, and I started to fall. It wasn't too far, but I dropped onto a shallow pool with a rough rocky bottom. It hurt. A small chunk of my health bar broke off from the main body and fell out of view.

As I stood up, grunting from the pain, I surveyed my surroundings. The water was about a foot deep, but despite being beneath a bog, it looked crystal clear. It went from wall to wall of the room I was in- what looked like a fairly small cave chamber. There were a few cave formations for show, but the main feature of interest was directly across from me: A large stone door with some sort of rotating mechanism built into it.

I hesitated. This was... Definitely

something

. These unique instances were totally modular. The door looked like it was some sort of puzzle that I needed to solve, but behind it could be treasure, or a monster, or the rest of a dungeon. It could also just be some miscellaneous lore, and it would be a waste of everyone's time if I went back for backup just for that, so, with a sigh, I moved forwards.

In the total absence of an ambient track, the small sound of water moving as I waded across the room filled my ears, reverberating from the acoustics of the chamber. I stopped when I was in arm's reach of the door. It loomed, several feet taller than me, with a completely different texture from the surrounding stone. It somehow felt

older

than the cave I was in, sporting deep pits that were overflowing with moss.

The mechanism in the center looked simple enough. A series of concentric rings with markings evenly spaced along them. The markings formed spokes when aligned with each other and with similar markings on the door proper. The puzzle seemed simple enough- make the markings match going from the edge to the center. The only catch was that, while you could rotate any of the rings, rotating some rings would rotate some of the others, though the reverse wasn't necessarily true. It wasn't a particularly clever puzzle but it took me a frustratingly long time to figure out which rings were connected. Oh well. That's what you get when your puzzles are procedurally generated.

After ten minutes of fiddling, I heard a click and a lighthearted jingle as the last ring slid into place and the puzzle acknowledged that it had been solved. The entire mechanism receded a few inches inwards and began to descend. A gleam of pink made me take a step back. No sooner did a gap appear that something began to squeeze through it.

Shit. Like I said, this game was a lot stickier.

It didn't take long for the mass to completely make its way into the room I was in. A big, quivering, rose-colored slime. Obviously a monster. I quickly made my way underneath the entrance into the instance and tried to interact with it, only to be met with "You cannot do this while in combat." Again, shit.

The odds were bad that I could actually take this thing, but it didn't

look

particularly threatening, so maybe I had a chance. I drew my weapon. My current combat class was Adventurer so I could use most of the basic weapon types. Slimes are usually resistant to slashing and piercing damage, so I chose my mace. The creature responded by jiggling side to side before crawling forward, stretching and contracting like a slug.

Its info popped up in front of me. [???]. Fair enough, it was a special creature in a unique node. I did my due diligence and performed the somatic gestures for a spell.

> You cast [Lore]. Casting check... (3d6 + 4) = 15 vs DC 12, basic success.

The monster's??? was replaced with the information that [Lore] generated for me.

[Cloying Slime]

LVL??

Type -- Ooze

Resists -- Slashing, piercing, fire

Immunity -- Grapple, prone, poison

Weakness-- Water

Interesting. Most of that made sense, but the weakness to water was weird, given the environment. The actual water in the cave didn't seem to bother it, so I guessed I was going to need to actually use water magic. I felt good for choosing the mace.

The creature, having closed the distance, attacked. It reared up, and attempted to slam into me. Luckily, it was as slow as it was big, and I was able to quickly step out of the way before it crashed down, splashing water harmlessly onto me. As I readied another spell, I could start to see where the creature's name had come for, as a sweet smell, very faint, started to fill the room.

> You cast [Elemental Weapon: Water]. Casting check... (3d6 + 2) = 11 vs DC 10, basic success.

> Your [Sturdy Mace] gains the buff [Elemental Weapon: Water]. Duration: 60 seconds.

Glowing liquid poured out of my gesturing hand and surrounded the mace, slowing swirling around the spherical head. Without missing a beat I raised my weapon, took half a step forward, and swung with everything I had. My aim was true (it would be hard to miss, admittedly) and the impact dashed a chunk of pink off of the main body of the creature, whose health bar appeared for the first time, now missing an imperceptibly small piece. The damage appeared in front of me, reading '28!'. Not good.

We danced briefly, with me alternating between dodging and striking. The smell was getting stronger around me, and my breathing started to get a little ragged as my heart rate increased. The slime attacked again. I moved to evade, but my foot slid out from underneath me and I fell to my knees. I tried to roll but the creature slammed down onto one of my legs, hard. A third of my health bar fell away.

> You are [Restrained]!

> You try to escape the grapple. Athletics check... (3d6 +1) = 12 vs DC 12, partial success.

> You are no longer [Restrained].

I wrenched my leg out from under the weight of the ooze, but the effort put me on my back. A bit of water got in my mouth, and now I was tasting what I was smelling. I spit it out, but it stuck to me, and the inside of my mouth felt slick. I tried to stand up and realized that that was rapidly becoming true of the rest of me. I took the briefest moment to look around. The chunks of slime I had bashed off were dissolving into the water. The chunks themselves were riding on a blanket of foam, but the entire surface was becoming coated by a thin film of the stuff.

The slime giggled, and then spoke, a sultry voice emanating from a shapeless blob. "Have you figured it out?"

Shit.

Shit.

I should've noticed that the slime didn't have any mental immunities. A mindless ooze is going to be completely affected by things like fear and charm, which means...

The front of the slime began to expand upwards, ballooning outwards into the facsimile of a woman. At its core, this was still a porn game. She was exactly like you'd expect- curvy, gorgeous, and transparent, with outrageously large tits. She gave me a predatory look as she towered over me. I couldn't help but just stare back, stunned by the revelation and frustrated by my own obliviousness.

The other half of the game's combat UI popped up, indicating at least the possibility that this thing was going to fuck me instead of, or in addition to, killing me. Another bar, filled about 20% with a strong magenta, let me know just how arousing I found the whole situation. That's higher than I would expect from just seeing a creature like this.

> Introspection check... (3d6 + 4) = 19 vs DC 10, great success.

> You discovered the [Bubbly] debuff! Remaining duration: Endless

> You discovered the [Pheromones] debuff! Remaining duration: 4 minutes, 36 seconds.

The little damage I had done was only going to make it easier for her to fuck me, and the water enchantment had probably just made things worse. She had plenty of health left, and just getting hit on the leg was enough to chunk me pretty badly. I was in a bad spot, and she knew it. She whipped her arm downwards at me, faster than any of her previous attacks. I made a feeble attempt to get out of the way but just managed to get hit in the shoulder. Her arm had stretched to make it to me, but once it slammed into me, ooze pumped down it like a cartoon hose, causing her lower body to shrink slightly, and loose slime to billow across my torso.

> You are [Restrained]!

> You try to escape the grapple. Athletics check... (3d6 + 1) = 10 vs DC 14, failure.

I tried to pull away, but I was stuck fast. Slime coursed around me, and the creature herself took the opportunity to draw closer, taunting me as she did. "Poor boy. You're obviously no match for me. It's a shame, if you had managed to hack enough of my body away, you might've been able to enjoy a proper woman's form. Oh well. This will have to do." With that, she brought the rest of her lower body on top of me, merging it with the rest of the slime she had already coated me with, and reconstituting her arm now that she no longer needed to worry about pinning me with it.

> You are no longer [Restrained].

> You are [Grappled]!

Another chunk of health fell away, and my arousal shot up. The smell was intoxicating. A foam like that of a small bubble bath was forming around me. A small, detached part of me rolled my eyes at the whole situation. Later I would respawn in town, missing some herbs and some coin. But a much more insistent, immersed part of me tensed up at what was coming next.

The slime folded her arms and smirked at me. At the same time, I felt her 'foot' contracting around me, gripping me with an impressive strength. She had me up to my collar, and it was all I could do to keep my head above the water line. She could drown me at this point if she wanted, but, that's not the kind of game this is. The full-body handling wasn't particularly pleasant, but its purpose became obvious.

> You are [Disarmed]!

> You are [Disrobed]!

She had managed to tear my equipment off of me. At least, the bits that were relevant to her. Her prize was my dick, which I could see through several feet of her semi-transparent, gelatinous body. At first it was pressed against me, but a moment later, she shifted, and it was pulled into... Something.

This wasn't the first time I had been fucked in

Vellum Arcana

, but I still wasn't used to it, and this

was

my first time with a slime. The sensation was immediately incredible. The water around me, and even the body of the slime itself, was a tad on the cool side. But now my cock was being cradled in such a pleasant heat that I couldn't help but gasp just from the warmth alone.

I could feel more of the slime's oil filling the small chamber that my penis was in, and I could feel it making me more sensitive to her touch. Just the motion of the fluid around me was enough to make me twitch. When she actually started contracting around me, I instinctively tried to buck my hips upwards into her, only to be held fast. The slime noticed this and tried to stifle a laugh. "That didn't take long. Are you ready to surrender yourself to me? I promise you'll enjoy it up until the end."

I opened my mouth to respond, but she began to milk me in earnest and the words were knocked out of me by overwhelming waves of pleasure. The muffled sounds of wet sex and my own moans bounced off of the cave walls. That magenta arousal meter was almost at 100%.

I tried to stave off the inevitable but the experience was too much. My body shuddered in what little ways it could as I exploded inside of her. The view of my own penis was blotted out from the cum that I emptied into her, though that faded away quickly enough, absorbed by her body. Through my own wracking experience, I saw the slime-woman above me draw in a sharp breath- my only indication that she was enjoying this herself.

We both laid still for a moment in the aftermath of my climax. I tried to get my breathing under control. If she was sated now, I might be able to use the opportunity to get away from her. Maybe I could wriggle out from underneath her, or try to cast a sp-

The thought was obliterated as she resumed her work, with even more intensity. My vision filled with stars for a moment as my body was launched back into extreme sensations without warning. A part of this was genuinely painful- it was too soon, and I was too sensitive- but pain was masked by pleasure.

It took longer for me to cum the second time, but it hit a lot harder. I convulsed, which only served to send my head underwater for a moment. I came back up gasping for breath in-between the moans she was forcing out of me. She kept going, and I knew it was the end for me. You can only orgasm so many times in a row before your character croaks, and I haven't exactly specced into sexual prowess.

The rest of my senses felt dulled as she fucked me to virtual death. I couldn't see the cave anymore, couldn't smell anything but the faintest hint of bubblegum. But I felt

everything

. She was wrapped around me like a vise, sliding up and down with a membrane that was somehow both gelatinous and muscular, lubricated by her own slime. It was truly overpowering.

Every part of my body screwed up as it prepared for one final ejaculation. As it happened, I felt the slime release its suction-like grip on the rest of my body. I had freedom of movement, just in time to thrash around and buck into her. I heard her laugh derisively at me one last time before everything faded to black, though the aftereffects of the orgasm still crashed down onto me in waves.

> You died!

> You dropped:

> 6x Common Wetland Herb

> 2x Raw Frog Meat

> 1x Common Soil

> You lost 358 gold.

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