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The Return Of Cougaress Ep 03

The Return Of Cougaress Ep 03

by inserthere99
19 min read
4.5 (3200 views)
adultfiction

Author's Notes: I intend to eventually continue this, but right now it's not getting very impressive traction with you readers. Which is to say, after my plea for input and new followers in the last episode, I got one suggestion and one new follower. Not exactly a resounding response.

Just to clarify, this isn't Youtube or some other monetarized site and we "content creators" are making zero money off your views of our stuff. Personally I'm doing it in the hope that people are enjoying my stories, but it's hard to keep up my enthusiasm when so few people seem to think my writing is worth Following and/or commenting on. If you want to see more of this, do those things. Pretty please, with a cherry on top.

EPISODE THREE: A New Foe Arises. Or Arouses. Actually, Both Those Things.

When you're a hero you tend to accumulate loads of items that normal people rarely see, let alone own. Some of it is specifically for your unique line of work, some of it is trophies you took off memorable villains, some of it is simply really neat stuff that's up for grabs so why not take it home? Since until recently you and Paragon shared the house, you still have some of his junk around as well as all your own.

Which is why as soon as you get back after the "super, glued" incident you're able to go to the garage and dig out a very powerful adjustable-beam laser wand (confiscated from a villain who called himself "Merlix the Technowizard" shortly before he got sent to an alternate universe where magic and technology don't mix), suitable for attachment to a standard flexible bench clamp.

This thing cuts the polymer, but not very fast and of course you need to be careful because you don't want to burn yourself. Separating one hand from the other is the easy part, after that you have to spend almost two hours freeing individual fingers. At the end of your efforts you still have glue on your hands and it feels like you're wearing a very clunky pair of stiff gloves, but at least you can perform basic tasks like dressing yourself.

One good thing is that while you're working on this a package arrives. It's the new costumes you ordered from Professor Stitch. Same basic look and even tougher than the old ones, but his efforts now include a special electromagnetic mesh that automatically fits itself to your body no matter how it moves and even if you change shape (as in, gain or lose a little weight, not change shape like Rubberguy). This also means no more monkeying with secret catches to remove your costume, instead there's a code you tap into one of the concealed pads at your waist and the whole thing comes off without any fuss. On the other hand, when you put it on you discover that the cleavage window is even deeper than on your old costumes, reaching almost to your navel. Apparently old Stitch is only getting kinkier with age.

After another unsatisfying conversation with your son ("So, what did you do last night?" "Just some stuff") you return to the government lab that created the glue gun. Displaying the residual glue on your hands you tell the scientists that you'd found the prototype and the criminals who'd stolen it, but the device was deployed against you and you were therefore unable to retrieve it.

Which, strictly speaking, is all true. You've just left out the details about exactly how that had happened, which is none of their damn business anyway. To prevent further questions you go on the attack, declaring that the reason you'd failed to get the prototype back was because they'd not prepared you properly for what you faced, so what were they going to do about it?

The eggheads direct you to a lab bench where they use a solvent that depolymerizes the glue and makes it soft and pliable. Once that happens you can simply peel it off your hands. After some discussion and messing around in the lab they bring you a spray bottle containing the same solvent, which should help you get out of similar sticky situations in the future. You put it in a pouch on your belt, thank them and head out.

You're sure you'll be able to find Tyrell once he starts using the device again. The question is, when will that be? He's a smart kid, he's demonstrated that. His intellect will tell him that he should engage in prolonged training and planning before he tries any heroics, because that way he'll be better prepared for the sort of unexpected situations a vigilante crime-fighter always ends up running into. For instance, being glued and screwed by one of your young fans.

On the other hand, the fact is that no matter what Tyrell's intellect tells him, he's still a naive fanboy. One who is convinced life is passing him by and that he has to get into the hero business as soon as possible. Each day that passes this part of him will be fighting harder to convince the cautious part of him that he's ready to go out on the streets as a hero.

You don't know the kid well enough to predict which way he'll jump. Your bet is it will be sometime between a couple weeks and six months before he makes his move.

* * * * * *

Four weeks of mostly uneventful patrolling pass. You haven't detected the scent of glue yet, but there is definitely something strange going on. It's mostly at night, frequently you'll be on patrol and sense someone not far away. It can be a scent (one of those weird body sprays the teenagers like, though only a hint of it) or the sound of someone creeping around, or a vibration on a fire escape. On very rare instances you catch a glimpse of a dark form, though it always vanishes before you can get a good look. It's like you have a stalker, except it's got to be one that can climb tall buildings and jump from rooftop to rooftop the way you do.

You try following the mysterious stalker, but he or she or it seems awfully shy and flees long before you can get close. Laying an ambush doesn't produce any results. Whoever or whatever it is doesn't seem to be interfering with you, so you shrug and go about your business.

A couple nights later you smell glue near the docks. You hurry to the scene, but nothing is there when you arrive. Nothing that is except a new scent, an odd, ozone sort of tingle in your nose. It's similar to the smell near an electric substation but not the same, more earthy somehow.

From the glue smell you figure there's a good chance Tyrell is hiding out (or rather, "has established his secret base," as you're sure he thinks of it) in the area. There are lots of derelict docked ships and vacant warehouses that he could break into and hole up in. So over the next few nights you concentrate on the harbor.

Tonight as you're passing by one of the warehouses you detect that ozone-ish smell again. Since last time it was associated with the glue odor you climb to the roof, pry open a skylight and enter. It's a moonless night and therefore dark as sin inside. You have cat's eyes, but even cats require a certain amount of light to see. You do have a small flashlight in a pouch on your belt (and of course the light on your phone) but you feel using it would make your presence too obvious. So instead you creep through the shadows, searching the moldering contents of the warehouse for signs of occupation.

There's the sound of a door swinging open on well-oiled hinges, followed by footsteps far to your left. You get up to the top of some old crates and look that way. Sure enough there's a light over there now, someone's come out of an interior office or something. You lower yourself quietly back to floor and pad in that direction.

You come upon a figure standing in a dimly-light open area of the place. His back is to you and he's doing something to what looks like an old electrical control panel. He's wearing a ridiculous purple costume with a hood and cape, and though he's hunched over to work the panel he looks to be about Tyrell's size. Most importantly you can see he's wearing a clearly home-made cross-body holster which presumably is holding the glue-gun in front where he can grab it quickly. Bingo.

The safest course would be to sneak up and bash him over the head, but you don't want to do that. You've got mixed feelings about the kid but you certainly don't want to risk hurting him seriously. So instead you silently move closer until you can touch him. You're a lot stronger than Tyrell is, if he tries something you can overpower him easily.

You drop a firm hand on his shoulder. "Fun time's over, kid."

He jerks upright, lays his hand over yours and BAM! Your whole arm blasts away from him, spastically quivering. You reflexively backflip away and he turns to confront you.

Your right arm is still numb and tingling though already starting to recover when you land in a fighting crouch facing the guy. Now you see this isn't Tyrell after all, it's some pasty white dude with a soul patch. His purple costume has a chest emblem, a black reversed S that appears to be surrounded by wavy hair for some reason. But the important thing is that he's indeed wearing the prototype glue-gun in a patched-together Velco holder.

"Who the fuck are you?" you snarl.

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He doesn't answer, and instead of drawing the glue gun like you expect he comes charging at you, hands outstretched. You evade this and trip him as he goes past, then leap on his back to put him in a submission hold.

He flails around with his arms, but then one of his hands falls on your thigh at which point you find out that your costume gives zero protection against the thing he's doing, whatever it is. Again every muscle in the affected limb goes into painful spasm. You involuntarily kick yourself off him, losing your half-finished hold. Unable to stand, you roll away as he scrambles to get another hand on you.

As before your healing ability quickly gives you back the use of your limb. Both of you rise to your feet and face off more cautiously now. The ozone smell you detected before is heavy in the air.

"Okay, avoid this guy's hands," you think. You feint a swipe at his face and as expected he throws up his hands to intercept. This allows you to sweep his feet out from under him again. This time you grapple with all four limbs, locking your legs around his arms to hold them against his torso while your hands go for a choke-hold. All goes as planned at first, then he tenses up and all of a sudden the same sort of shock that you've felt from his hands flows out of his neck up your arms. It's even stronger this time, setting very muscle in your body a-quiver.

As you helplessly shudder he pushes you off him, then grabs both your wrists with his hands. Another shock, then another as he keeps you from recovering. You try to kick and he drops your wrists to grab your thigh and administer more jolts.

You're losing and you don't even know who the fucker is! Desperately you try to roll away from him, but you're half-paralyzed and too slow. He shocks your other leg as well. Now he's on top of your, and you try to bring up your numb arms to fight him away but can't stop him from placing a hand on your forehead.

"Nighty-night, my sweet," he says as he electrifies you into oblivion.

* * * * * *

You swim back to consciousness. Before you open your eyes, your ears and nose inform you that you're still in the abandoned warehouse. Also, that someone's been using the glue gun very close to you.

Still with eyes closed you assess your situation. Your arms are fastened together behind your back, with a big metal steam pipe or conduit passing horizontally between your arms and your torso at elbow level. What's holding your arms together is that the back of each wrist and hand has been glue-gunned together and then glued to the lower edge of the pipe. Clever, even though your claws are free they're pointed out so you can't use them on your bonds.

The pipe meanwhile forces you to keep your elbows bent and your upper back arched. It's also been supporting you upright while you were out cold. Getting your feet back under you, you discover your ankles are wrapped tight in heavy chains which are hooked to bolts in the floor on either side of you, meaning you can't bring them completely together. No glue, though, just the chains.

You finally open your eyes. Some lights have been turned on in this area, enough for a normal to see with. Purple costume boy isn't in sight. The gizmo is, though, it's laying on a table right out in the open. You start struggling, trying to get your fingers to reach the pouch on your belt where you put the depolymerization spray.

Unfortunately you don't make any real progress before Mr. Purple strolls into view looking at his phone. He looks up, sees you're awake and gets a very surprised expression on his face before he suppresses it. Apparently he hadn't expected you to recover nearly so fast.

"So, you have uncovered my secret lair, Cougaress," he intones. "Howbeit, you will come to regret your fateful success."

The guy is basing his dialogue on bad novels or maybe comic books, and the deep, threatening voice he's adopting is clearly fake. He's pretty young, maybe not as young as Tyrell but close.

He also keeps having to pull his gaze away from your cleavage. Your position with arms locked behind the pipe causes you to arch your back, so you're thrusting your tits right at him whether you want to or not.

"Yeah, yeah, sure, I'm in your power, blah blah," you reply. "Want to tell me what's going on? As in, who are you?"

He straightens up, swirls his short cape and announces, "Behold! I am Electric Eel, soon to be this city's greatest villain!"

Okay, so that explains the hokey costume and the incipient megalomania. Now that he's said it, the backward S on his chest does look eel-like, with the radiating squiggles coming off it presumably indicating electricity, or maybe just a really bad odor.

"And you are Cougaress, one of the great heroines. Who I defeated easily, I will point out," he says smugly. "Though I've got to admit I wasn't sure who you were at first, either. I've researched my possible opponents, but all the hits on you are years old. Did you come out of retirement solely to face me?"

Yep, megalomania all right. "I didn't even know you existed, Ellie Mae. I was looking for a stolen government prototype."

You use your chin to indicate the gizmo, which is behind him to his left. He turns and looks at it, confirming your suspicion he's a total newbie. An experienced villain would never have fallen for such an obvious attempt to direct his attention, no matter how helpless he thought he had you.

"Ah, yes. I took this interesting device from the first hero I defeated, a Captain Cohesion," he says. "Nothing came up about him on Google, though. You say he stole it?"

"Kind of," you say. "So, what happened to the, ah, Captain?"

He tries out an evil laugh, then looks a little embarrassed because it sounds more like an evil giggle. "He was not so resistant to my powers as you seem to be. He ambushed me outside my hideout, but I evaded his attempts to use his weapon and soon had him thoroughly shocked."

He shrugs. "He went off the dock into the water and sank out of sight. Since he was paralyzed at the time I would assume he drowned. Unless perhaps his powers include breathing water?"

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"No, I'm pretty sure they didn't," you say quietly. Poor Tyrell. You tried to warn him.

"Enough about that," Eel announces. "Who knows you are here?"

"Well, the two of us, obviously. I'm surprised you can't figure that out yourself."

"Do not mock me, woman! I assure you, before I am done you are going to tell me everything I want to know," he declares. "But perhaps you need another taste to remind you what I can do."

He holds up both hands and approaches. You brace yourself, because there's no way you can prevent this. Realizing you're not even trying to avoid him he smiles and places his hands on your stomach.

Nothing happens. Clearly he has conscious control over his electrical output, something you should have figured out already. The fact he had to make an effort to send a shock through his neck when you had him in the chokehold means he's practiced more with his hands, but can send it through any part of him if he tries hard enough.

He waits a few breaths, then shocks you. It's not a massive one, but enough to make your abdominal muscles spasm and knock the air out of you. It has another effect as well. His hands are pretty close to the control pads Professor Stitch put in the new costume you're wearing, and apparently the current frazzles them. Your costume suddenly goes slack, comes apart into separate panels, and slithers off your body to the floor. So do your boots. And your mask.

"Okay, I need to make sure Stitch makes the next version resistant to electricity," you think to yourself. "Also the mask needs some sort of extra safety mechanism beyond the pads!"

Eelie meanwhile takes a step back and stares at your naked body, wide-eyed. "That isn't what I expected to happen," he mutters. "Not that I'm complaining, it's just ... surprising."

He keeps staring. And staring. He seems particularly fascinated by your puffy lower lips and your "landing strip." Hey, it's only practical, you have to keep your pubes trimmed close or they catch in the costume. Meanwhile he's paying zero attention to your exposed face, clearly any concern you had about him wanting to discover your secret identity is likely beside the point.

Finally you get frustrated by the ogling and break the silence. "I thought you had questions to ask."

"They can wait," he murmurs.

Eelie checks out the goodies a bit longer then finally looks you in the eyes and does his "evil smile" again. "You know, there's certain experiments using my powers that I've been thinking about conducting for a long time, but I've never had an appropriate test subject. Until now."

You're not sure you like the sound of this. On the other hand, he was about to torture you for information, so how could it be worse?

Eelie reaches toward your left breast. He doesn't touch it as you expect; he kind of hovers a slight distance away from your skin. He gets an intense look, as if he's thinking hard about something.

A static shock very like the ones you get when the air is dry and you shuffle your feet before touching something metal leaps to your tit.

You raise your eyebrows. "That's it?"

The immature jerk actually shushes you! He continues to concentrate, and a new feeling starts in the area under his hand. It tingles.

Except "tingles" isn't a strong enough term. It feels as if your skin is fizzing, sort of like that part of your flesh is immersed in rapidly bubbling soda, except of course there's no wetness and the feeling is warm rather than cool.

Eelie slowly moves his hand, drawing the fizzing sensation to different parts of your breast. It's an undeniably erotic feeling. When he gets to the nipple you involuntarily suck in your breath. As if that wasn't enough of a giveaway, both your nipples start to go erect, not just the one he's stimulating.

He's been switching his gaze between your tits and your face, watching your reaction. Now he grins, kind of goofily to tell the truth. "I see that you're finding the sensations interesting."

It would be silly to deny what he can see, but you try to remain impassive. "I've had better."

He's still grinning. "I suppose that means I'll have to try harder." Bringing his other hand up, he starts electrifying both your breasts.

"Me and my big mouth," you think.

Eelie's hands move independently so he rarely stimulates matching spots at the same time. This intensifies the feelings you're having. Despite your attempts to control yourself, your breath hitches from time to time. He pays attention to what produces these results and keeps repeating the moves that draw the largest reactions.

"So, do you think would be an effective technique for, say, the reward part of psychological conditioning," he drawls. "Honest opinion, please, this is an experiment after all."

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