Author's Notes: As with a lot of first episodes/issues this one has to include the "origin story." So don't expect to see naughty bits right away. The story is not set in an existing superhero "universe" though some of the characters mentioned will be shout-outs to existing heroes.
Disclaimer: The following is a piece of fiction. Fiction (in case you don't know) means it's made up, not real, a bunch of lies. The characters in the story are all fictional too, meaning they don't exist. While non-existent, if they existed and had an age they would be over 18.
Furthermore, since the characters aren't real they can't possibly be harmed by the stuff they do or that happens to them in the story. This would not be true in reality, meaning you should not think you can do the same things safely, legally, or ethically in real life. Just because bullets bounce off Superman (he's fictional) that doesn't mean they're going to bounce off you, got it? If you believe that the things fictional characters do in a pornographic story are a valid guide to behavior in the real world, then you have much bigger psychological problems than a story could ever cause and you should stop reading this and seek medical help immediately.
EPISODE ONE: What's the Use of Being a Heroine if You Never Get to Have Fun?
Night. The city.
A shadow crouches on a high rooftop. The head atop the dark shape slowly turns, surveying the nocturnal cityscape.
The next instant the shadow uncoils, leaping the street far below to the taller building across the gap. Long claws catch a ledge and the body twists to cling like a fly to the vertical brick wall. The lithe form climbs fast and attains the roof. As it pads silently across the top of the building it's clear the figure is feminine. The silent observer gains a new vantage point before once more crouching to scan the gloom filling the avenues and alleys of her metropolis.
Despite her intent gaze as she watches the ill-lit streets for signs of crime, a nagging thought keeps coming back to this lonely, dark sentinel:
"Shit. Is this something new, or did I somehow completely forget the way my costume drags up into my crack whenever I leap?"
* * * * * *
Okay, so you're a girl in high school. (Note: This is a flashback. You are currently not by any means a girl in high school. In fact, you're so long out of that situation you have a hard time recalling why all the teenage nonsense you went through back then seemed so incredibly important at the time.)
Your life is extremely busy, taken up by chatting with boys, keeping your grades up so you can become a veterinarian, thinking about boys, worrying whether you really have time enough to balance your studies and your volunteer work and still be head cheerleader, speculating about certain boys, complaining that your parents seem prouder that your brother didn't fail English on his second try than your string of A's in math, talking to other girls about boys, doing things to help save the planet in a more or less abstract way, and boys. In fact, you're so extremely busy with all these vital activities that the very last thing you need in your life is to have a gang of totally lame but heavily-armed smash-and-grab thieves show up while you and your class are on a museum field trip.
So of course that's exactly what happens.
These guys have way more guns than they have organization. They can't be that smart, either, or they'd have realized trying to steal a traveling collection of gold and gem-encrusted artifacts ("Treasures of the Tsars") in broad daylight from a museum located smack dab in the middle of the city is basically a recipe for making absolutely certain someone notifies the cops. When the sirens start coming closer the criminal geniuses decide they need to take hostages.
Your class is in the Ancient Civilizations wing, where you're currently listening to the docent talk about Imperial Roman bathrooms (take notes, class, this may be on the quiz). Most of the other students start screaming and/or cowering when the robbers run in waving automatic weapons and shouting "Nobody move!" You on the other hand quickly assess the situation and decide the appropriate tactic is to go for help, so you step behind a pillar out of their line of sight and then dash for the nearest door, which happens to be marked "Area Closed for Renovations." Unfortunately as you slip through the exit that idiot Allyson sees you and yells, "Hey, where are you going?" This of course alerts the robbers.
The lights are turned off in the area you enter, it's pretty dark but not pitch black. It looks to be the Ancient Egypt room, but as it's currently under renovation there's plastic sheeting and temporary walls thrown up everywhere, making the place a maze. You start looking for a way out, but two of the gunmen bang open the door and start shouting for you to come out or else. You're not dumb enough to answer. You get low and continue to creep through the shadowy interior using display cases for cover, hoping to find a way out before they catch you.
Now, if the guys looking for you had any brains they'd either find a light switch or start searching the area quietly to get the drop on you. Instead one of them decides that the best way to deal with the situation is by unleashing an aimless burst from his cheap AR-15 knock-off that someone has modified to fire full auto. All the bullets are well over your head, but one happens to hit the display case you're hiding behind. The sign (it's on your side) reads "Ceremonial Urn (possibly small sarcophagus) shaped like a Cat. Likely made to honor the goddess Bast, 4th Dynasty, c. 2500 BC."
The random shot shatters both the case and the urn. Glass and ceramic shards plus a large pile of fine dust that must be what was inside the urn spill all over you. In fact there's so much dust that it not only coats every exposed inch of your skin, you also inhale it and begin sneezing.
Your first thought isn't that you've given yourself away. It's, "Ugh, I just probably inhaled mummy dust. Cat mummy dust!" What happens next however is very, very weird.
The first thing you notice is that it looks as if the lights in the room got switched on, except that you can tell they weren't, you're just seeing a great deal more clearly than before in the semi-darkness. You hear things you couldn't hear before too, like the ragged breathing of the two thugs, the way the trouser legs of one of them swishes against his socks as he walks toward you, and the faint buzz of a fly that's wandering around in another area of the closed exhibit. Even stranger, you can
smell
the two robbers. One of them ate something containing garlic last night, the other smells ... you don't know how you know, but he smells
scared.
You're so absorbed by the odd heightening of your senses that you're not paying close attention to the approaching gunman until he almost reaches you. He must spot you because he inhales sharply and starts to bring up the gun. Not wanting to get shot, you automatically jump up to run ... and leap right over his head, a standing broad-jump that would certainly win you the gold if you'd been doing it in the Olympics.
The guy is shocked, but not so shocked he doesn't turn around and try to aim the gun at you. You swing wildly with one hand and easily bat the rifle out of his hands, because it's like you don't know your own strength anymore. Now you're
both
shocked.
He grabs at you and you dodge, but your attempt to evade his grasp sends you leaping into one of the temporary walls. You knock it down, instinctively roll back to your feet without even trying, then leap again as his partner fires a handgun at you. This leap takes you to one of the structural walls, but about ten feet off the ground. You cling there, which again startles you because how the fucking hell are you clinging to a smooth plaster wall?
Noticing that curved, three-inch long claws have emerged from under your fingernails and embedded themselves in the wall answers that question. Luckily you don't have to figure out how to retract them, that happens without conscious effort when the pistol-armed robber takes another potshot at you and you have to jump out of the way again. The first dude has recovered his weapon, so your next leap is right at him. You bowl him over, then when he tries to bring the rifle up you slap him in the face so hard that it knocks him out (along with knocking out some of his teeth as a side effect).
At this point you're less stunned by your new abilities than you are in awe of what you can do. You look up from where you crouch atop your fallen enemy, and now his partner doesn't just
smell
scared, he
looks
scared, too. He fires at you but you're already leaping aside. You bounce off a wall to redirect, then run straight at him so fast than you're in his face before he can pull the trigger again. He has some sort of unarmed training and when you grab at him he falls backward, using your own momentum to throw you over his head. Again you land on your feet without having to think about it, instantly spin and leap back at him.