Perhaps it is appropriate that this volume begins with my final true adventure with the Mythseekers. Yes, we were together for a time beyond this, but it was never as it was in the good days. It was never these treks into forgotten civilizations and haunted tombs, in search of forgotten knowledge and exotic treasure. All that remained ahead was the war, and when we joined it, we lost what made us special and we were soon sundered.
To properly understand the import of this chapter, I find that it might be necessary to dwell on my names, for I have many. Belromanazar of Thunderhead, of course. The elves know me as Oribeiros, the Dirge of the Ageless. For a time I was Ashuz the Blackspear. And then the orcs call me Malthu, the Traveler's Moon. There is one sobriquet that looms larger than the others, for it is what I am known through the cancerous spread men call the Heacharid Empire.
While the Heacharid curs cower from me in their cathedrals, they whisper a name in their prayers for deliverance: The Dreadstorm.
You have heard it. None upon this plane have not heard that name. At times I have loved it, at others I have loathed it. I have learned to accept it, for it will remain attached to me forever.
The source is a power, but how I acquired this power is shrouded in riddles and half-truths.
The Fourfold Chronicle
has told a version of the tale.
The Lament of Axichis
tells another. The
Historiae Heachariae
yet another. They are correct on the details of this power, but not how it came to my possession. It was not a treasure from Milgoghur, nor the amazon dead imbuing their champion, nor a deal cut with a demon.
This is the true tale, of the source of this power and of she who would give me a name spoken only of in whispers.
I first beheld Diotenah the Shadow's Daughter during the ambush that nearly killed me. The Mythseekers had descended into the lost city of Tann, delving into its depths to learn why the dwarves had abandoned it. It had been deserted in the upper levels, merely a few of Qhoth'raza's lesser children to give us bloody welcome. We should have been suspicious, for no warren remains unpopulated, but there were always just enough of the widowspawn to allay our suspicions.
Alia of Freeport moved at the head of our little group. The rogue was tiny, her body compact and supple. She wore a costume of brown leather, open to reveal a flat belly, a green kilt about her hips. Her skin was pale and dusted with freckles, her green eyes bright and inquisitive. Her long, copper-red hair was done in vinelike plaits, collected in a long tail. Her magic blades Fire and Ice were sheathed at her belt, her hands empty and out as she probed the dark.
Velena Grimm, our witch and leader, stayed in the middle. She was of middling height and stout, with bountiful curves, heavy breasts and hips, and a shapely buttocks. Her skin was ivory, and covered in a variety of black tattoos. Her long black hair hung free, her pale eyes a counterpoint to the darkness of her hair and costume. She wore a black gown belted at her waist, with numerous beads, animal skills, and other small fetishes dripping from her.
I stayed behind Velena, a glowing cloud at the tip of Spire, my ironwood staff. The light it shed was fitful, but enough for us to navigate by. Oddrin, my night eft familiar, sat on my shoulders. His eyes and the line of glowing spots down his body added a touch of light to my spell.
Xeiliope, daughter of Xelyphe was last. The tallest of us, she was also the most heavily muscled. Her canary blonde hair was cut short, her golden eyes bright. She carried her magic spear, Daybreaker, in one hand, a circular shield with the round sigil of Axichis painted on its surface. Her Valkyrie armor was a metal breastplate and scaled kilt, with accompanying bracers and greaves. For those with the senses for it, it glittered with magic.
We had just defeated a coven of widowspawn and wiped the ichor from our weapons, when we emerged from the winding tunnels into a great, vaulted chamber.
"The Tannites gathered in great underground plazas for their high holy days," Alia said, her keen eyes probing the darkness at the edge of my spell's light. "Every week there was at least one."
I had stopped being surprised at the rogue's encyclopedic knowledge of dead cities. As she was fond of reminding us,
How else will I know where they keep their valuables?
"They haven't gathered here in many centuries," Velena said.
Alia came to a stop, her arm flung out. "Everybody stop moving. Right now."
We obeyed without hesitation. Experience had taught us to trust our rogue. "What do you see?" Xeiliope asked, clutching Daybreaker and peering into the dark as though there would appear an enemy to fight.
"Bel, would you bring the light?" Alia said. "Walk in my footsteps."
I followed her along the blocks of the floor. The glowing cloud at the tip of my ironwood staff flung beams of light out into the dark. The floor, formed of great blocks of stone intermittently covered by shattered tile and sprinkled with cave dust, continued into the dark.
"That's what I thought," she said. "Trap."
I could see nothing, but Alia was never wrong when she uttered that warning. "Where do we walk?" I asked.