the-black-wave
SCIENCE FICTION FANTASY

The Black Wave

The Black Wave

by bubblegum_butch
20 min read
5.0 (450 views)
adultfiction

Author's note:

Hi readers, thanks for taking the time to check out my work!

In this piece, I chose to experiment with narrative tense more than I usually do. I want to give you a warning before you start, so you can decide if you want to read on.

In this piece, the POV character is narrated in second person, present tense. ("You look away." "She touches your cheek.")

This is not an accident. Whether it's a poor choice is certainly open for debate, but I wanted to know how it would read, and how it would feel to write.

The POV character in this story is still a distinct person, with a history and a unique set of traits. This character is not a "neutral mask" - it is not my intent to invite you to imagine them as a version of you, but rather to set yourself aside and imagine having their life experience.

Among others, one thing I was curious to learn was whether putting the reader in the place where they learn about 'themselves' (so to speak) through the course of the writing would be interesting and fun, or just confusing and frustrating.

If you have comments about this, please share them!

I understand that this will likely feel strange for some readers, it's not a common way to write (and maybe for good reason!)

I also understand that it could be uncomfortable for some readers.

It is not my wish to make you uncomfortable, so I'm adding this note in hopes that it will enable you to decide if you want to participate in this before you dive in.

If you would rather move on, you have my thanks for giving me your attention thus far, and I hope you find another piece that suits your interests.

If you have any interest in any of my other work, rest assured that while I tend to like to use present-tense, nothing else I've written is in second-person.

Thanks for reading <3

*********

It's on an unseasonably wet morning in late spring of the 203rd year of the Age of Smoke (by the Almajan calendar) when a glory-addled trio of tomb pillagers from the western reaches of the Starlight Dominion, following an ancient legend deep into the wild lands above the Vermilion Coast, stumble upon a particular mausoleum which was never meant to be found.

When they shatter the delicate binding on the doors, the divine miasma accumulated over seven thousand years from the rotten husk of the nameless demigod within erupts in a cataclysmic black wave that flows across the land, devouring all it touches.

This curse spills through the wild mountain valleys, seeking life like water seeks the ocean, until it belches forth upon the frontier of a remote kingdom at the northern edges of the known world.

Something less than a dozen years ago, you had spilled forth from another forgotten hole in the earth, a bedraggled black-haired adolescent, pale and silent as a ghost.

You wandered without purpose or strategy from alley to field, learning the language and custom of the land in bits and pieces in between stealing livestock to eat and doing petty favors for petty coin.

As you grew older and more jaded by the casual brutality of a life lived from gutter to field to alley, you began to learn instead to speak the language and custom of the trackless wood that crowds in on all sides around the ever-vanishing wagon tracks and remote towns and villages that you had roamed for survival.

So it came to be that four years hence you had abandoned the byways of that land and struck out alone into the deep forests on the frontier of that selfsame remote kingdom at the northern edges of the known world to make a home for yourself.

When the black wave spills down into the last wild valley before the settled lands that stretch to the west, it's a chance twist of fate that sends a warning to you in the form of a doomed wolf, running even as its flesh is eaten from its living bones.

It's likely worth your life that even after three years, you haven't learned to see your remote hermitage as a true home. Your instincts for the rhythm of the wood tell you something is terribly wrong, and you waste no moment agonizing over leaving the meager accommodations you've built for yourself. Taking to heel without hesitation keeps you ahead of the wave for the three days it takes to reach the first outpost of the Human lands.

Reaching the rotting wooden palisade that shields the sleepy, worn-out town of Thrinewell from wolves and winter wind a half day ahead of the black wave, you hammer on the rotted sally gate until a startled passing villager opens the door to see what the ruckus is.

You have little love for the place, remembering the little love they had for a strange-faced stranger with an accent nobody could place when you first passed through. However, you cannot help but see that this is a true home for them who call it such, and it sits ill with you to leave them to their imminent fates.

You spend a precious hour of the lead you have on the sweeping calamity on the horizon accosting people in the muddy streets of the village, insistently telling them that death is coming and there's nothing for it but to flee.

First, you're ignored. Then, a handful of peevish and poorly-equipped militia reservists attempt to threaten you into silence. After a protracted argument in the street, which clearly nobody is enjoying, they grudgingly agree to send a pair of scouts up the lookout trail to the tower on the foothill and report back. When they finally do, the lot of them immediately fall to arguing about what to do and who to tell.

Drawn by the raised voices, a crowd begins to grow in the street, with each new arrival demanding a summary of what's being said and why. The crowd swells and the arguing grows and you seat yourself nearby, waiting for a conclusion to be reached, hoping a mob doesn't form first from the unruly throng.

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It's about this time that voices in the crowd begin to yelp and shout, and flailing hands slap bare skin. The gang of biting flies tormenting the crowd thickens with alarming rapidity into a swarm, and people begin running for shelter.

Diving after them with several bleeding bites of your own, you find yourself shut in the common room of a tavern with a dozen ill-humored townsfolk all shouting and cursing.

This time when you repeat your warning, the reactions run more to panic and horror than annoyance and distaste. Several of the crowd throw heavy cloaks around their shoulders and rush back out into the fly-plagued street, bound for homes nearby to collect what's close at hand that could be of use on a sudden flight westwards. Others head for the kitchen and begin rolling food into bundles for the road. Two dash out the door and simply begin running.

With your patience wearing thin, you set your feet on the road once more and set a brisk pace west, doing your best to swat away flies until you're out of the thick of them. In short order, the road is packed with hustling bodies, carrying packs and bundles on their backs, or simply holding what they could grab in their hands.

Over the course of the next half mile the throng begins to coalesce into a coherent group. Every head is speaking or listening to someone beside them, trying to locate friends or family, speculating about the future, or asking after some overlooked necessity in the hopes that someone else will share. As you've learned to expect in these lands, the crowd is composed overwhelmingly of humans, and the few of you who are not stand out starkly.

It's not long after that the first screams are heard in the distance behind you, echoing distantly through the trees. As one the group falls silent. Many seem to be trying not to think too hard about what awful end is in store for those who stay--or are left--behind. It's a half hour or more before anybody can start a conversation again without being interrupted by the distant cries of some hapless soul who was too slow or too dim to get away while they could.

After dark, two days' slow march from the false safety of the palisade behind you, you're slowly pacing the eastern edge of the sprawling camp of refugees, watching the road back the way you came for any sign of the black horde devouring the land behind.

This is how you are when the lizard-headed soldier you'd seen walking in the crowd finds you. You hear someone approaching, but where you had been expecting a sleep-addled peasant to stumble past you looking for somewhere to pee, and you're surprised and slightly alarmed to see her imposing frame facing you. You're near the same height, but where you're willowy, she's thick as a bull. You feel small in her presence.

She addresses you in a soft, chesty rumble, pitched to not wake the sleeping bodies nearby. "Rumor says warning of the swarm was first brought by a wild ruffian who looks like a spirit that rolled in berries. I guess that must mean you."

You gauge her attitude carefully, and realize you're reaching to rest your hand on the hilt of the great rime-crusted war sword belted high at your waist in time to stop yourself. You clasp your hands behind your back instead to reassure yourself. "I brought warning, but I'm no ruffian. I was driven from my home like them, only my home was farther east."

She regards you for a moment, and you can see she's not so blind as the rest of them in the dark. Whether true or not, she's been with you on the journey and is doubtlessly well aware how different you look among the plain townsfolk sleeping on the road all about. "Another settlement? It must have been a long journey, there's nothing but wilderness for two weeks by foot. Is... your tongue blue?"

"There is no home for me with people like them, so I live alone. In the wilderness." You turn back to watching the eastern road, hoping she'll take a hint and ask no more.

She seems only more interested now, her voice taking on a concerned tone. "Why not return to your people then? Were you cast out?"

You feel a familiar tension seize your jaw, and it colors your words more than you intend. "I have no people. There is no one like me. I do not wish to speak of this, please leave me be." Silence hangs heavy at your back for a few moments, before it's broken by a murmured apology.

She steps forward to stand abreast of you, a respectful distance away, and joins your silent vigil.

In no hurry to continue the conversation, you let the silence speak for you, but do not resume your pacing. She remains with you for some time. In the distance, an owl begins to call.

The moon climbs over the horizon, shrouded by thin clouds. Finally, she stirs and stamps her feet lightly on the trampled turf, likely trying to shake off the nighttime chill. She looks back towards camp and as she begins to turn, words spill from your lips, unconsidered and sharp. "Did you come looking for me just to comment on my tongue?"

She seems caught off guard by the sudden pointed question, but recovers quickly. "To tell you the truth, I've seen you staring at me when you thought I wasn't looking. I thought we might find something to talk about. What color you are is of no great concern to me."

You feel a sudden heat rise in your face and chest. You hesitate for a moment too long, and she turns again to go. "Wait...", you say, unsure what to say next but afraid that you might not have another chance to speak to her. She's not wrong that you find her a little captivating, approaching her of your own will feels unthinkable.

"Forgive me my bad temper." You take a breath and are surprised at how unsteady you feel. "I'm used to being alone. I usually prefer it, but I also... hoped to meet you, I guess." you trail off and give a little shrug, unsure how to continue.

She returns to where she had been standing, and says nothing, but you see the hint of a smirk on her face. It's her silence now, and you're the one stewing in it. You take some time to gather your words and run them through a rehearsal in your mind before you speak again.

"I didn't mean to stare, I've just never seen someone like you. You're... really big." You huff, frustrated at how awkwardly this is coming out even after your silent rehearsal.

She nods, "Yes, and covered in scales, head to toe rest assured."

She chuckles, dispelling the tension in the air. "My people only come in this size. But I hope you're impressed. I am rather proud of myself."

You nod and fall silent again, trying to piece together a sentence that will sound the way you meant it to. She seems in no hurry to leave now. "Yeah, impressed. You move like a predator, and you look like you could knock an ox down with your fist."

"Mm, we'll see..." She looks at you, and you flick your gaze away quickly, realizing suddenly you're dwelling on the curves of her cuirass. "Just impressed, then?" She steps closer to you and leans in to murmur conspiratorially "You don't perhaps fancy me a little? That's usually how these conversations go. I don't mind if you do, I'd fancy me too if I met myself."

Your thoughts scatter like mice, but you quickly chase them back into order. "A little. More than a little, maybe?"

You swallow and take a step away, feeling stifled by her immense presence. "I'm not used to being... interested in anyone. It's simpler to keep my own company."

You look up and meet her taunting gaze. You want her to see that through nervous in the circumstances, you're not afraid to face her.

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She stares into your eyes for a moment, and starts to speak but you cut her off, suddenly determined to explain yourself where usually you hate doing so. "I don't talk much, most months. I'm not sure what to say, so I'm just... talking. Hoping you don't think I'm, I don't know, dull."

A hard, dominant gleam in her eye winks out, and her smirk softens into a tempered inquisitiveness. "You don't spend much time with people, do you? Do you have any friends?" You feel your eyes flick away, and she reads the meaning in the avoidant glance. "No lovers? family?"

You shrug, thrown by the directness of her question and feeling the tension starting to creep back into your jaw. "Not recently. I haven't felt much desire for such things." Discomfort is rising again in your belly, and you turn away from her.

She seems to recognize the gesture this time, and she says nothing more for a while. It's some small relief that she understands the value of stillness.

After the moon has risen another finger in the sky, she gently breaks the quiet. "I don't think you're dull. I'll stand watch with you if you like, and maybe you'll think of something else you want to say. I gather you don't like to talk about yourself much. Fortunately I love to talk about myself, maybe that will help."

You nod, feeling the familiar old out-of-placeness you usually do when talking to people, but glad that she doesn't appear bothered.

You take what seems an open invitation, and ask her about her history and kin. She tells you she used to serve in a professional mercenary company fighting for warring princes in the crumbling kingdoms, a few hundred leagues to the south. Her people are a common sight there, she says, and her family was known for its military tradition.

She tells you some tales of her adventures as a green recruit, all the beats in her stories polished smooth from many tellings.

Eventually you work up the nerve to ask about her appearance, and she proudly tells you her kin bear the blood of a mighty dragon, a magical savant from distant age a hundred generations past. It's an interesting story, and you manage not to express your skepticism, though less from grace than a desire not to speak of your own blood.

She minds her words meticulously, and asks you only the most simple and immediate of questions. Much of the time passes in silence between her stories.

Eventually you tire of racking your brain for suitable questions to keep her talking, and she seems to have had her fill of telling stories. The coolness of the air has turned sharp, indicating the late hour.

"It's late, my watch is almost over. I'm going to see if the militiaman who's supposed to spell me is in any shape to stand. You seem comfortable here, but I hope you get some rest before the morning."

You give a small nod. "I prefer the nighttime. The daylight hurts my eyes. I'll try to sleep later but I don't trust the townsfolk to spot a horse at ten paces, they're blind in the dark."

She hesitates for a moment, then departs with a small gesture of farewell.

It feels nice that she lingered. It feels very much restful to be alone again.

As the quiet settles once more, the weariness from sleepless days of marching and nights of watch returns too.

-----

Hours later, the sky has begun to lighten with the pre-dawn glow. You're just laying out the deerskin that's served as your bedroll on this march, planning to steal an hour of sleep before the camp wakes, when you hear a soft muttering from the third-shift watch to the east.

You look up and see a yearling buck stumbling down the road. It looks more weary than you feel, and even from several stones' throw distance you can see open wounds spotting its hide.

You groan and climb to your feet again, and approach the watch. "It's time to wake the camp. The swarm will be here by dawn, we have to move."

The small group eye you skeptically. You summon some urgency into your voice. "I've been running from them for near a week, I know the signs. Don't be dull, go sound an alarm."

After another moment's hesitation they capitulate and disperse to spread the word to the other watch postings. In a few minutes, raised voices begin to call across the camp, rousing the few hundred sleeping bodies that fill the clearing and admonishing them to gather themselves and prepare to move.

The most restless and cautious begin to form a vanguard trickling down the road in uneven clumps, while the rest rub the sleep from their eyes and pack their belongings, muttering quietly to themselves.

You watch the lightening sky and silently curse the stragglers for fools. When all but those stubborn few who refuse to be rushed are moving down the road, you slip in with the crowd and begin walking.

Your sense of time grows loose as the run rises. Your mind feels submerged in a sea of slow-moving bodies in dirty clothes, dust kicked up by a herd of feet, and searing sunlight that stings your eyes and makes you squint to see. Your head begins to ache again from flexing the muscles around your eyes.

Around late morning or perhaps midday she finds you in the crowd. "Can I walk with you?" she asks. You stumble but catch yourself, not for the first time today. You nod wordlessly, though you're too tired and battered to feel much at all about her presence.

The second time you stumble you feel an unexpected heavy hand on your shoulder, helping to steady you. "You look exhausted," she says gently, "and miserable. I guess you stayed up all night, and that it's not the first time since we left Thrinewell. You're run ragged."

You have no energy to argue, and nothing to disagree with even if you had. She takes your silence for assent. "Look. Don't take this to mean anything, but why don't you let me carry you for a while."

She stops you with a light touch, and crouches down. The idea makes you uncomfortable, but the prospect of even closing your eyes for a few minutes feels too precious. You climb on her back, and she slips her hands under your thighs and hikes you up to sit on the low-slung pack tied around her waist.

She lifts you effortlessly, and you wrap your arms around her and feel as if you're melting against the broad expanse of her back. The even rolling sway of her gait lulls you, and you quickly slide into a thoughtless half-conscious state, kept from full sleep only by the occasional slip of your armor against hers that threatens to spill you to the ground if you don't keep hold.

She rouses you later, just enough to set you down and take some rations. You eat a little too, but sleep outweighs food and by the time she's done you're already leaning against her like she's a tree.

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