Terran Marines (Ch 02b)
This is a continuation of Part 2a and doesn't really stand on its own. A bunch of new characters get introduced, so I've added a handy cheat sheet at the end of the story listing who's who and where they slot into the organization.
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The armor locker was a beehive of activity. The able Marines were hastily repairing what damage they could, loading ammo and ensuring that the suits were charging. Cron and Berts' armor was located next to his. Stephen did his best to ignore the empty spot where Johnson's armor was normally stored.
"How's it coming? What's your status?"
"Pretty good," replied Cron. "My armor is patched and ammo is loaded. The suit is at 80% of charge."
"Uh huh. Come 'ere, you." Stephen took Cron's face and looked deep into his eyes. "You're down-checked. Go to the infirmary and have them finish taking care of your arm and get the regen started."
Cron's face fell, "No, Corporal! I...I gotta be in on this one. I need to get some back for Johnson." Tears rolled down his cheeks and he grubbily wiped them with the back of a hand. "Please let me go!"
Stephen brought him in for a hug. Out of the corner of his eyes, he watched as the remaining Marines in the squad studiously ignored the scene in front of them.
"I would, but this one is going to be fucking hairy and I can't afford to nursemaid you. You're too doped up on painkillers. See if anyone here needs..." Stephen almost said 'a hand', but managed to change it to "...help. Go on now."
Cron nodded miserably and began to walk down the line.
"Well, wasn't that special!" Stephen whirled around to see Sgt Durand, the 2nd Squad Leader, leering at him. "I see you pussies are all weepy about losing some gash, I bet she gave it up to every..."
Stephen slammed a rigid forearm into Durand's throat, pushing him across the room to slam into a bulkhead (wall). Durand tried a short punch to Stephen's side, but he angled his body and Durand's fist slid off his back. Stephen pinned Durand against the bulkhead with his body and increased the force pressing against Durand's throat. Durand began to slap ineffectually at Stephen's head, but the steel bar at his throat wasn't letting up. Durand began to gasp as his oxygen was slowly cut off, when Stephen was roughly pulled away from Durand.
"AT EASE! WHAT THE FUCK IS GOING ON HERE!" Stephen winced when he realized that it was SSgt Kerwalski, the senior enlisted Marine in the platoon.
"He...he assaulted me! Stephen
tried to kill me!" cried Sgt Durand.
Sgt Kronkit interrupted him, "I don't know what Durand is talking about. I didn't see anything. I did hear Durand mouthing off about Johnson, though, calling her something unprintable."
SSgt Kerwalski turned on Durand, "Oh yeah? Is that true?"
"No...no! I didn't..."
"Shut the fuck up and come with me." Kerwalski grabbed Durand by the arm and shoved him out of the suit locker.
"That's right you stupid fucker," muttered Kronkit. "He'd deserve it if he got himself fragged when we go back down there." He looked around as the squad stared at Stephen and him. "What are you all looking at? Get back to work!"
He turned to Stephen, "And you, control your temper! You do not want to go back down there if your head isn't screwed on straight. Got it?"
"Yes, Sergeant."
Stephen tried to shake off the incident and walked over to Berts. "How's your armor look?"
Berts slapped him on the shoulder. "I'm good, Corporal, thanks for standing up for Johnson, Durand is a prick. As for my suit, no major damage, ammo's loaded and she's almost fully charged. We were able to service your armor as well. Everything checks out."
"Thanks, bud."
Stephen wandered over to where Kronkit was supervising another fire team. "Hey, Sergeant. What's the plan for the drop?"
Kronkit looked disgusted, "There isn't a plan. The fusion plant's structure is thwarting our sensors, so we don't know what's going on inside. Not that it might matter too much as there's an absolute shit-ton of bugs roaming around outside. Too many to put in a recon team and expect them to get close enough to see anything without dying. We can't hit them hard from the air as the fusion plant is too vulnerable. A ricochet could ruin everyone's day."
"Shit, that sucks."
"It sure does suck for us."
"So what are we looking at?"
"Right now? Dropping right on top of the fusion plant and charging up the middle. At least there's a good chance that shit-stain Durnad would take a round through his running lights."
"Fuck, that'd be one hot LZ. And a good way to permanently buy a piece of this rock."
"Yeah, which is why the LT hasn't given us an OpPlan yet. RUMINT (rumor intelligence) suggests she may cancel the assault as we don't have the firepower to take down all those bugs, plus what may be outside."
"But all those colonists!"
"I know. Which is one reason she went into the morgue and dragged your sorry ass out of it." Kronkit held up his hands to ward off Stephen's glare. "Hey, I get it, but we'll need you for this one."
Stephen nodded and went back to check on Berts, who was busy helping other Marines. Everything seemed to be about done, except for a couple of suits that had been damaged and were frantically being repaired.
Stephen grabbed a set of HD goggles and its wrist control, then found a quiet corner to sit. He called up imagery of the fusion plant and he whistled at the number of bugs circling around the place. At least part of the fusion plant facility had been taken over by the bugs as he could see them milling around. There were dead bugs gathered around one part of the plant, suggesting that the colonists were actually making a stand in that part of the fusion plant. Perhaps the bugs couldn't use their heavier weapons as the bugs recognized the danger of the fusion plant.
He began to run different scenarios, starting with the entire platoon dropping directly on the fusion plant. That one didn't end well and the battle comp decided that casualties were 100%. He tried different variations. One was to have a fire team or squad set down some distance away from the plant and entice the bugs to chase the Marines. Not enough bugs chased off after the lure to make a difference and the remainder of the platoon was just too small to defeat the remaining bugs. He tried different variations on this theme, but it didn't make enough of a difference in the end, the Marines all died or they took too many casualties and couldn't break through to the colonists.
He then thought of the Alamo, the infamous battle in the old district of Texas and the various 2D movies chronicling the battle. He scanned the terrain around the fusion facility, looking for a terrain feature that wasn't too close, but was easily defendable by a squad or so of Marines. He found one and set up a scenario where one squad dug in and tried to weather the bug attempts to dig them out. Battle comp figured out the odds, incorporating the strong defensive advantage that the hill provided, known bug behavior and the weaponry of the Marines to calculate the result. The Marines on the hill eventually died before enough bugs were sucked away from the plant for the rest of the platoon to rescue the colonists, but they died hard and the number of bugs was significantly reduced. He fiddled with it for a bit before zeroing in on a defensive force of two squads. They lasted long enough to kill and draw enough bugs away so that the colonists could be rescued by the remaining Marines. The two squads died to a Marine, but the mission was accomplished. He saved the scenario, calling it 'Alamo' and squirted it to Sgt Kronkit.
As he continued to refine the scenario, he noticed others were making tweaks as well, professional changes that gradually refined the results, rather than his almost random hop-scotch of ideas. He quit adjusting things and watched in fascination as the other participants quickly refined the scenario. The Alamo force, as Stephen was still calling it, was composed of two squads while the final squad performed the rescue, herding the colonists and packing them like sardines into the two drop ships. There would only be time for one trip before the remaining bugs returned in force. Once the tweaking was done, the battle comp ran the battle hundreds of times, tweaking small elements until a final solution was proposed. The battle comp estimated that this solution would succeed roughly 80% of the time. Casualties were always heavy, particularly in the Alamo, but most of the colonists would survive. The Marines would have to make the necessary sacrifices so that the civilians would live.
He noted that an OpOrder was being generated using this scenario.
Well, better make sure everything is ready to go.