This took ages!
Massive apologies for the recent delays in submission. The story (now well into the third volume) is inexorably drawing towards a conclusion. Now, there's still a ways to go but the progress of the story does mean that decisions have to be made. Hard decisions regarding plot and the fate of the characters involved. Characters I really like and enjoy writing about.
This means that some serious thought has to go into this. If, and I stress IF characters uh... die, then I want it to be for the right reasons, and of course for it to have the right impact. So, this bit is a LOT harder to write than the stuff that's gone before.
I very much enjoyed writing this story and I have loved getting all the positive feedback. You're a great audience and I really appreciate your help.
Now, there have been multiple requests for a list of characters and that seems like a fairly reasonable idea, so I've made an effort to facilitate such. I'll probably not attach this list to the start of each chapter, but I'll try to at least update it and republish it periodically and if that doesn't satisfy, I'll think of something else.
Throughout the story I've used more than a few words and phrases that come from Norse, from slang, and from a variety of sources so I'll add a few words about some of those.
Anyway, here you go:
Races and Institutions:
The Danu:
They are a race of shapechanging immortal spirits possessed of great power. To many they are Gods, to others they are Demons. They made the Dark Elves; they made the Dragons. Fickle, eternal and strange, they are a perilous folk. Ages ago they warred. During that conflict lands burned, mountains fell, and oceans froze. Eventually one of their kind accomplished the impossible. She slew her kin, breaking what could not be broken and killing what could not be killed. This was "The Morrigan's War". When it was done The Danu went into exile, and for the sin of taking a side the Dark Elves were cursed.
The Fae:
Both a land and the people who occupy it. Separated from the human realms by a wall of eldritch mist that is sometimes called "The Veil". The people who reside there are the folk of faery, legend, dream and nightmare. The land was created by the Danu, as was the Mist. Since the exile of the Danu the Veil has become thin, even "malleable" in places. But of late it has become somewhat "more", almost as if some of the Danu have returned.
Dark Elves ( Dökkálfar)
: Sometimes collectively called the "sÃdhe" or "nightling witches" and other pejoratives. They are a capricious and proud people, seen as wicked and cunning. As sometimes mentioned in the story they are also cursed. Male Dark Elves are simply not being born, and this has been the case for many centuries (possibly millennia). As such their numbers have dwindled and they are a fading people. Perhaps to combat this and stabilise their population they have turned to slavery, raiding human realms. They can mate with humans and other Elves and produce Half-Elven progeny, some of which tend towards being almost fully Dark Elven, and possibly more importantly, some of these near Dark Elves are male. Even so, they know that in the end time takes no prisoners.
The Dark Elves had an empire, but as their numbers fall, they slowly fall back. Their capitol is the ancient city of Emain, with its strange towers and impenetrable walls. It gleams by the eastern shore of the Fae, not so far from The Veil. Another of the few Dark Elven cities to remain is Miosgan Meadhba, which is an ancient seaport on the western coast. According to legend it was built by Queen Maeve herself, and the remains of this mightiest of Dark Elves are entombed in one of the barrows near the city.
The Dark Elves are organised into "Houses" generally with long-standing familial connections. There are thirteen "great" Houses and an unknown number of lesser. Each House is ruled by a Matriarch, whose word, within that House, is Law.
Light Elves (Ljósálfar):
Often called the Sunkissed or Bright Elves. They seem to be an insular race, with limited dealings with Humans and other folk. They do not keep slaves, but they do take prisoners and ransom them to their Dark Elven cousins. Like all Elves, they are known for their magical skills and strange crafts. Their relationship with Dark Elves generally looks to be one of violent animosity only a little short of open warfare.
Dragons:
Made by the Danu as slave, steed and weapon. They are ageless, cunning and mighty, crafted to be merciless, devoid of pity, remorse, or love. They are fantastically resilient, with scales harder than steel, and fangs that can cleave any armour like wet paper. They know magic and were gifted the ability to take human form by the Danu. They were bound into eternal service of their immortal creators, right up until the Danu went into exile and abandoned them.
Drow:
Evil kin of the Dark Elves. They are known as a hateful, violent folk, possessed of great cunning and greater spite. They warred with the Dark Elves and lost. Since then, they have been driven to dwell in the dark and remote places of the Fae.
Dwarves:
Miners and artisans, delvers and explorers. They are a hardy, militant folk, disciplined and crafty. They honour their ancestors and their commitments. They are slow to trust but never forget a friend, or an enemy.
Firbolg:
Some say they are an Orcish folk, but others, perhaps those with more ken, think it more likely that the Orcs are actually an offshoot, or even some lost tribe, of the firbolg. They are rangy, lean and crafty. They are skilled hunters and hardy fighters.
Orcs:
A savage and hardy folk who prize honour, courage and their kin above all. They are a tribal, clannish people and like the firbolg are skilled hunters and warriors. Tough and stoic they have no time for weakness and despise treachery and cowardice. More than a few human soldiers have said there is no give in an Orcish warrior, and they would fight to the last rather than surrender.
Gnomes:
Highly skilled artisans often described as "crafty wee bastards" (often by Dwarves). Some say they might be some kind of Dwarf-kin, but those that say such things had best hope that neither Gnome nor Dwarf hear them for the two folks do not get on well at all.
Fomorians:
A race of cursed giant. These terrifying creatures are physically imposing and possess dark magics. Their origin is a mystery, but it has been hinted they come from the sea, or beneath the earth.
The Scarlet Order:
A fanatical order who hold sway in human lands. They believe creatures of the Fae to be wicked and evil and that they should all be burned at the stake. There are several chapters of this order, such as the notorious "Red Nuns" and they hold significant political and military power.
The Order of the Dragon:
A military order of human knights. They patrol the border of The Fae and occupy several keeps. they were much reduced during the Border Wars and became fractured, but they are still a significant military force.
T
he Legions:
The Imperial legions are the Emperor's fist and primary military force. Given the border of The Fae is far from the heartlands of the Empire and how the legions are stretched they have not marched to the borderlands in years.
Other races such as giants, trolls, hags, imps, demons and myriad others exist.
Characters:
The Morrigan:
One of the Danu, oft called "The Phantom Queen" she is an ancient and powerful spirit. The Morrigan is described as a trinity Goddess of sorts. Some of the names of her aspects change depending on which tales are being told and who by, but Badb, Macha and Nemain are three of those names. The three entities are sometimes described as sisters, sometimes as aspects, but together they are The Morrigan. Three parts of a greater whole, sometimes separate, but never apart. They are different manifestations of the Morrigan. Badb is known as the Prophetess, a war Goddess associated with battle, destruction and death, but she's also a guide and ferryman for the dead. Macha is associated with war, ravens, horses, land and sovereignty. She's known for raining fire and blood down upon her enemies. Nemain is associated with fertility, cattle, war and prosperity. She also culls the weak and her battle-cries inspire fear and frenzy. They are old Gods, and not what you might call forgiving happy and cheerful. Wise folk know you disrespect them at your peril. They are the mother of Adair, though it is Nemain who claims to have borne her.