She Was Too Low Level - Slayer Sera
Sci-Fi & Fantasy Story

She Was Too Low Level - Slayer Sera

by Philo_hunter 17 min read 3.8 (7,000 views)
noncon fantasy adventurer impregnation monster sex monster impregnation tentacle monster elf
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Bandit Slayer Sera, Level 6 Common Elve Fighter

That Elven bitch has killed nearly ALL the bandits,

the Guildmaster thought, trying his best not to show the annoyance he felt on his face. The Guild Hall was full, after all, and he couldn't let any of them begin to suspect how he felt about its female members.

She's taking every damn mission to kill bandits and clearing them out. These adventurers had scoffed at first when she arrived. They'd heard of 'Bandit Slayer Sera' but were not impressed by the small, pretty Elve claiming to be her. She'd long ago killed enough bandits on her own for them to start using the name. It's sickening the way they've fallen under her spell. Just look at her over there, a simple level six fighter being fawned over by parties with members ranked more than twice her level.

He watched the attractive, slender Elven woman jump up onto a table, her beautiful dusty blond hair flying dramatically through the air as she pantomimed thrusting a sword into someone then spinning around and pretending to be the person she'd impaled. A moment later she fell to the table with a theatric thud.

The crowd gathered around her erupted into cheers, laughing and raising their mugs of ale and glasses of wine. "To Bandit Slayer Sera!"

"The mightiest bandit slayer this land has ever seen," someone shouted, the crowd agreeing with them.

A gruff Dwarven Fighter known for his open hostility to all things Elven raised his mug and proclaimed, "And she does it all on her own, no party for this lass."

"Well, I don't

NEED

anyone else," Sera declared as she got off the table. "Not when one is as skilled as I am." The crowd of adventurers murmured agreement. With as many quests as she'd completed alone, her skill was undeniable.

She's charming,

the Guildmaster thought as he watched her.

Too damn charming. Can't they see the way the ego-inflated bitch is only giving them what they want so they'll adore her? She's using them to build the legend of 'Bandit Slayer Sera' for a reason, they are just too enchanted to see or care about it.

"And one of the most attractive women this old adventurer has ever seen," an older Wizard proclaimed drunkenly.

The crowd cheered loudest to that, a Bard stepping forward and beginning to sing a song about Sera's "deadly" beauty. It was full of innuendo and sly metaphors about how fuckable the beautiful and fierce Elven Fighter was.

It sickens me the way all those men, and even some of the women, fawn over that bitch's beauty,

the Guildmaster thought as he watched.

They'd still be impressed with her accomplishments if she wasn't so pretty, but they wouldn't fuss over her the way they do. And the fact she's never so much as acknowledged any of their advances, like sexual desire isn't something she can see, only drives them all the wilder.

The Guildmaster knew that an Elve, and a Common Elve like her with her diluted Elven blood, seeming to be unaware of their beauty and oblivious to all things sexual wasn't a rarity. Elves tended to view sexuality differently than most races, ignoring and even suppressing that aspect of themselves to pursue "greater" interests.

They all know that, but they look at the way she dresses and think she's not one of THOSE Elves. Those tight leather pants, the sexy top that leaves those perfectly shaped little Elven tits pressed up and on display. The saucy way she moves her hips when she walks, drawing attention to that perfectly shaped callipygian Elven ass on that thin, fit body. It looks like she's TRYING to drive them crazy, like she wants the sexual attention.

At first the Guildmaster had thought they were right about Sera. When one watched her it seemed as though she was one of those vilest of women that used their beauty and the implied, but never actually spoken, promise of sex to get not just attention but any little thing the manipulative bitches wanted. Acting like they'd put out like a whore but keeping their twat locked tighter than Dwarven miser's treasure vault.

The Guildmaster knew now that he was wrong. He'd done some digging into the Elve's history, used a mix of coin and free booze to loosen the lips of people who knew about her past. Some were locals she'd grown close to and shared pieces of her history. Others were travelers, bringing the growing legend of Bandt Slayer Sera's exploits with them. The story he'd eventually pieced together did much to explain who and why Sera was the woman she was.

She'd spent most of her life in an Elven city, one where Elves tried to keep their society separate from those of the other races. From birth the Elves around her had always treated her differently, treated her as less than they were. The reason why they did so was something she'd known from a very young age: her Elven blood was diluted heavily with Human blood.

The pure-blooded High Elves of her home barely tolerated a Common Elve living amongst them. She saw others like her forced out of the community multiple times but as much as she was treated like a second-class citizen there was never anything that would suggest they would ever force her in that way, no matter what wrong she might commit. They seemed determined to keep her amongst them, doing so out of great obligation she'd not understood.

When she'd discovered the reason it had changed her.

She'd always assumed her mother had somehow fallen in love with a lowly Human and hated her for the weakness. It had left them estranged and she'd only interacted with the woman a handful of times once she was an adult and living on her own. Sera was ashamed of what she was and ashamed of her mother's weakness. Her mother HAD been weak, but not in the way she'd thought.

The truth was

much

darker than what she'd imagined. Her mother, having decided to leave their home and travel the world as an adventurer to bring good to it, had been captured by Human bandits who had forced themselves upon her. Whether she'd escaped or been rescued Sera had never found out, she only knew her mother had returned to their homeland, pregnant with her. Everyone in the community pitied her mother, but the pity felt for her was nothing compared to what they felt for Sera.

After discovering the truth Sera had been filled with righteous anger. She decided to leave her community to point the anger away from her people and at something she felt more worthy of her wrath: bandits. But all in her life told her not to do it, even refusing to help train her. That had only angered her more and she'd proclaimed she'd leave her people behind and find training as she began her one-woman war against all bandits.

Her mother had come to her just before leaving. She'd begged Sera to stay, that she was too much like her and not strong enough for what was out there. She told Sera she would not find the peace she searched for out there with hatred and anger in her heart. That the only thing she would find was a fate worse than the one she'd met while out in the "outside" world.

Even more disgusted, Sera had left her mother behind. Her final words to the woman were a declaration that she wasn't and would never be anything like her. Once away from her people she'd learned swordcraft by becoming an adventurer. Once she had some skill she'd joined the Adventurers' Guild and began taking only quests to slay bandits.

At first overly cautious and only working with others for safety. but Sera quickly discovered she was a naturally skilled swordswoman, her diluted Elven blood helping her move with quick ease and grace that caught even seasoned fighters off guard. She'd taken advantage of her natural talents, learning how to fight fast and smart, using her speed and agility in place of the brute strength most Fighters relied on.

She crafted an appearance that made opponents underestimate her. She wore no armor and kept little gear with her, not even wearing a traveling pack when adventuring. A bandit spotting her walking down a secluded road would see her and think she was at best a naive and near-helpless level one fighter.

It was all a ruse, a ploy she knew would draw bandits out. She'd trick them into thinking she was easy prey, a target so weak they'd not even bother ambushing her. And that sexy body on display would ensure they wanted to take her alive so they could do to her what they'd done to her mother. Then, once they were in close and distracted by her sexy body, she'd strike.

By the time word of what the simple, sexy-looking Elven traveler was capable of could spread few bandits would be left in the area. Then she'd move on, heading to a new land where she was unknown to the local bandits and begin again.

And she's almost ready to move on. Just one bandit crew left in the area, one last quest she needs to complete. My last chance to rid the world of this female adventurer before she's out of my reach.

He'd have hated Sera even if she wasn't a woman. Killing

ALL

the bandits in an area was not as admirable of a task as most thought. The quests to hunt them down was a mainstay of the Guild of Adventurers, a good low-level challenge that helped lower-level parties, who had not yet mastered the kind of magic needed to take on greater threats, to gain experience against a more mundane threat.

If Sera had been a man killing so many bandits he'd hated her, but he'd have had no desire to see her career come to an end. But as a woman? Her very existence as an adventurer was an affront to everything he thought decent and proper.

The Guildmaster had been plotting for weeks for a way to deal with the woman. Her fame and experience made it so sending her off on a quest she was too low level for nearly impossible, at least that's what he'd thought. Then he'd realized how limited her experience was. That was something he could use.

Perhaps a mix-up in quests. Yes, a simple mistake any overworked Guildmaster could make. So many quests to track, even one as seasoned as me could accidentally send an adventurer to the wrong location.

No,

he thought,

too risky. She's too famous. People will ask questions if she meets her doom. Can't be a mix-up... or can it? What if it was more subtle? Sent unknowingly on a quest she is not prepared to handle yet somehow ends up in the clutches of the bandits she so hates?

They'd be sure to spread the tale of her defeat which would be something that, although disappointing to those that idolize her, would be accepted. They'd quickly forget her and move on with their lives, no longer interested her even enough to go and rescue her. Why would they? Oh, they idolize her, but none love her. How could they when she's spent so much time teasing and leading them on?

I've plenty of quests that will leave the bitch defeated and broken but allow her to escape with her life. But how to ensure that the last group of bandits is in the right place at the right time to find her?

When the Guildmaster finally thought of the answer he felt stupid he'd not thought of it sooner.

I'll simply let them know, tell them where to be.

He had no direct contact with such men, but he was close to men who did. The network of monster farmers he'd been working with needed women to breed their nasty creatures. Through necessity they would know the bandits as they would be one of the few ways they could buy women in a land where slavery was not legal. He'd earned a lot of goodwill with those farmers, and plenty of coin on the side, funneling them naive and inexperienced young female adventurers.

If he asked for a message to be delivered to the bandits promptly it would be done. Perhaps he'd do more than that. Oh, he'd never ally himself with such men as bandits, but an unspoken alliance carried out through intermediaries when it was advantageous to him? That was not so wrong...

Oh yes, so lovely when a plan begins to come together. I'll ensure they find her when she's defeated and helpless. I've so many options to choose from. Must be something special, something that she'll be unprepared for. Something that will truly destroy her spirit with what it will do to her.

* * *

One group of bandits left,

Sera thought as she strolled along the road.

One group left and this area will be cleared of them. One last slaughter and the world will be one step closer to being rid of their kind.

When Sera had begun her journey she'd not thought ridding the world of bandits possible, she'd simply wished to kill till the rage filling her was abated. She'd half expected to die before long but had discovered fighting, and killing, a far easier task than she'd thought it would be. Then she'd thought her meticulous slaughter of bandits would sate the rage she felt and that once sated she'd find the peace to return to her home.

When she saw how with her own eyes how vile the bandits were, ESPECIALLY what some did to women, the desire to return home died. How could she stop till every single one of these monsters was slain? And they

WERE

monsters, she'd seen that. Seen how they prayed on the weak, taking not just what they wanted but more. And the things they did to women? Her mind ALWAYS returned to that. She'd decided early on she'd go until there were no more left to kill, even if that meant killing bandits for the entirety of her potentially centuries-long life.

Each success had left her more confident, and as that confidence swelled so did her ambitions. She began to think there was a chance this mad quest fueled by cold rage wasn't as impossible as it once seemed. She had the skills to accomplish it and with each group she slaughtered her experience only grew. As long as she played it smart, kept her focus on a single kind of foe, why couldn't she rid the world of that threat?

One group left,

she thought again.

One group whose gone into hiding from me. I'd almost decided to leave the area for a while, come back in a few months when their guard was down. Then that kind Guildmaster had offered me this quest. Someone had located the vile criminal's camp, informed him they were hiding there till I was gone. This person offered a substantial sum to put an end to the last bandits in the area, a small fortune that will more than finance my travels to a new area.

At first she'd been a bit apprehensive. This final group of bandits was smarter than the rest, they had to be if they'd so far escaped her wrath and decided to hide from her. Of course, even if hiding they'd be on their guard, prepared for her to find them.

She'd almost refused the quest, but the Guildmaster had suggested something so obvious she almost hit herself for not thinking of it on her own. The Guildmaster would throw a party for her at the Guild Hall, a farewell party where it would be made known she was leaving for new lands the following day. Everyone would say their goodbyes and before long word would reach the bandits she was gone.

Sera had still been apprehensive. She'd come as far as she had by being cautious. These bandits were smart, they'd remain in hiding for a time even after they found out she left. That was when the Guildmaster shared something he knew about where they'd built their camp. There was a cave that would lead into their camp, one they didn't realize had more than one entry.

With the aid of surprise I can slaughter the lot of them before they even know I'm there, ambush the bastards in their own camp. And even if they will still be hiding just in case I return they won't truly be expecting me!

Before she'd gotten too excited she'd remembered what kind of things lurked in dark caves. Skilled as she was at slaughtering bandits she had almost no experience fighting monsters. She didn't even know what kind could be occupying a dark cave, only that it was the kind of place monsters she'd be useless against in a fight would tend to populate. After expressing her concerns the Guildmaster explained

WHY

he knew about the cave then, that not long ago there had been a quest to clear it of monsters.

It was settled then. Another perfect plan! She'd had the party, enduring the endless stream of advances as nearly every other adventurer in the hall made one last attempt to bed her. She'd turned them all down, acting in most cases as she didn't even know what they had been after.

It had angered so many of them,

she remembered.

Half of them had only liked me so much because they wanted so badly to bed me. When I return to town I'll find few friends left and I'll lose the rest when they discover the lavish going away party was but a ruse they played an unwitting part of. But oh well, once I've finished this quest I'll have my coin and truly be able to leave this place behind.

The morning after the party she'd said a few more dishonest goodbyes then left the town, turning off to hide in the wilds once she was sure no one had followed her. She remained hidden there for the two full days the Guildmaster had suggested then began her way to the cave.

She'd found herself oddly nervous as she was preparing to walk into unfamiliar territory. But it was more than that, she felt a premonition that she was somehow walking into danger she was not prepared for. She'd pushed the feelings to the side. Sera had not yet failed and was confident that wasn't about to change, especially with a plan that was so perfect.

The entrance to the cave was foreboding, the darkness within looking like the kind of place she expected monsters to live. Staring into that inky emptiness, watching it swallow the light, her heart pounded. She'd not felt fear like this for some time and it was unnerving her.

It's just a cave. Maybe it was filled with monsters once but it's not anymore. The Guildmaster assured me it was cleared and explained it was much too soon for even the smallest of creatures to have moved back into it. There isn't any reason he'd be wrong, not with his years of experience. And what possible reason could he have to lie?

Her nerves calmed and she readied herself.

Sera pulled out a leather headband she'd purchased just for this event. There was a black-clothed tied tightly around the front that, when removed from the headband, revealed a chunk of semi-transparent orange ore held in place by the headband. As it was revealed it began to light up, the chunk of emberstone reacting to the air. She put the headband on, the emberstone becoming as bright as a lantern to light her way through the dark cave.

With no dangers expected Sera didn't bother drawing her sword. She concentrated on the ground, intent on not tripping as she made her way through the cave that would have been pitch black if not for the beam of light shining from her forehead.

As she went deeper into the cave the sense of foreboding dread she'd been feeling began to return. She excused it away as a reaction to traversing the unfamiliar terrain of a dark cavern and ignored the growing impulse to draw her sword, certain there was no danger and annoyed at her sudden lack of nerves. Even when a strange, musky smell began filling the cave did she refuse to heed the sense of danger she was feeling.

It wasn't until she heard faint noises that she stopped and put her hand on her weapon. The smell was stronger where she stood, so powerful she found herself placing the hand that wasn't on her sword handle over her mouth. The odor was like none she'd ever smelt before, thick and rank with a strong hint of maleness that made her very uncomfortable.

Sera searched the ground, looking for a sign of what had caused the sounds that had stopped her. She also searched for signs that this place had once been the lair of some foul-smelling monster, knowing it would explain the odor and put her mind at ease.

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