"Will it work?" Paolo hovers behind Eshe, fidgeting with the clasp of his bracer. "I know it's not exactly pristine."
The husk of Tiern manor is anything but. None of its inhabitants have yet returned to clear the mansion of dust, pry the boards from its shattered doors and windows, or replace the rotting hardwood whose must is ever-present. Only cracks and slivers of light make it into the front hall, barely illuminating the disheveled interiors with a fuzzy yellow glow. Eshe can feel a monstrous hacking cough coming on after only being inside a few minutes.
"It's perfect." The sun-knight turns and swiftly exits. For their purposes, the physical condition of the building doesn't matter—so long as it's intact enough to provoke powerful memories, it will suffice.
Paolo follows behind, taking care not to bump the slightly-askew front door they'd forced open to gain entry. "Excellent! Is there anything else I can do for you before I depart to make our...arrangements?" The viscount has been walking on eggshells around them since his initial proposal as if he thinks one tiny breach of decorum will suddenly change their mind.
"No." Eshe doesn't look back, busy sorting through their saddlebags.
"So be it.
Adocco
, Ser knight! I will bring them here at dusk. And...thank you again for this."
They grunt. "Don't thank me yet."
Paolo departs down the path to the main road, leaving Eshe to prepare for the ritual. In truth, 'ritual' is probably too formal a word for their haphazard arrangement of incense, sun orbs, and excerpts from the First Executor's Will—the Order's actual rites are far more elaborate affairs, involving precise steps developed by generations of knights. Unfortunately, time constraints made proper procedure impossible, meaning Eshe has to rely mostly on their faith in Sol to guide them through the task and smooth over any shortcomings in planning. It should be enough—while reagents, lists of instructions, and rote memorization are often important tools for channeling focus and calming oneself, a suitably strong will is
technically
the only necessary component of any given spell.
Eshe begins ferrying their meager setup from Gruch to Tiern Manor's front hall, burying themself in simple tasks. Brush dust away from a windowsill. Place the scroll of the First Executor's Will upon it. Unroll to the proper section. Clear the mind of mundane cares. Hang sun orbs from the manor's long-unused chandelier hooks. Use a lens to focus the orbs' radiance on a stick of incense, lighting it. Don't think about how terrible an idea this is. Don't think about how foolish you are for going along with it.
Eshe struggles with the last two.
Rescuing a dissident in the middle of a negotiation is risky. Rescuing a famous, high-value dissident neither side wants free is completely deranged. Yet the more Eshe reminds themself why they shouldn't save Lady Veronica, the more they remember the noblewoman's desperate plea for rescue, or how the light and personality drained from her eyes when Queen Helena ensorcelled her once more. And given their current lack of sleep and grave concerns with the Order, the idea of bucking political concerns to save a genuine victim of sorcery is far more palatable.
So long as they don't think about it too hard.
Daytime creeps to an end as they finish getting ready and bring Gruch behind the manor to graze. Even in spite of their worries, a hint of excitement glimmers within their core—they get to play the savior once again! After weeks of grueling defeats and painful inaction, the opportunity to genuinely better someone's life is dangerously close to a novel thrill. And so when Paolo returns to the manor, he finds them sitting cross-legged on the floor of the front hall with a smile on their face.
"Come, come. Let us begin." They keep their voice even and low. Self-control is critical for what they're about to attempt.
Veronica slips into the room behind Paolo, the small woman glancing around the room with a nervous expression. Fear of the memories lurking within her old home, perhaps? Of risking discovery? Of the ritual itself? She does seem particularly curious about the artificial light of the sun orbs. Eshe gestures for her to sit on the small red rug they brought, and she obeys. Best not to let her anxieties stew no matter their source.
"Indeed. The faster we can do this, the better." Lady Francine brings up the rear, shutting the door behind her.
Eshe's jaw clenches with an audible
click
. "Lady Francine."
"Ser Eshe." The spymaster sniffs. "You look unwell."
Despite Paolo's repeated assurances of Francine's good intentions, Eshe's skin still crawls when she enters.
Any
royalist knowing about their rescue attempt would be enough to make them wary, and the spymaster's high rank and personal involvement with Veronica's punishment only amplifies that feeling. In Eshe's experience, people like Lady Francine didn't have changes of heart—only changes of plans.
"Is everything okay?" Veronica looks them over, worry flashing in her big brown eyes. Her demeanor and speech lack the manic anger of their last meeting, filled instead with demure apprehension; it inspires a fierce protective instinct within Eshe.
"Of course." They smile reassuringly. "I'm fine. Only a bit fatigued by the city goings-on."
"Good." Lady Francine steps forward and places a hand possessively on Veronica's shoulder. "Consider my end of the bargain fulfilled. And as for my payment?"
Veronica reaches beneath the skirt of her peach dress and pulls a folded sheet of paper from her white lacy garter belt. Eshe looks away, feeling oddly bashful considering the circumstances.
"Here. And thank you, Francine. I know you didn't have to do this."
The spymaster plucks the single sheet of paper from Veronica's fingertips. "Where's the rest?"
"You have it already." Veronica's smile rests on the border of playful and downright smug. "That's a cipher for actually understanding it."
Francine blinks, looking momentarily lost. "You hid your secret notes...
inside