Almandar was surprised to find Dolrim apparently standing guard behind the doorway to the villa. The dwarf looked grim -- even more so than usual -- and was still dressed in full armour, his weapons at the ready.
"Where have you been?" his fellow adventurer asked gruffly, "we expected you some time ago."
"Seeing to Skirina's security," he replied, conscious that he had been doing rather more with the young woman than that, "as we agreed. Has something happened?"
The dwarf simply nodded, "you had best see Tarissa. She is in the kitchen.."
The urgency in Dolrim's voice convinced Almandar to head there straight away. It sounded as if something very serious had occurred, perhaps here at the villa, while he had been away enjoying himself. And for what? After they had had sex, Skirina had simply upped and disappeared. There had been, he now realised belatedly, something very strange about her, something that didn't quite fit the image she had been trying to project.
When he had discovered the note that she must have left for him just before she left, it had only confirmed that she had been keeping secrets. But whatever the truth was, he doubted he would see her again.
"Almandar! Thank the gods!" said Tarissa as he entered the kitchen, looking far more pleased to see him than Dolrim had.
"What has...?" and then he stopped, seeing the unmistakable spatter of fresh blood on the floor nearby. Such things were not supposed to happen here, in their island of safety. He looked at the paladin, a cold chill beginning to strike his heart. What was going on?
"We have been raided," replied Tarissa, simply, "a burglar, and no ordinary one. They struck Horvan before making their escape -- he's all right now, I've healed him. Although he was rather shaken, and he's in his quarters at the moment."
"A burglar, here?" Almandar tried to wrap his head around the concept. Who would be foolish enough to try and steal from successful adventurers? "Wait... what do you mean, 'no ordinary one'?" The way she had said it made it sound as if she meant more than just 'unusually skilled'.
"A demon." She waved a hand to forestall further questions, "that's all we know at the moment. Somebody sent a demon to steal something from us. At least, that seems the most likely explanation, since the infernal powers tend not to be interested in our world in that way. Which means that somebody with demonic connections is planning something... and I really don't think that's a coincidence, do you?"
Almandar was temporarily lost for words; it was all fitting together rather too well. Although he still did not know what it all meant. He pulled the folded scrap of parchment from his pocket, and handed it to Tarissa. "Skirina left me this. And then she ran off into the streets -- I don't think she's coming back."
Tarissa read the note. Skirina had obviously written it in a hurry, and it said, rather cryptically:
13 12 human sacr Dark Heart.
"Human sacrifice?" said Tarissa, "and a coven of thirteen would make sense; demons like their numbers. Twelve left, since we killed the wererat this morning. And is 'Dark Heart' something or someone in the city, or is it the thing that's imprisoned? How does Skirina know any of this? Something she learned from her captor?"
Almandar shrugged. He had been through the same questions in his mind, but had no more idea of the answers than she did.
"Well," said the paladin, "if anything, this just makes our mission more urgent than before. Because I have to tell you that the thief was successful. It used powerful magic to break into our vault, and stole just two things: one of them the censer that we found on the last expedition. Which, as I am sure you remember, I detected at the time was filled with infernal magic."
"We should have destroyed it," she added wistfully, "but I was hoping we could learn something to our advantage. Now some necromancer or demonologist has it, and that cannot be good. I have already sent Calleslyn and Vardala out to see if they can learn anything. Hopefully, whoever it is has left at least some waves in the city, now that we know what we're looking for. I am going to leave Dolrim here, just in case, and I intend to see what else I can learn about this censer. There may be something on it at the Temple of Pardror -- I only wish I had done it earlier."
"What do you want me to do?"
"I have something different in mind for you, and I don't think this note changes that, useful though it is. We have to find a way through those mutated plants in the tunnel, and the sooner we do that, the better. To do that, we will need the advice of an expert, so I would like you to go and see the druids. If anyone knows anything about plants, it should be them."
──◊──
There were no native druids in Haredil. For one thing, druids preferred the countryside to the city, but even in the surrounding lands druidism had never been popular; it simply was not part of the native culture. Druids were, however, far more common out to the west, close to the elven lands and the lush forests of the coast. As a result, a few followers of their nature-based religion sometimes ended up in the city for various reasons, and they had established a small grove on the edge of the holy quarter, near to the temples of the local gods.
Almandar had passed it before, once or twice, but he had never entered. It looked almost like a small area of parkland from outside, a reserve of wattles and palm trees gathered around one of the warm springs. There was certainly nothing to mark it out as special, if you did not already know what it was. A single path led into the interior, winding between the trees so that the area within was not visible from the road.
Almandar did not even know if any druids would be present in the grove. How commonly maintained was it? The trees certainly looked unkempt, and, while he supposed that the druids probably liked them wild, that did not imply they were kept busy tending to the grounds. He pushed his way past a low-hanging branch and found himself in what had to be the centre of the grove.
The ground was open to the sky here, the trees forming a dense thicket all around. There was no visible sign of a spring, although the grass was surely lush enough that there had to be a good supply of water nearby; he doubted that the infrequent, albeit heavy, Haredil rainstorms would be enough to keep it so green. A stone about a foot high stood opposite to the point where he had entered, carved with curling symbols and unfamiliar runes. There was no other path leading out, and nobody visible.
He looked around, but there was no sign of any druids, or, indeed, of any human handiwork other than the carved stone. His eye was caught by motion in the branches of a nearby tree and he looked up to see a genet looking down at him, before darting back into the leaves. So, there was wildlife, but no people, which rather limited his options.
"Greetings, stranger. I am Davnait, how can I help you?"
He whirled about, surprised to see that he was not alone after all. A woman had stepped from... well, he could only assume from behind the trees, since there was nowhere else to have hidden. She must also have moved very quietly, and, glancing down, he could see that her feet were bare, with traces of soil between her toes.
She wore a long white robe, tied at the waist with a simple cord. It was slit deeply at the front, reaching almost to her navel, revealing a creamy white cleavage. Her only other adornments were a sprig of some green plant on a string around her neck, and a wreath of leaves around her head.
"My name is Almandar," he said, "I have come seeking your advice on an urgent matter. One that concerns a perversion of nature."
She had looked serene until then, but at those words her brow furrowed, and her expression became more intense. He clearly had her attention.
"Sit down," she said, kneeling on the grass, and folding the long hem of her robe beneath her legs, "and we shall discuss this."
She was clearly not a local, he reflected as he joined her. But that was as he had expected, and 'Davnait' was certainly not a local name. Her accent had a strange, lilting quality to it, although she spoke Common well enough that he expected it was her native tongue. Her hair was almost jet black, falling in waves to her mid back, ringlets framing her heart-shaped face. Her eyes were dark, contrasting with the pale colour of her skin, and her neck long and slender.
He had expected to meet an old, bearded man, some kindly guardian of nature, but this was certainly an improvement.
"My friends and I were exploring an underground passage," he said, not wanting to give too much detail away, "and we encountered a great mass of plants. Not fungi, as one might expect down in the darkness, but plants with leaves and stems, and long creepers too. They looked greyish, at least so far as I could tell in the light available, and they were clearly unnatural, mutated."
"But it wasn't just that... they also moved. When we approached, they reached out, and, well... they were dangerous. Carnivorous, in fact, eating flesh like an animal would," he remembered how they had feasted on the body of the dead wererat. You did not need to be a druid to see that these things were an affront to the natural world.