Nigkala Tales Pt. 35: League of Legends
Bringing the fantasy to life
Thanks to my editor kenjisato. Also, to LanguageTool. Combined, they put me right. Any problems left all belong to me.
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It finally happened. Nanotech. I got a call from a famous producer. "Hello, Helen, I'm Vincent Deluca. I think nanotech is ready for a blockbuster, and you are key to get it done. Are you interested?"
I knew of him, and remembered that he's already produced several effects-heavy movies, so I knew the call was real. "Tell me about it, Mr. Deluca."
"Vincent, please. At least, if you accept the task."
"What all do you want me to do?"
"You know nanotech, and you know the movie business. I am working on a game-inspired movie, and it has all sorts of non-human characters. Many are near-human, and a number can just use costumes and appliances, but a number have variable shape, and the effects work looks to be easier done with nanotech. I need to know just what we can do in-camera, and what needs post-production. You know the more real it is on set, the better the performers are."
"Yeah. Much easier to work against a man in a funny suit, than a green screen."
"Just so. Then there are the fight scenes. Your character, Obsidian, comes off convincingly as a magic wielder, as well as a fighter. The game has lots of magic being thrown around, and you can figure out how to fight that kind of fight, but in the mechanics of the game."
Well, he has obviously heard about me, and my reputation. "I see. So you intend on using the game mechanics? They usually look, well, mechanical. If you want it to look about the same, but be more natural, as far as magic can be real, then I can do that also." If only he knew, he he.
"I hadn't thought of that. That's why I need you. So, are you interested?"
"Yes. When can I learn more about everything?"
"Can you meet me in the morning? I'll walk you through my concept. There's a lot that is not fully filled out, because there are too many decisions that need to be made based on some research I need you to do."
"I can come in the morning. Nine o'clock? At your studio office?"
"Yes. See you then." *click* He hung up.
Well, a little rude, but not unexpected. I wasn't the only one with a reputation. His abruptness, along with some other issues, meant he wasn't the easiest to work with, but he was well worth working for, and he rewarded good help.
In the morning, I learned he was making a movie based on the League of Legends game. It has humans, near-humans, non-humans, and monsters. The contract had a lot of options, from acting, fight coordinating, costuming, special effects, and even assistant producer. The money was quite nice, but the hours were high, at least before filming. I left with a memory stick with the computer models, and skins, for fourteen characters, as well as fully rendered scenes. He would get Red Horizons to ship me the nanotech I needed, and he would also get me a high-definition 3D movie camera, when I was ready to show a fully realized character.
My first step was to get with Cleopatra and Layla, and have them teach me all about the game. I also swore them to secrecy about the movie until it was out. I then had them show me the characters I was supposed to model, so I could understand their attitude and skill set. I realized these characters were chosen for their difference from being human, so we could showcase the technology. A few days later, I got a large delivery from Red Horizons. There were enough nanotech cells to make two large bodies.
My first task was to feed the wire-frames into the modeling computer that came with the nanotech. I loaded each character's wire-frames, and also the images of the animation, to help build the basic template. The next two weeks I spent refining the forms, by summoning the predator in the form of the character. Being a living shape-shifting manifestation, it was naturally able to show the form. That helped the processing of the model to make the characters more realistic. With the additional character outfits and items, I was ready to start refining the characters a month after the nanotech arrived.
The simplest to handle was the equipment, as most had simple rules and usually only two states. They only needed a fancy way to go from one to the other and back. Magic jewelry was another issue, as not all of it was actually attached. That made me think of the Valkyrie equipment I had used. So I sent an inquiry to Red Horizons to learn if they had any effectively invisible nanotech. They didn't have invisible nanotech, but they did have some invisible standoffs the nanotech could use and not be seen on film. These standoffs allowed things like a floating halo, or crystals that hovered near the head. The nanotech surrounded the standoff first so it could extrude the halo or crystal, then it locked the form, and retreated, leaving it apparently floating in the air.
One of the things I worked on was twitches and nervous tics. For example, Ahri is a nine-tailed fox-woman, so making her ears follow sudden sounds, meant causing them to twitch and aim for the sound. Likewise, making her tail show her emotional state, meant watching some videos of foxes in nature, with likely similar emotions. Figuring out how to get the tails to float as a counterbalance while running took a bit of work. First, I had to figure out how to have it 'attach' to my coccyx realistically, but also structurally, so that it could be held near horizontal without tipping me over. For Ahri, explicitly, I needed to generate a second tail form, with all nine tails showings. They were nearly twice as long, and took nearly twenty times as many nanites, so I had to figure out how to hide them when not needed. At least the nine-tail form, initially, had a center of mass near the body, so it wouldn't need twenty times the balancing support.
Making multiple tails work in concert wasn't hard, but did take time to learn all the details of how to accomplish it. My previous experience making an extra pair of arms work while fighting helped. But the highlight was my teaching the system to reproduce the full facial expressions on an extended full face mask, by having it read the actual face. That way, when the actor smiled, so did the false face, and in an instantly recognizable way. Another bit of fun was to generate Neeko's glamour from her chameleon ability. I made it so that the glamour was just a little off, and it used her body's patterns of movement, rather than the real character's movement.
Once I had a character worked out, Cleopatra or Layla controlled the 3D camera, and we filmed in the gym. Before I made the demos, I made sure Cleopatra and Layla felt the character looked realistic, ignoring my size, sex, and extra breasts. As I prepared, I used Inanna's war power to fight gracefully, and I demonstrated the fight sequences in the character's preferred style. While still in the zone, I repeated the fight sequences several times, with my daughter positioning the camera elsewhere each time. This way, the director could see what it looked like from assorted angles, and plan the angles he wanted. I also used the house system to record a lower resolution version from other viewpoints.
One week after I delivered the demo of the last character, I called the producer. "Hello, Vincent. Helen here. How goes the project?"
"Thanks for completing the characters. We have a better idea of them, and the script is being updated."
"Oh? How come?"
"Seeing your demos has inspired some choices, and made some other choices in the old script less desirable. Also, we need to balance things to make the story flow smoothly, and we also have some young kids adding commentary about how things really work in the game."
"I recall you have recently taken on a young protΓ©gΓ©, and that she has kids of suitable age."
"Good guess. It is easier to keep it in the family."
"I know. I have my youngest as my advisors. Maybe we should get them together."
"Perhaps. However, the indications are that we need some additional characters to get the story. While we have quite a few more characters in the story, handling humans doesn't require your nanotech expertise."
"How many more characters do you need?"