Chapter 4: Running The Game
This chapter as well as after it is for the Game Master only. If you are a Player and you are reading this point and past it you are likely going to spoil this game a bit for yourself. Please stop here.
Now as the Game Master if you want to give this game your own personal feel when you run it and you want to try out some different things, here are some optional rules.
Chance Of Loss
If you want to play a game where there are stakes and the player can fail for good then you can use this optional rule. If the Player fails a scene by rolling a 1 on one of their Core Stats you can have them roll a D12. If they roll a 1 then they are out of the game for good. Let them have the final say in this and the player should decide what is fitting for the narrative at hand. It could mean they were properly knocked up so they no longer want to go on wild adventures, or they found a grisly end, or they simply decided to properly retire.
Keep in mind that with the game system of Lost In A Sexy Dungeon the Player gives the Game Masters tricks, decides on the Sexy dice value and can even decide to roll their Core Stat more then once if they think they should fail at the current Scene. This is a system dedicated to making the Player work with the Game Master and as such often asks the player to purposely make things harder on themselves. Having a rule that means the Player can fail for good can take away from this dedication to cooperation that this game strives for. So as such don't use this rule lightly.
More Then One Player
If you want to run a game with more then one player but still one Game Master then you can use the fallowing rules. When a Scene happens the Game Master picks who is the first player to move out of the Players at hand. This player decides the Sexy dice value of the Scene at this point. They then make their roll against the Scene's Core Stat. After that they decide which player goes next but it can't be a player that has gone yet this turn. After all the players have gone then the Scene goes. When the Scene goes it uses the Lust dice of whoever it is rolling against. After that the Game Master picks the new first player of this new round and the process is started again. The Game Master can also spend two tricks to have the Scene move one extra time during the Scene, whenever the Game Master feels is fitting as long as it's not first in the current round.
When a Player rolls a 1 on one of their Core Stat they have failed against the Scene, but the Scene is still going now with the other Players. When it gets to their turn again they are greatly weakened and as such when they make their move they can only roll the Fate Dice. They can also now no longer be impacted by any of their Benefits and can't earn or use any Teases, though the Game Master could still earn a Trick from their roll. They can again roll against the Scene, but if they pass the roll the only impact it will have is they can give a +1 to the next roll of a Player of their choice, as they are helping that Player to win, be it that their warn out body is getting in the Scenes way or despite their current state they are still winning the Scene's favor. If the Player who is in this weakened state rolls a 1 on their fate dice it means they have actually hindered the other Players due to how out of it they are. This will subtract a -2 onto the next Players roll, whoever that maybe. A Player in this weakened state can be gotten out of it if a different Player has some kind of healing Benefit. Getting the player back up to a proper playable level counts as lifting one of their Core Stats up by one dice level, but in of itself does not lift any Core Stat.
The Player that is this weakened can decide not to move on their turn if they want and the Scene can no longer roll against that Player. At the end of the Scene the player can use their character normally again.
If there are a lot more players then the Game Master then said Master starts the game with more Tricks to use. For 1-2 players they start with 3. For 3-5 they start with 7. For 6-7 they start with 9. If you are playing with more then 7 players you should really consider a different game system. Scenes will tend to drag out to much and become to easy and it will stop being fun.
Some other bits of advise is to not as a Game Master spend an overly large amount of Tricks on having one player alone make Lust rolls. This may make them feel pressured and it's unfair to the other players. Lastly you may want to shorten any descriptions of sex scenes that only focus on one player so the other players don't feel ignored.
Ignoring A One On A Core Stat Roll