Lost in a Sexy Dungeon
Sci-Fi & Fantasy Story

Lost in a Sexy Dungeon

by Justspitballing 17 min read 4.7 (1,500 views)
role play game horror non human furry
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Chapter 2: Benefits

Here are the many different Benefits you can have as a player. Remember at character creation you can pick three to start with. Each Benefit you can take only once unless noted. Some Benefits count as two instead of one due to how powerful they are. If you pick one of these Benefits they count as two. They are noted as such. The Benefits have been broken down into different kinds of genre of story or different character ideas so you can more easily pick something that fits with what you and the Game Master have in mind.

Broad

These work well for really any kind of character in any kind of game.

Cute: You are very pretty and charming, but also very optimistic. Things always seem to go your way. You start every game with one extra Tease. When you naturally roll a 12 on your Fate dice you earn 2 Teases instead of just 1.

Strong: You are very physically powerful and strong. All your Might based rolls have a +1. This can move the Core Stat above the max of +3.

Smart: You're very intelligent and crafty. All your Wit based rolls have a +1. This can move the Core Stat above the max of +3.

Agile: You are very quick on your feet. All your Speed based rolls have a +1. This can move the Core Stat above the max of +3.

Dignity: You have a great deal of self control, keeping you an upstanding member of society. All your control rolls have a +1. This can move the Core Stat above the max of +3

Persuasive: You are a great speaker and can get almost anyone to listen to you. All your Charm based rolls have a +1. This can move the Core Stat above the max of +3.

Seductive: You can seduce anyone with great ease. If you use your Lust dice to make a roll to try and win a scene you can use two more D6s.

Well Rounded: You aren't really that bad at anything. Take your lowest Core Stat of D6 and change it to a D8.

Well Skilled: You are very skilled with something of your choice. Pick one of your existing skills. You get a +2 bonus now when you use it. This can put a Skill over its +2 maximum. You can pick this Benefit once for each Skill that you have.

Fantasy

These work well for a game with a high end fantasy feel.

Elven Trance: When you Rest you can go into a calming trance. You can now roll your Lust roll twice and pick the outcome between the two that you want to go with.

Fire Breath: You have fire breath, or some other magical like ability that can be used. You have an extra Skill of this ability that has the value of a D6 and has a +1. This can be used without spending a Tease once after each rest. This also allows you to have more Skills then the max of 5.

Hardy Skin: Your skin is very tough and you are very hard to hurt. If a Scene moves against your character and tries to lower your Might with specifically physical harm they have a -3 added to this roll.

Dark Nature: You are an extremely intimidating being that many are afraid to look at. If you use your Might to try and intimidate someone this obtains a +3 to the roll.

Massive Shield: You have a sturdy shield always by your side that you can use against physical blows done on you. Once a Scene if something is trying to physically harm your Might and the Scene passes the roll you can decide not to roll your Might Core Stat dice.

Most Hated Foe: Pick a specific kind of creature approved by the Game Master. If said creature is within a Scene any Wits roll you make within that Scene has a +3 added to them.

Weapon Mastery: If the Setting you are in has a physical weapon as an Item you can use it as part of your roll without spending a Tease.

Multi Attack: Decide on a Core Stat and a specific Core Stat for it to be used against. When you use this Core Stat against this other Core Stat you can instantly roll a second time against this Core Stat if you hit it the first time, allowing you to possibly impact the Stat twice. For this second roll though you can only use your Core State dice and not the Fate Dice or your Skill Dice or an Item. This Benefit counts as two.

Stealthy: You are very good at going unseen. You obtain a +3 to your Speed rolls to hide and sneak around.

Extreme Rage: You can give in to a powerful rage. When you do this if you are in a Scene a +2 is added to your Might rolls for the rest of said Scene and your Control Core Stat drops by one dice level. Your Control Core Stat does not lift back up after the Scene is over and you can not do this if your Control Core Stat is already at a D4. The +2 added to your Might can put it over the max of +3.

Spells

These work well if your character can do magic or has magical powers.

Teleport: You can teleport to somewhere else of your deciding. This can not be done during a Scene. You decide where you teleport and it can be anywhere, up to any distance. After you have decided roll a D12. On a 4 or higher you end up there. On a 1, 2 or a 3 you end up somewhere else, the Game Master decides where. This can be done once after a Rest.

Talk To The Dead: You can commune with the dead if there is a body you can see. If the soul has moved on from this body though it is impossible and the longer they have been dead the more likely this is. The Game Master has finale say.

Anti Charm: You can prevent beings from charming you. Once a Scene if something is trying to impact your Control through some kind of spell or magical effect and the Scene passes the roll you can decide not to roll your Control Core Stat dice. If the Game Master decides this charming effect has you roll your Lust dice you can decide not to roll it. It can still only be used once in the Scene in this case.

Talk To Animals: You can speak with animals. The Game Master decides if this is any help or not.

Wish Fulfilment: You spend a Tease and make a wish. Whatever you wish for comes true. The Game Master has full control over the result and it could be granted in unpredictable ways that may not be a benefit to you and could even hinder you. If you do make a wish you then roll a D12 and if you roll a 1, 2, or a 3 you no longer can make a wish ever again. This can be done once after a Rest and it counts as two benefits.

Healing Touch: In a Scene instead of rolling a Core Stat you can take a Core Stat of your own or a different player that was lowered and lift it back up by two dice values. This can not lift it above it's regular highest value. This costs a Tease to do and can be done outside of a Scene.

Necromancy: You control the undead and have sway over them. If a Setting you are in has undead as an Item then you can use it as part of your roll without spending a Tease. Also if a Scene you are playing in has Undead in it then your Charm rolls against the Scene will have a +1.

Seductive Song: You can bring people under your sway with an enchanting voice or magical power. During a Scene you can give the Game Master a Trick and make a Core Stat roll with your Charm. If this passes the Scene must roll their Core Stat three times. If they roll a 1 not only do you win the Scene, they become an Item you can use in the next Scene for free with a value of D4 or more if the Game Master sees fitting. If you fail the Charm roll then you need to roll your Lust dice as their ability to withstand you is kind of a turn on. This can max out your Lust.

Disguising Form: You spend a Tease to cast a spell to make you look and sound like somebody else. This lasts for an hour in game. While disguised you have a -1 added to your charm rolls as it is very hard to pretend to be someone else.

Summon Being: You can bring forth a being under your sway, which could be an undead servant, an angelic force or a demonic presence. Other ideas can work too, go over it with your Game Master. You need to spend a Tease during a Scene to do this and afterwards they are a skill of the value of D12 that can be used though out the Scene without further cost. The Scene can target them specifically with a roll and if the roll is on par or over the D12 then the Game Master earns a trick and the Skill is lost. This can be done once after a rest.

Superpowers

Theses Benefits work really well for a campaign or a game where you are playing as a superhero.

Sexual Energy: Your sexual aspects are actually a super ability that you have. This may include a rock hard dick that can please anything, a scintillating body that can put others under your sway, or some other abnormal aspect. When you make a Core Stat roll you can give the Game Master a Trick to add your current Lust dice to the roll after you've made it. After you pass or fail the roll you then must make a Lust roll. This roll is added on top of an Item if you are using one. If you do this a second time in the same Scene a +2 is added to the Lust roll you make to see how turned on you are, making it more likely that your Lust is lifted. Another +2 is added each additional time you do this in the same Scene.

Pyro: You control fire. If the Setting you are in has heat or a flame of some kind as an Item you can use it as part of your roll without spending a Tease. Also a special feature in a Setting that involves heat can not hinder your character.

Weather Master: You control the weather around you. If a Setting you are in has a weather based element of some kind as an Item you can use it as part of your roll without spending a Tease. Also a special feature in a Setting that involves the weather can not hinder your character.

Secret Identity: You have an alternate identity that is seen as a heroic and celebrated figure. While presenting as this identity your words have far more sway. If you use your Charm to try and talk someone into listening to you this roll has a +3.

Flight: You can fly at all times, unless the area is to cramped to or for some other understandable physical reason. Besides for flying you can also add a +2 to your Speed roll if you are using your flight to get around.

Invisibility: You can become invisible at any time. This helps you with sneaking around and going about unseen. This counts as an Item that is always present in each scene that only you can use. Spend a Tease to use the Item in your Speed based rolls to sneak around. This Item has a dice value of D6.

Healing Love: You draw healing from the sexual abilities you display. When you win a Scene with a Lust roll three of your Core Stats of your choice are lifted up by two dice values. This can't lift any of your Core Stats past their original highest value.

Read Minds: If you pass a roll in a Scene against the Scene's Wits you pick up on a random stray thought from them. The Game Master decides on this stray thought.

Beastly

These Benefits work well if you are playing something with an animal like element.

Massive: You are extremely large in your size. Any Scene you are rolling against that is half your size or smaller you have a +3 added to your Might rolls.

Tiny: You are extremely small and thus can move around larger enemies rather easily. Any Scene you are rolling against that is double your size or larger you have a +3 added to your Speed rolls.

Night Vision: You can see quite well in the dark. If a Setting you are in has darkness like element as an Item you can use it as part of your roll without spending a Tease.

Multiple Limbs: You have three of more hands and arms, or perhaps a tail that can be used as one. If there are two physical Items in the Setting you are in you can use both of them in a roll you are making by only spending one Tease. They will both add to the total of your roll.

Shape Shift: You can transform into a different, beastly form. While in a Scene you can spend a Tease to have your Core Stats change. Your new Stats will be D12+1, D12, D10, D10, D4. You decide when you obtain this Benefit which Core Stat is changed to which dice value. Your highest Core Stat for example could be the one you change into the D4. This transformation lasts the rest of the Scene. This Benefit counts as 2.

Horns: You have horns or claws that you can use against someone. These count as an Item that is always present in each scene that only you can use. Spend a Tease to use them in your Might based rolls, they have a dice value of D6.

Amphibious: You can swim quite well and can breath underwater. Besides for swimming you can also add a +2 to your Speed roll if you are using it to swim around.

Keen Senses: You are very aware of your surroundings. Any Wits rolls you make to find someone or something have a +3 added to them.

Science Fiction

These Benefits fit well with a futuristic or sci-fi style of game.

Repair: You can repair yourself as you are some kind of android or living doll. Outside of a scene you can spend a Tease to take one of your lowered Core Stats and lift it back up to its highest value.

Robotic Suit: You can run and operate a mechanical suit that can be massive in size. Spend a Tease and obtain the new Stats D12+1, D12, D10, D10, D4. You decide when you obtain this Benefit which Core Stat is changed to which dice value. If a Scene wins on a roll against you, you roll a Core Stat dice of D4. If that roll results in a 1 then this version of your stats goes away. After that you roll the Core Stat dice of what they won against twice to see if you have lost the Scene. If it's not destroyed these new Stats of yours can last until you have a Rest. This Benefit counts as 2.

Laser Rifle: You have a futuristic like weapon always on hand. You have an extra Skill for this item that has the value of a D6 and has a +1. This can be used without spending a Tease once after each rest. This also allows you to have more Skills then the max 5.

Tentacles: You have tentacles! When restraining a Scene with your Might you can add a +3 to your roll.

Horror

These Benefits fit well in a game with dark and scary elements.

Weakness: You are weak to a common thing, such as sunlight or silver. Talk it over with your Game Master. When this element is present before you all your rolls suffer a -1. While not impacted by this weakness one of your Core Stats is lifted by a +2. This can put that Core Stat over the +3 max. You decide which Core Stat is impacted when you obtain this Benefit.

Soul Survivor: You are closed off from others due to a past loss. If a Scene moves against your Control and if they are trying to sway you with verbal words they have a -3 on this roll.

Scream: You can scream out for help during a Scene. When you make a Core Stat roll with Charm you can spend a Tease to add your Lust dice to the roll. If this roll passes the Scene has to roll their Core Stat one extra time. After this is done the Lust dice becomes a D4 and you don't need to do a Lust roll. This can only be done once in a Scene.

Bolt For It: You can try to run away quickly in a Scene. When you make a Core Stat roll with Speed you can spend a Tease to add your Lust dice to the roll. If this roll passes the Scene has to roll their Core Stat one extra time. After this is done the Lust dice becomes a D4 and you don't need to do a Lust roll. This can only be done once in a Scene.

Ghostly Form: You can move through objects, walls and people. When moving through something the Game Master decides its Might Core Stat. You make a roll against it using Control as your Core Stat. If you pass the roll you can drift through it. If you fail the roll your Might Core Stat needs to be rolled and then drops by one level.

Life Draining Bight: You have sharp, animal like teeth that can drain the life of others to give you more of your own. If you end a Scene by making a Might roll you can take one of your Core Stats that have been lowered and lift it by two levels, but it can't go beyond its original value.

Sexual

These Benefits are purely sexual related and help if your character has a high sexual focus.

Kinky Fun: Pick three kinks or fetishes that you enjoy. If the Scene you are involved in has one of them then after the Scene is over you earn two Teases. These teases are on top of the Tease you may earn for winning in the Scene.

Aphrodisiac: A sexual aspect of yourself makes the characters in a Scene more willing to sleep with you. It could be enticing breast milk you can produce or intoxicating cum. If you make a Lust roll to try and win in the current Scene and the roll fails, then this aspect of you still impacts them. The Scenes Control drops by two levels, it can't go below D4, and if you make a second Lust roll in this same Scene it will have one D6 added to it and will now only cost one Tease to do, instead of two.

You can, with your Game Master's approval, make up your own Benefits. You should use the Benefits here as a guideline on how new Benefits should work. Your Game Master always has finale say on a Benefit you may come up with. Also if your Game Master says one of the Benefits in this book is not allowed in your game then you can't use it.

If you as a player are having a hard time coming up with character ideas here are some examples.

Betty The Cheerleader

Core Stats:

Charm: D12

Speed: D10

Wits: D10

Might: D8

Control: D6

Skills:

Palm Palms: D10

Outgoing Spirit: D8

Flirting Nature: D8

Benefits:

Scream

Sexual Energy

Seductive

Sprite The Harpy

Core Stats:

Charm: D6

Speed: D10

Wits: D8

Might: D12

Control: D10

Skills:

Claws: D10

Tracking Prey: D8

Daunting Shriek: D8

Benefits:

Bolt For It

Flight

Dark Nature

Vigor The Kaiju

Core Stats:

Charm: D10

Speed: D6

Wits: D8

Might: D12

Control: D10

Skills:

Daunting Frame: D10

Tail: D8

Smarter Then They Look: D8

Atomic Breath: D6+1

Benefits:

Fire Breath

Massive

Hardy Skin

Marten The Assassin

Core Stats:

Charm: D10

Speed: D12

Wits: D10

Might: D6

Control: D8

Skills:

Switchblade: D10+2

Blending In With The Shadows: D8

Skilled Liar: D8

Benefits:

Stealthy

Well Skilled

Soul Survivor

Lisa The Werewolf

Core Stats:

Charm: D8

Speed: D10

Wits: D12

Might: D10

Control: D6

Skills:

Sniffing Nose: D10

Teeth: D8

Snarl: D8

Benefits:

Shape Shift

Keen Senses

Wes The FBI Agent

Core Stats:

Charm: D12+1

Speed: D10

Wits: D8

Might: D6

Control: D10

Skills:

Badge: D10

Gut Senses: D8

Charming Nature: D8

Cuffs: D6+1

Benefits:

Soul Survivor

Laser Rifle

Persuasive

Tomb The Minotaur

Core Stats:

Charm: D8

Speed: D10

Wits: D10

Might: D12+1

Control: D6

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