The First Arc Deco Story
Synopsis:
When they end up calling the very last private paranormal investigator in the phone book, you know the case is going to going to be trouble. The damsel in distress will be beautiful but not to be trusted, and most of the bad guys will laugh at silver bullets and want to drag you down to some nasty under-hell. Not a good way to spend the Christmas holidays, but it is a living. An "Arc Deco" Universe Story
Sex contents:
No Sex
Genre:
Fantasy
Codes:
Magic, Fantasy, Science Fiction, Horror, Slow
Posted:
2008-12-21
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Thanks to the Editors for this story: Dowyd & DuffieDawg and several advance readers that prefer to maintain deniability.
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There is a very good reason that my professional ad in the phone book yellow pages is small and the very last listing. Nine times out of ten I will be uninterested in my client's case and decline to take their proffered job. By listing my name last I avoid most of the idiots who are just letting their fingers wander down the yellow pages. Usually the denser clients will choose AAA Adept Consultants and never even make it into the B's, let alone the Z's. This suits me just absolutely fine.
My name is Zak, short for Zachariah, my middle name. I never use my given name for any reason – for more than obvious reasons. Names have power and are never to be used cavalierly or thoughtlessly.
I don't handle divorce, missing spouses, children or pets; the big four of the PI's normal workload. Sure the extra money would be nice, but I don't really need it all that badly. My working rates are outrageously high and my tastes tend to run embarrassingly low. Take me to a fancy shindig and I'm the guy that will embarrass the bartender and the host by asking for a beer, instead of sampling the rare wines or crisp dry champagnes. I like my beer young, my food and women well seasoned, and my telephone ringing as little as possible. I'm not exactly lazy, but I don't like to work hard over trivialities. If you don't like this go ahead and call another Adept or Wizard.
In fact, my company, Zyphyr Investigations, doesn't even have an office, grungy or otherwise in some neglected old office building in the unfashionable part of downtown. I know it's traditional, but I'd never be there anyway, and then I'd have to hire a secretary. My way saves time and aggravation all around. My office telephone number routes directly to my cell phone, and that's good enough for any client that I would actually want to conduct business with.
You make enemies just by breathing in this business and more if you're a lowly magical Adept like I am. I'm rated as a 4.7; just enough to have to regularly register with the Republic's Bureau of Magical Affairs (BMA) but not high enough to enjoy the cream that true Wizardry brings to your door. Sure I got a decent college scholarship and could have had my choice of fat government jobs… with any number of agencies within either the Republic of Texas or the Great Western Alliance to choose from, but I'm a bit of a surly git and enjoy keeping my independence.
If I had tested up to a 5.0, the level of Wizard, my ass (and all of the rest of me) would pretty much belong to someone else. Thank goodness for underachievement!
Possessing magical abilities isn't all that rare, but finding folks who can actually effectively
use
these mystical abilities can be like finding a lost diamond in a dung hill. Possible, but you'll still have to shove a lot of shit. They test for the spark – that innate ability to just to be able to sense magical energies quite early in school nowadays. This childhood screening is mandatory and your BMA score card follows you everywhere in life – it's even on your driver's license.
The Alliance needs every potential Wizard they can scrape up and they are willing to move a lot of shit to find them. Adepts like me, bah! Sure, we're useful, but they can afford to pretty much sit us on the second string bench.
When it comes to magical ability, it's really pretty simple. There are really just four levels of ability:
"Normals" – Pretty much 90% of the world population. BMA tested to be a flat zero, null, notta, nothing.
"Sensitives" – About 7%. Folks that can sense magical energies – but can't use or manipulate them. They can look, see and feel… but they can't
quite
touch. They're usually a grouchy and troublemaking lot and full of regrets for their lack of 'power'. These are folks who have BMA scores between 0.1 – 1.9.
"Adepts" – About 2%. The vast majority of the 'working' magicians – like me. We can use and manipulate existing magical energies, but we can't use magic to change the default material nature of the universe, turning apples into oranges. Just as well… it's a screwed up world enough as it is. Most of us work for either governments or private corporations, but a few such as myself, go to into public service and get treated usually like shit. The BMA's for this run from 2.0 – 4.9 (mine is a 4.7). My talents are about on a par with one in every twenty to fifty thousand people or so.
"Wizards" – the 1% or so cream of the crop. These are the genetic lottery winners that get to play with the great mystical forces of the universe (which they can barely understand) and do interesting (usually highly destructive) things with their power. If they can think it, they
might
be able to do. In my opinion, the less that is done to the world – the better. Wizards (especially government ones) tend to be egotistical bastards who have a very inflated sense of themselves and of what ought to be done in the world. Their BMA's start at 5.0 and theoretically run to a perfect 10.0. You could count the number of 'perfect ten' Wizards that have ever lived on probably one hand.
Testing is pretty standardized now just about everywhere these days, even outside of the Alliance. Here in the Republic, all children take a government mandated initial testing on their thirteen birthday, with a final test on their eighteenth. Usually the scores don't vary much during those five years. You've either got the innate talent to sense and use magic or you don't. There are some genetic markers, and the gift seems to run strongly in families, but not definitively so.
If you're one of the lucky 3% or so that tests above a 2.0 you get to go a private High School full of other socially maladjusted young kids, all dreaming of wielding vast power against all of the other "normals" that pissed them off years ago on the school playground, or exacting other equally violent revenges against their new school rivals.
Study hard and don't piss off too many of the more important administrators or instructor Adepts, and you can get a nice college scholarship and get either your Professional Adept or Wizard certifications… and at least five years of government mandated service where you'll
really
learn how to blow shit up. After your mandatory government service you can 'request' to be released back into the civilian world, but most don't. Wizards have a minimum mandated government service of twenty years and even the ones who return to private life are kept in a Reserve pool. It's just like the National Guard, one weekend a month and a month of annual full-time service a year.
Don't cry too much for those over-worked crybabies. They get to make the
really
big bucks in private corporate service.
It's safe and secure doing government civil service work, and even reasonably well paid. You'll hardly ever get faced with a situation where some nasty extra-dimensional creature tries to eat you. The government frankly doesn't like 'independent' operators and wishes the law would get changed back to keep us all under strict government service once again until the day we die. 'Private' Adepts, such as me, are especially scorned and kept under as many thumbs as possible. My 'boss' at the BMA especially loathes me and is itching to either force me back under Uncle Tex's protective wing or else yank my license entirely.
Gaining your Private Adept license allows you to legally practice the arts of magic out in public (as long as you don't frighten the horses and the children) and guarantees a crapload of governmental red tape every time you even