Chapter 4 - Change of plans
Laura. 2
To a Mariner, ship security was second nature. It had to be; Mariners were a nomadic space-born civilization who lived in flotillas of heavily modified starships rather than on planets. So defending those ships from harm, infiltration - or, in this case - outright theft wasn't simply a matter of skill; it was a necessity of existence. But Laura Dondarion, wandering the brown, dust-covered wasteland of Xnios, was a master of that craft even amongst her own people, and her ship - the Seren - was a fortress.
She had been on the planet for three days, and her ship had been left unoccupied and unprotected since the moment she had sealed it behind her. With the shattered remains of a civilization sprawled out around her, she found it hard to imagine that some poor, desperate fool hadn't tried to hijack it within half an hour of her leaving it.
But to get onto the Seren would require a feat of effort beyond the capabilities of even the Imperium's renowned ISD. Firstly, they would need her DNA to satisfy the standard issue palm reader. Then they would need to speak the password into a comm channel that only she had the frequency to; the password itself was a very complicated sentence in a very old dialect, of a very obscure language, that only a handful of mariners still used regularly enough to be able to pronounce the words.
In effect, the password was nonsense, which made it harder to guess, but basically could be roughly translated as "The grand oaken tree fits very nicely up the domesticated cat's ass, unless on a Tuesday when it sings too loudly. But if you pay the cheque, the dog will take over."
There were all sorts of vocal inclinations and quirks that communicated sarcasm and humor - a mistake in which would change the entire meaning of the word - designed as it had been to be communicated over audio-only comm frequencies before the development of visual communications and the use of facial expressions and body language. It was an extraordinarily difficult language to learn unless you had been brought up using it from childhood. To make matters worse for any would-be thief, the computer was programmed to only respond to Laura's own voice.
And if a potential thief kept poking at the system or made an attempt to hack it, there were a few point-defense lasers near the hatch - capable of swatting strike craft down like bugs - to convince them to go away... or, you know, shoot them if they didn't.
But let's say the thief got creative and decided to take the brute force approach and cut directly through the hull. If the security system at the main hatchway had not been deactivated, an intruder would find all manner of nasty surprises waiting for them. Forcefields and closed blast doors around critical compartments were pretty standard, as were the automated anti-personnel weapons in almost every room, but Laura had taken her precautions to a whole new level. The one she was most proud of was that for the entire time that the security system was active, the artificial gravity system built into her ship's deck plates would stay active...
At five hundred times the normal force of gravity.
If someone cut through the hull and climbed inside, their body would instantly weigh enough to crush them into jelly under the weight of their own skin. Their skull would weigh the equivalent of approximately a ton and would snap their spines like a toothpick, and every vein and blood vessel in their bodies would instantly burst as the blood within them was suddenly and violently yanked downwards, shortly before the blood vessels themselves. Unless they broke into her ship equipped with an exceptionally strong suit of powered armor with its own ridiculously strong anti-grav field built into it - which
were
actual things, just rarely seen outside specialist military units - the life expectancy of an intruder on the Seren would be measured in fractions of a second.
But assuming they got past that, managed to power down the security fields, cut through the blast doors, and made it onto the bridge, they would be faced with a similar puzzle to the one on the hatch, which, assuming they'd had to break into the bridge, to begin with, they clearly hadn't already cracked. This one was a different password in the same language, using only her voice while punching in a sixteen-digit code into the only holo-interface that would be powered up. The password, incidentally, was a detailed list of complaints Laura had about the cock of her ex-boyfriend, including a description of a rather unfortunately located mole.
To be honest, if they got past
all
of that without being killed, then they
deserved
to have the fucking ship, and she would have to try harder with the next one.
With all that in mind, it wasn't the security of her ship that had her feeling uneasy; it was the fact that she wasn't on it. For thousands of years, sailors have talked about having sea legs, and it was always a difficult concept for their mainly land-going contemporaries to understand. Basically, a ship moves on the water; the rougher the seas, the more it moves. Anyone forced to live on those ships for any period of time compensated for this by developing subtle but distinctive differences in the ways that they walked. They would keep their knees partially bent, for example, placing the strain of their body weight onto the muscles in their thighs rather than on their knees. This allowed them to maintain balance as the floor essentially moved beneath them. If, then, for whatever reason, a sailor was required to go ashore, this now habitual way of moving became a hindrance. The lack of movement in the ground, compared to the pitch and roll of a ship's deck, felt strange and uncomfortable, and - more urgently - the strain in the muscles of their thighs would actually cause physical discomfort. Sailors used to spending months, if not years, at sea found it difficult to sleep on dry land, and they found that being away from the sound of the ocean was distressing. There was a whole myriad of eccentricities that simply didn't translate between being on solid ground and being at sea.
Although it was not quite as acute now as it was back then, the same issues still applied. When her deck plates weren't squashing intruders, they were set at a few degrees of measurement lower than Earth's standard gravity; the air was recycled, and - no matter how subtle - the tiny vibrations that ran through a ship from even the most well-maintained engine caressed the bottom of her feet whenever she was onboard. A vibration too slight for almost any other race of people to detect was what lulled her to sleep at night. More than that, it was the sense of freedom that she missed. It was strange to think that she felt more claustrophobic on an open, desolate planet than she did locked inside the hull of a one-hundred-meter ship. But that ship had the entirety of the cosmos to wander. This planet, by comparison, was a spec of dust on the galactic breeze. Xnios had no vibration that ran through her feet; its gravity was a touch
higher
than Earth standard, and although the air in her environmental suit was still recycled, it was not in the same way as on her ship.
More than that, planet-dwelling people of almost every race instinctively thought in two dimensions. Forwards, backward, left, and right. Up and down were considerations, but most space-faring species couldn't naturally fly, so up and down were rarely taken into account. Mariners were born in three dimensions. They were born to thinking that way, to thinking of pitch and roll. Concepts like "up" didn't really translate, it was just another vector. It was evolution in its most basic form, and having one of those dimensions robbed from her made simply moving around a conscious and exhausting mental exercise. Those little things added together to make her a little antsy, but what really threw that up to the level of downright discomfort was one simple fact.
She couldn't see the stars.
The stars were everything. They were her light, her map, her guide, her home, and her destiny; she believed that with every fiber of her being. Her eyes had developed to see by the light of them, her body clock no longer relied on the passage of a sun to dictate her waking hours, constellations, old and new, were like lifelong companions, and she was able, with very few exceptions, to find her way back to the home fleet simply by looking for familiar groupings of stars. Yet every single time she was forced to make landfall on a planet, she knew she would spend part of that time being cut off from them by daylight, painting the sky - in most cases - with that sickening shade of blue. But Xnios was worse. That oppressive, wet-sand-colored cloud that smothered the entire planet didn't even give her the welcome relief of nighttime, and three solid days of it was more than enough time for her to feel the weight of their loss. It was like losing one of her senses, and she could feel it grating against her sanity.