It wasn't even an hour into the game before the half-orc was cumming from the skilled tongue of the bard. But that is what happens when you roll a natural 20 and the bard offers a spell to revive a fellow adventurer.
The Dungeon Master, or DM, watched and waited. "As you come to, you are back to full health," the DM said wryly and rolled a six-sided die. "But you may feel a little tired for the next 3 turns so your speed will have a -1."
"Fair enough," mumbled the Half-Orc Paladin. His arms outstretched above his head into handcuffs the DM had attached to the wall. "I'm still stuck here until our thief can roll something that can pick this lock."
"This is ridiculous. I can't believe I rolled 1's twice in row. This sucks," laughed the Rogue as he rolls his 20-sided die a third time. "16! Success!" He stands to unlock the handcuffs binding the Paladin and the half-orc rubs his wrists before tugging on his half-swollen cock. Both men are in states of undress as is Jessica, the Bard. This was not their first time playing Kinky D&D.
"Do I have any of my weapons," the naked Paladin asks the DM. Dave loves playing a half-orc Paladin yet keeps looking over his character sheet to confirm what he should have.
"Not since you fell into the Kobolds trap and were separated from your group," says the DM. "Everything you were wearing and your weapons are still in the room the Kobolds tortured you in before locking you in this cell."
"Well let's go find his gear before the guards come back," the Bard adds with excitement.
"You step out into the hallway and there are two other doors on your left and one on your right."
"I use my expert perception to figure out which room has his gear in," says the Rogue. Chris is the newcomer to tonight's game playing as the party's Rogue thief and so far still in his T-shirt and underwear.
"Roll better than a 14," chimes in the DM.
"Agh, 12," laments the Rogue.
"Oh well," says the DM. "Pick a door any door. But be aware that footsteps down the hall seems to be getting closer again."
"I pick the door on the right," said the Rogue and the DM rolled a ten-sided die.
"You swing open the door and four Kobolds are caught off guard as they are placing food onto a giant wooden platform suspended from the ceiling by chains," the DM exclaims.
"Roll for initiative!"
"11," says the Rogue.
"17," says the Paladin.
"19," says the Bard quickly rolling again for an attack. "I let loose an arrow at the guy closest to me. 17!"
"He's dead," the DM says nonchalantly. "Paladin, what's your move?"
"I'm going to rush the next closest guy. Is there anything handy I can use as a weapon?"
"Perception check."
" 14; I'm good."
"You seize a bone that is on the floor as you charge at the nearest Kobold. And Roll for your attack."
"Woohoo! 18!"
"And you successfully stabbed the Kobold in the eye and jammed the bone deep into its eye socket. The screams from the Kobold flailing on the floor freak out the other two and they run past you out the door."
"So what is this room?" Asks the Rogue.
"Roll for perception," reply's the DM.
"15."
"You are in a room that looks something like a cross between a kitchen prep area and a morgue."