Tales of The Rusty Cauldron - Goblin Wives
Introduction -- Part 1
© JAKwriter aka writerJAK -- December 2023
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My name is Thom, pronounced with a hard Th like Thumb. Th -- om. That's me.
I'm semi-retired Journeyman mage settling into full retirement on a chunk of land near some gods forsaken village in the mountains to the west of the free city of Fairoth. I should know both the names of the mountains and the kingdom I live in, but like I said, I'm in semi-retirement looking to fully retire and if the government doesn't bother me, I won't worry about it.
This parcel of land I bought was "cheap." The local that sold me this chunk of unfarmable land got what he saw as a premium price. Me, didn't give a rat's ass. I had more money than I knew what to do with. I wanted a place of my own, hopefully a wife and a couple or three kids. I have the first, working on the rest.
What I got was 160 acres of prime rock, a bit of grass, and three beautiful springs. One spring will be watering a small garden once I get around to planting. The second and largest feeds a small lake that appeared to have fish of some sort in it. The last and smallest is conveniently located near where I am building my house.
The house is mostly done. Solid stone blocks, cut and fit perfectly, like only someone with Earth magic, like me, can do. Two stories, the first is rough finished and the second is a work in progress. Stone for the house was cut from what is now the basement.
* * * * * * * * *
Enough about the house. I'm sure you're all wondering why I'm here and how I got here. Not much to tell, well, at least initially.
Up until after my 40th birthday, I was an apprentice and then a journeyman in the Mages' Guild, not to be confused with the Sorcerers' Guild, the Sorceress' Guild, the Witches' Guild, one of the three main Priesthoods, the Druids and Earth Mothers, and a half dozen more Guilds for spell crafters. Problem was that advancement to full Mage is partly political and partly dependent on one or more openings due to death, disablement, or retirement. From what I could see, based on my skills and ranking among the Journey levels, I'd be elevated to full Mage around the time I was 60 to 65 years old.
From the age of five to forty, I spent most of my time either copying texts in the library or working on the Elemental spell craft the Mages' Guild specializes in.
I developed the knack for copying just about anything with magic, as long as a suitable media was available for the copied item. My ability allowed me to copy anything with text and/or pictures, as well as some small items. The skill was unusual enough that it was one reason my elevation to Mage wasn't on the near term horizon. The mages who ran the library knew they'd lose me once I was elevated, so they made sure my ranking was as low as they could get away with.
Elemental spell craft was a bit more interesting. I was clearly a Master of Earth: anything involving rock, stone, soil, dirt, sand, and whatnot was my oyster. Fire, Air, and Water spell crafting was more challenging. Mastery of Water was hardest, and I was only in the mid-Journey levels in skill. Fire and Air were both slightly easier, with Fire near Mastery and Air in the senior Journey skill levels. In addition to Elemental magic, I had senior journeyman level skill in Wizardry. That's familiarity with the full suite of runes, sigils, wards, and the like. Mostly needed if you are going to the Deadlands, but generally useful and helpful in everyday life, like keeping other Guild members out of your room and stuff.
Given all this, I decided to leave and try my luck as a freelancer. Fortunately, I had been studying at the main Guild Hall in Fairoth. Fortunate because in Fairoth is The Rusty Cauldron. The ONLY freelance Mage Hall anywhere. Well, it's not really Mage Hall, it's a place where freelance magic users can get a job. Show up, get put on the board. There's a geas that is part of the Cauldron, and it assesses you as you enter and puts you on the board and sets the Cauldron's referral price.
It must have been my lucky day. I wandered in around four in the afternoon. Noticed I was assessed as a Senior Journeyman. I was hoping to be evaluated at the full Mage level, but not overly surprised by the Journeyman ranking. I found a table and ordered a beer. It was actually priced cheaper and tasted better than at the Mage Guild. Made me wonder how much of my "income" was siphoned off in the name of "educating" me.
As I sat, I looked around. I could see spell slingers that were definitely a level or three better than I was. Off in one corner was a really tough looking hombre. Looked like he was permanently pissed off at something. I asked someone at another table and was told the mage was Jak. He pointed to the board. SHIT! My referral fee is 75 silvers. His is TEN freaking gold pieces. Next highest is FIVE!
As I turned back to the mage at the other table, I was going to ask more. But before I could a prospective client was escorted to my table. A few quick questions about my skills and abilities. Then a deeper discussion about my ability to copy things and my Wizard skills. I was asked to follow him to another table for a discussion about a job.
Oh, I should have told you. Easily half, probably closer to two-thirds, of all customers looking for magic users at The Rusty Cauldron are heading off to the Deadlands. The three continents destroyed in a multigenerational, multi-racial (think Humans, Dwarves, Elves, and what not) bloodbath of magic, science, technology, demonography, and the like. Much of what was unleashed is still active and causing death, destruction, and general havoc. They have been walled off from the rest of the world, which consists of the only untainted continent remaining. The one Fairoth is located on.
Turns out, this client was slightly, only slightly, less ambitious. He wanted to go to the Dead Isles. To a specific island within the Dead Isles. They are only less deadly because they are smaller than the lost continents, thus, generally, have less nastiness to deal with. The one he wanted to go to was only a dozen acres or so. A few ruined buildings with hopefully good things to recover. Things that would make everyone wealthy.
He was looking for the usual, star silver. Wonderous stuff that makes seriously powerful magic just a bit easier to perform. It's mostly used for permanent enchantments, but not always. He was also interested in any of the old weapons. He had been there many years before and wanted me to copy some of the inscriptions he had seen. There were also rumors of an old grimoire with lost spells that any of the Guilds would pay handsomely for.
He had three of us. Another senior journeyman, a full Wizard-mage who could get us through the wards around the island, and myself. In addition to my primary duties, I was the backup for the Wizard-mage. If something happened to him, it would be up to me to get us back out through the wards. Hopefully, I'd be able to reseal them after we got through.
The deal was nice. If all went well, we'd be living as potentates for the rest of our lives. Less well, and we'd be set for life. Unsaid was if we were most unfortunate, we'd be dead or worse, wishing we were dead. Of course, all three of us signed up and left the Cauldron with the client. Heard the next morning that there had been some excitement in the Cauldron after we left but paid it little mind as we were leaving Fairoth on an express coach to the coast.
I quickly learned about how trips to the Deadlands, and Dead Isles, go. A client hires a ship, and has it anchor in a secluded bay away from any towns or villages. Then a rush trip from Fairoth to the coast where the ship is. Get on, way anchor and sail off with the tide. Everything is hush hush. People going to the Deadlands really don't want others to know where they are leaving from and where they are going. Apparently, it's not unheard of for a ship going to or coming from the Deadlands to get waylaid at sea. Going to is less often and generally tied to more than one group going for the same target. Coming back is more frequent. It's a snatch and grab operation. Returnees are typically injured and undermanned due to incapacitation and death.