1) This is a dark and strange story. It has darkness in the title. It is inspired by "Heart of Darkness." It includes nonconsensual sex. Really - if these things are not to your taste, then please skip it and read a different story you will enjoy more.
2) It is a work of sheer fantasy in all respects, and is intended for the purposes of erotic entertainment only. In real life it is incumbent on all of us to ensure consent in any situation, and to show respect and empathy to those around us--not just with regard to sex, but in every aspect of life.
3) All characters are over the age of 18.
4) I appreciate positive comments and constructive feedback.
The first time I saw Lieutenant Reyalis, she was backlit by the floodlights at Captown harbor. Her squad was unloading their gear from the shuttle, while she directed traffic and supplied motivation. I later heard her describe the craft that brought them as a "typical provincial piece of shit," but it had been enough to catch my attention. There weren't many shuttles of any sort hitting port in those days, and it was the roar of the landing that had sparked my curiosity and drawn me from my quarters.
Her troopers were doing the work, but the lieutenant's arms, shoulders, and neck still glistened with a fine sheen of sweat in the glare of the lights. To be fair, Barnards is a steamy place, and most days I felt like I was wilting just pushing papers at my desk. But perspiration or no perspiration, Reyalis was a solid specimen of imperial DNA-massage techniques. Beneath dark hair cropped short in a severe military style, her presence was defined by a brook-no-refusal jaw and strong, sculpted musculature. Her skin and features were flawless (naturally), and her icy pale-blue eyes barely bothered to register you.
I'd never encountered an imperial shock unit before, so I was interested to see how they operate. All I can say is that I've witnessed beasts of burden out in the western burn zone who were better treated than those grunts hauling cargo. Reyalis carried herself as their queen, and made no pretense toward benevolence. If she'd had a stunnerprod, I'm sure she would have used it on them. As it was, between kicks, cuffs, and a torrent of deep-cutting obscenities, she rode them hard--putting full reliance on the stick, and none on the carrot.
The thing is, you can't genetic-engineer pride or belligerence out of a fighter, and still have them
be
a fighter. So although those soldiers sucked it up (as they evidently had to), I could sense their resentment simmering, just below the surface. Later, when I heard about the havoc they raised around town, the beatings and rapes and worse, I was hardly surprised. Those shockers were simply taking it out on someone further down the food chain than them.
The squad was here because of Kirz. To suffer such a unit to be dispatched to Barnards at all was a real black-eye for the prefect, I can tell you. But Kirz had made himself such a pain in the ass, that he was starting to generate interplanetary ripples.
It had been seven months now since we'd had any definite word out of the equatorial station at E'ban. Kirz was logistics agent there. I'd never met the man, but we'd exchanged plenty of official correspondence. I also knew Kirz was older than me, and had been with the imperial transshipment agency for a long time. In fact, he was one of the few folks on planet who'd ever been anywhere else. But other than having requested a posting to Barnards (admittedly a head-scratcher), there was nothing in the datacards that stood out about him. He seemed like a perfectly-sound, perfectly-average midrank functionary, of the sort I aspired to become.
At least, he had been... until things started going sideways. First, communications from E'ban became erratic--the bureaucratic jargon tainted by elusive notes that were just slightly off-key. Next, the outpost went radio-silent altogether. Yet even then, to be honest, no one much cared. Paperwork was created to be filed. It was only when the cargo shipments stopped arriving in Captown that serious alarm bells were sounded.
Because you see, at the end of the day, shipping useful things offworld was the sole reason the colony existed. On a thousand benighted outposts like Barnards, scattered across this arm of the galaxy, isolated settlers labored to wrest unique, irreplaceable flora and fauna and mineral wealth from their planets. From there, every bit of it flowed into the maw of empire--serving up enough energy and substance to power the vast industrial worlds, and their untold billions. If E'ban failed to fulfil its duty, then the whole edifice was affected. Not greatly affected, to be sure, but with unpredictable consequences.
The prefect had labored mightily to avoid getting on anyone's sensor-screen, naturally. First we'd sent out a hopper to check on the place. Then another. But they never came back. We didn't know if Kirz had the means to bring them down, but it seemed possible. And since there were precious few hoppers on planet, we stopped sending them after that.
We tried sending a platoon of provos. They went AWOL. Then we sent a company, and this time my colleague in transshipment was put in charge to prevent any more embarrassing failures.
Jayell was her name, and I'm afraid there was no love lost between us. We both knew that at some indefinite moment in the future, a slot would open up higher in the food chain. Perhaps the director's heart (which had long been flirting with us) would finally give out. When that day arrived, it would be either Jayell, or me. So naturally we engaged in our fair share of backbiting and professional sabotage. Still, she was a sensible girl, and I figured she'd get E'ban back on track. To be honest, I was jealous that she'd been given the assignment, and attendant glory.
But then... Jayell's party disappeared too--swallowed up by those endless, fetid, coral-hued swathes of jungle, just like the others before had been. That's when the offworlders got involved.
As a rule, the empire preferred not to resort to dropping asteroids. Even leaving aside the cost of sending a planet-pounder (not inconsiderable), such measures had an unfortunate tendency to demolish the very economic resources you were trying to secure. So, the authorities chose to deal with E'ban by surgical means instead--a squad of shockers.
Of course, shock soldiers (or 'nuke-troopers' if you prefer) are an extremely capable force of destruction in their own right. Even Reyalis's 15 plodders probably had as much firepower as an entire division of provos. And the emperor keeps a full brigade of shockers on retainer. You might remember the time a company was sent in to deal with the insurrection in New Nairobi. Took only a couple hundred troops to batter a city of 50 million inhabitants flat, with maybe half of those residents as casualties. An ugly incident, without question. But if you do something like that once, it can help keep a hundred other planets in line.
Now, as I was saying--although shockers can surely deal out damage, what sets them apart is that the damage can also be exquisitely calibrated. The grunts are genetically engineered to be radiation resistant, and carry a finely gradated assortment of mini tac-nuke rockets on their back, along with more typical weapons like flamers and autoguns. This allows them to choose just the right yield for the particular situation. So sure, if your army is good, you'll probably pick off a few of them... but then the rest will slice up your team like a hot scalpel through butter.
For this latest expedition to E'ban, I'd been designated as the civil liaison. From a nominal perspective, this meant I was in charge--but allow me to simply say that at no point in my acquaintance with Reyalis did I feel in command of events.
My emotions about the assignment were conflicted. On the one hand, after Jayell's disappearance, I felt much less confident that there was administrative glory and advancement to be won here. On the other hand, well, she hadn't had a squad of shockers with her, had she? Maybe it would all still turn out for the best.
And the troops certainly appeared confident. Whatever mayhem they may have caused while off-duty in Captown, their preparations were thorough, and their discipline in-ranks was formidable. After only a couple of days, the arrangements were complete, and we were ready to head into the bush.
Reyalis had commandeered a couple of floaters for the journey. Once hoppers were ruled out, the only viable route to E'ban was via the Heartline. The Heartline was a rough track hewn out of the tropical forest by brute force. Until recently, a steady stream of barge-floaters had plied it--bringing untold kilotons of precious raw materials to Captown for spacehaul, as well as a trickle of supplies in the other direction for Kirz and the locals.
The weird, membranous flora on Barnards grew like wildfire, so the barges had been equipped with laser-cutters, whacking the new growth back with every passage, giving it no chance to get reestablished. Now, that labor had been neglected for several months. We still had every reason to think the floaters would get us through--the track wasn't that far gone--but we braced ourselves for a slow and bumpy ride.
That first day we made good progress, 200 klicks or more. Already a fourth of the way there, and starting to look like a cakewalk. Now to be fair, we remained within the Captown resource district for most of the day. We passed a number of hamlets that I'd visited before, and every once in a while crossed a branch track leading off to some plantation or mine.