Version 1.0 Created 1982.
You stand in the small field behind your family's tiny house, a few last tears running down your face in the morning light. This is a sad morning for you--you have just buried your father, the man who taught you magic and the wisest man you ever knew. You remember the promise you made to him on his deathbed. With his dying words, he asked you to find some way of stopping the evil sorceress Zorcastra, whose dark magic has already enslaved the minds of so many of the kingdom's comely young maidens and handsome young men. You knew for years that this was what he was training you for, but you also knew you were not yet ready. Now, as you stand over his grave, you know that you must go to Zorcastra's tower and find the secret to undoing her decadent rule.
There is a shovel here.
There is a grave marker here.
Exits lie east.
> READ MARKER
It says, "Mentarim. Beloved father, wise teacher, true friend." You choke back another sob as you remember carving it into the wood.
> TAKE SHOVEL
You don't need that.
> E
Mentarim's Home
You are in a small house, just big enough for two. Your bed is in one corner, and your father's in another. There is a small table in the center of the room. A small fire burns in the fireplace, but it is not enough to dispel the chill you feel deep in your heart as you realize that now, your destiny lies elsewhere. The house feels emptier than ever. Your father is already gone, and soon you must go to confront Zorcastra.
There is a spellbook here.
There is a tin cup here.
There is a loaf of bread here.
Exits lie east and west.
> TAKE SPELLBOOK.TAKE CUP.TAKE BREAD
You take the spellbook.
You take the cup.
You take the bread.
> READ SPELLBOOK
This spellbook is your most prized possession, in which you have inscribed all the spells that you have learned over the years. The secrets of magic lie within its pages, and perhaps the secrets to victory.
"Kurbo: Conjure a small quantity of water."
"Froom: Open a portal that has been stuck shut."
"Trilbi: Send a person into a deep, dreamless sleep."
> MEMORIZE KURBO.CAST KURBO
Memorized.
What do you want to cast Kurbo on?
> CAST KURBO ON CUP
You speak the magic words, and the cup instantly fills with water up to the brim.
> E
Front Of House
You stand in front of a small, unimposing house. In front of you, the dusty road heads off into the distance. Many times as a child, you watched adventurers head north towards Zorcastra's castle, preparing to confront the growing power of the evil wizardess and free those whom she'd already snared in her insidious mind control spells. The only ones you ever saw head back south were the ones who'd lost their nerve before getting to the tower. Now it's your turn.
Exits lie north and south.
> N
Northern Road
The road curves here as it slopes upward gradually, heading towards Zorcastra's castle. You don't see anyone else on the road with you; few dare to live this close to the sinister spellcaster without magic of their own to protect them.
Exits lie northeast and south.
> NE
Road Near Hut
You are standing next to a small hut built on stilts to counter the steep slope. The hut has been abandoned; either the inhabitants finally fled Zorcastra's reign, or they finally attracted her attention. Either way, they must have left in a hurry--you see discarded tools and household items here and there, and their dog is still chained up to one of the stilts.
There is a mangy dog here.
Exits lie east and north.
The dog barks at you!
> LOOK DOG
The dog is half-starved, with matted, damp fur that suggests it's been chained out here for quite some time. A few puddles provide it with water, but you can see no food anywhere within the reach of its chain. You wonder why its owners did not set it free before leaving. Perhaps they didn't have the chance.
As your eyes glance over the scattered debris around the pole the dog is chained to, you notice a scroll case! Your trained eyes can see that the seals are intact, indicating the presence of a spell scroll inside. Surely, the inhabitants of this hut must have been captured; nobody would leave something so valuable no matter how great their haste!
The dog snaps angrily at you from the end of his chain!
> UNLOCK CHAIN
As you approach the dog, he snarls and snaps at you, perhaps hoping that your fingers will serve to ease his hunger.
The dog growls at you!
> MEMORIZE TRILBI.CAST TRILBI ON DOG
Memorized.
The dog barks at you!
You speak the magic words, and the dog walks around in a circle briefly, then curls up to sleep.
> TAKE SCROLL
Taken.
> READ SCROLL
You can't do that!
> OPEN CASE.READ SCROLL
Opened.
The scroll reads, "Knast: Makes the speech of an animal comprehensible to you."
> INSCRIBE KNAST IN BOOK.MEMORIZE KNAST.CAST KNAST ON DOG
You take a few moments to inscribe the Knast spell into your spell book. As you do, the words vanish from the scroll, leaving it nothing more than a blank piece of paper.
Memorized.
You speak the magic words, but nothing seems to happen.
> DISPEL TRILBI
The dog suddenly wakes up, and looks at you. "Hungry!" it cries. "Oh, I'm so hungry! This is just terrible! There's dried beef in that hut, I can smell it, but I can't get to it! Oh, please, please get me some food!"
> E
Inside Hut
You stand in a small hut. Whoever lived here left in a great hurry; the shelves are in disarray, many things are missing, and there are muddy footprints everywhere. What little food does remain is all carefully preserved--clearly, the owner expected to have to make a long journey soon.
There is a piece of dried beef here.
Exits lie west.
> TAKE BEEF.W
Taken.
Road Near Hut
There is a mangy dog here.
Exits lie east and north.
The dog shouts, "Oh, please give me that food, human!"
> GIVE BEEF TO DOG
You toss the piece of beef so that it lies at the dog's feet. He gulps it down rapidly and whines in relief. "Oh, thank you! I don't know how much longer I could have lasted! Truly, human, I am in your debt. Um...I don't suppose you could unlock this chain? Only I'm sure I'm going to be hungry again, and I doubt I can rely upon another kind person coming this way..."
> UNLOCK CHAIN
You unlock the chain from around the dog's neck, and it bounds free. "Oh, thank you! Thank you, human, thank you thank you thank you!" it yips excitedly.
> N
The dog follows you.
Road To Castle