Author's Note:
This story is a fun commission reward for one of my awesome patrons. My take on this concept is doubtless inspired by the many other excellent simulation-based stories out there. Since this was a commission, the story featured in this chapter (and the immediate sequels) is written entirely by me, but going forward this will likely be a joint venture with Quiver, who was kind enough to act as a game mechanic consultant and editor of this first entry due to their experience with the game genre in question. Quiver is a co-creator of this series, so any future installments/spinoffs within the LifeSim universe could be authored by either or both of us.
Standard disclaimer applies: this story contains graphic depictions of sex and mind control, so if it's illegal or immoral for you to be reading this, stop now! All characters are over eighteen, all situations are entirely fictional, and any resemblance to any real-life individuals or situations is entirely coincidental. Copyright Fidget, 2021. All rights reserved. Enjoy!
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Kenneth was living the suburban dream. He had a happy marriage, got along great with his neighbors, and, aside from the occasional spat with his HOA, loved his neighborhood.
He had many of the qualities of the stereotypical nerd, though he had been more drawn toward the accounting side of things than the computers side. Even so, he still enjoyed the casual computer game from time to time, and simulation games had always been a favorite of his for the deep management mechanics they provided.
So, when he came across a game he'd never heard of called LifeSim on sale one day, it was a no-brainer to give it a try. Once he was on the sale page, he saw that the game had a ton of expansions, all sold separately, of course. He initially intended to just buy the base game, but while scrolling down the list of DLC one particular entry jumped out at him: the Breeding Expansion. He'd enjoyed playing genetic scientist in similar games in the past, so he decided to add the Breeding Expansion to his cart as well, completed his purchase, and began the installation.
A few minutes later the words Welcome to LifeSim: Breeding Expansion! flashed across his screen, alongside an isometric picture of a generic suburban neighborhood. The game that shows you first-hand just how much fun making babies can be. Warning: this is the Breeding Expansion, so all of the women in your neighborhood have been made hyper-fertile for easier breeding.
Kenneth chuckled a bit to himself at the message. It made sense that the women in this expansion would be more likely to get pregnant than in the base game, but he wasn't sure that it was a change that warranted an actual warning.
Either way, he got to work designing his avatar. It was easy enough to create a character with a reasonable approximation of his own features, and then he moved on to selecting character traits for his digital double. Even though it was the Breeding Expansion, Kenneth was still surprised to see just how many characteristics and traits had to do with romance, sex, and reproduction. He decided to go all in on the "romancing" traits to make his character a true ladies' man, checking the boxes for "Super Charisma", "Smooth Talker", "Alluring Voice", "Sensual Touch", "Arousing Musk", "Animal Magnetism", and a few others. There, that should be more than enough to get his lucky avatar all of the action he'd ever want.
Kenneth himself had never been especially popular, and though he'd had his share of girlfriends before meeting his wife Becca, he still had a bit of a fantasy of being one of those super-popular jocks, spreading their wild oats with all the popular girls and cheerleaders.
His avatar would need a much more understanding wife than his own for what he had in mind, so once he was finished making as close an approximation of his cute blonde partner as he could, he gave her the "Likes to Watch" and "Spread the Love" traits so she'd be fine with his avatar having free reign in their neighborhood.
When he finally felt satisfied with himself and his wife, he decided it would take far too long to customize each person in his large subdivision, so he just clicked "Auto-populate neighborhood" instead. After a few minutes of loading screens filled with gameplay tips about how to find an appropriate mate for his avatar and how to plan for children, Kenneth finally got to see his digital neighborhood for the first time, and was surprised to find that it was a remarkably accurate copy of his own. Huh, must use GPS data or something, he thought to himself, making a note to disable any location tracking in the program at some point in the future.