Author's note:
This is my entry for the 2020 Geek Pride Day Story Event. As per the rules of the event, this is a stand-alone story. However, if you would like to read more about the couple (including how they first met), they also appear in my story "Footspotting", which you can find on
my submissions page
. Also, thanks to CuriousKnight for assistance in editing.
***
"Well, Erica and Kevin bailed on us," Ingrid declared with exasperation from the couch. It was the middle of winter and, despite the apartment's heater, her skinny physique made her feel cold all the time. She wore a sweater, leggings, and heavy wool socks.
"Wait, isn't that everyone?" Roger asked his girlfriend, looking up from the rule book he was reading.
"Yup," she replied, setting her phone on the coffee table in frustration. "Dan said he had a huge research paper due on Monday that he had forgotten about. Susan said she's feeling sick, but she probably just doesn't want to come. And now Erica and Kevin are out because they 'don't want to be up too late' tonight."
"Fuck," Roger swore to himself, setting down the booklet. He and Ingrid had spent the past hour setting up the massive board game that lay sprawled out on the dinner table before him: Crepuscular Interregnum, a strategy game of galactic domination, with tenuous alliances, complex resource management, and epic starship battles. It needed a minimum of three players and could hold up to eight, and was supposed to take six hours or more to complete.
Before he had met Ingrid, about two and a half years ago, Roger would not have been able to even imagine that such a game could exist. But as they dated, her hobbies rubbed off on him. He played more and more board games and joined the D&D game she was a part of too. His hobbies—photography and video games—had transferred to her only a little, but that didn't really bother him.
"So, what, we just pack all this up again?" Roger asked, getting frustrated too. "It's a minimum of three people, right?"
Ingrid rose from the couch to join him at the game table. She scrutinized the setup and adjusted her huge wire frame glasses. They were dorky as hell but, like her name, Roger had come to love them.
"Technically, it needs a minimum of three factions," she clarified, emphasizing the final word of her statement. Roger could see where she was going with this. "So, if we each play two factions, we could make it work. More or less. We would need to tweak a few things though..." she trailed off in thought.
Roger nodded at the idea as he thought it over himself.
"Should we pick our factions or draw them randomly?" he asked. They had planned on random factions, for the group, but this situation was a little different.
"Both," she declared with a clever grin. "First one random, second one chosen. So, you don't build the perfect combo from the start, but you do get some semblance of strategic choice."
Roger hummed in assent.
"And how about final scoring? Just add up the Galactic Influence scores between your two factions?"
"That makes sense to me," she agreed. "Better than just using the highest of your two. That way you have to actually play both factions to their maximum efficiency, rather than just letting one be a boring support for the other."
These were Roger's thoughts exactly.
"How about trading between the two factions?"
"You can trade anything you normally could with another player—credits and assets, but not ships or combat cards."
Another fair ruling, Roger figured. The whole thing might actually work...
"But, I think a couple of other new rules are in order," Ingrid said with a sly grin. Roger had seen this grin before. He had a good idea of where her "new rules" were headed.
"There are six rounds in the game total," she began. "At the end of each round, the person with the most Influence gets to make the other one strip a piece of clothing."
Roger returned her grin. She was an incorrigible pervert at heart, and he loved that about her.
"And the winner of the whole thing," she continued, "gets to choose how we have sex tonight."
"So, we're having sex regardless, right?" Roger clarified.
"Duh," she replied. "But the winner calls the shots. Picks the positions or whatever."
"Sounds good to me," Roger said with a smile. The "or whatever" clause was already exciting his imagination. They both leaned across the table to seal the deal with a kiss.
"Now, let's get this thing started," Ingrid said with a clap of her hands. "It's already past 5:00. Alright, first thing. Factions."
She loosely shuffled the small stack of 8 faction cardboard playmats and set it on the table. She drew hers first.
The Racharti. These slender cat-like aliens had mild telekinetic abilities and were master battlefield tacticians. They weren't combat powerhouses, but had abilities that let them evade destruction or use low-power combat cards in place of higher-power ones. All in all, they sounded, to Roger, like a faction that was going to be extremely annoying to have to deal with.
Roger drew his first faction next.
The Golvatu. Stoic-looking rock aliens with huge battleships, heavy armor, and big guns. Roger had wanted to get this one because he hoped to have one "simple" faction and another that was a little more complex. And they didn't come simpler than the Golvatu.
Ingrid took the remaining six playmats and turned them over for them both to see.
"Go ahead," she offered.
After a short period of consideration, Roger picked the Neroda. These slug-like multi-eyed aliens were expert merchants and traders. His thinking was that they could rack up credits, which his Golvatu faction could then spend on expensive fleets of battleships. As they had just established, trading money between factions would be allowed.
Without hesitation, Ingrid took the Zargaxians as her second faction. Well, technically, they were the "New Zargaxian Empire". It was a weird choice, Roger thought. The Zargaxians were humans, basically, and were diplomats. They had abilities that gave them stronger control over the planets that they occupied, effectively giving them more points per planet. They were also very difficult to drive out from the planets they controlled. In summary, another super-annoying faction to go up against.
"Well, this will be interesting," Roger declared.
Ingrid just smirked as she put away the unused faction boards and got out the color-coded pieces for the four they were using. The board itself had been set up, but now they needed to organize all the ships, ability card decks, and other specialized things that went with their factions. Half an hour later, they were ready to actually begin.
Ingrid picked up the rule book and dramatically cleared her throat.
"The galaxy is in chaos. The Zargaxian Empire is crumbling and civil unrest spreads across the star systems as—"
"You know, I've read that already," Roger interrupted impatiently.
"I know," she said with a sharp glare. "But I was going to read it, for the group. I practiced my dramatic movie trailer voiceover delivery."
Roger smiled and rolled his eyes.
"Civil unrest spreads across the star systems as fractured pieces of the Empire vie for dominance," she continued, speaking in an even deeper, more melodramatic tone. "Space pirates have reappeared in great numbers, trade routes are disrupted and the Galactic Senate weakens as more and more members drop out."
"Hey, let me do the next paragraph," Roger said, holding out his hand for the booklet. "I'll show you to really ham up this corny intro."
Ingrid passed him the manual and he cleared his throat.
"Now is your chance to seize control of the galaxy. By force, bribery, or diplomacy, your faction must spread its influence across the star systems, rebuild the Galactic Senate, and forge a new Empire."
"Not bad," Ingrid admitted. "Now, let's get it started. Phase I. Event deck. Oh, we skip this phase in the first round. Phase II. Exploration..."
Slowly but surely, they went about the business of the first round of gameplay. Roger's factions had been placed near one another at an edge of the galaxy. He spent the first round spreading to the unclaimed systems nearby, crushing those that fought back with his Golvatu fleet and strengthening trade routes with his Neroda faction.
A peculiar rule of Ingrid's Zargaxian faction was that it had to be placed in the center of the galaxy. It made sense with the backstory of the game—they were the remnants of the falling Empire, trying to rise from its ashes or whatever. But it painted a target on them to be approached by every other faction. She spent her round slowly trying to build a connection between her Zargaxians and her Racharti, which had been placed at the galaxy edge opposite Roger's.
This first round took an hour and a half, all said and done. Managing two separate factions was mentally taxing, leaving little room for the kind of gaming banter they usually had with one another. As they wrapped up the round, he had almost forgotten about their wager.
"Well, I figured this would happen, since you spread out so aggressively," Ingrid said, tallying up their Galactic Influence totals. "But you're in control of the Senate for the next round." She took a step back from the table and stood before him, arms spread in presentation. "So, what's it gonna be?"
Roger grinned at her deviously.