The man has two holes in his head, and not much else to his name. Not even a name, you correct yourself. No wallet, no watch, nothing in his pockets, nothing on his clothes to identify him.
And he's hardly the first, you think with a sigh. Things are getting worse in Chicago, and all the hard work for no results is becoming tiring.
You turn your attention back to the dead man. He's well-dressed, except for one untied shoelace. Perhaps that's what caused him to trip while running from his killer, you think. The blood spray around his head makes it clear he was shot while lying on the ground.
The man's hat is laying next to his head. You pick it up and notice the felt inside is rather rumpled. You feel it and hear a crinkling sound. You reach under the felt and pull out a folded newspaper clipping.
Unfolding it, you find an article about recent industrial development on the south side of the city. Three manufacturing companies are mentioned by name, and they're names you've heard before. "Mandrill," you mutter under your breath.
"Welbry!" a voice shouts from behind you. You turn to see Captain O'Brien trudging up the hill toward you. He reaches you, slightly winded. "What have you got, Welbry?" Straight to the point, as usual.
"John Doe, Captain. Two slugs in the head. Nothing else on him."
"Nothing?" O'Brien asks, leaning over the body.
"Nothing but this," you add, handing over the clipping. O'Brien scans the article.
"This could mean anything," he shrugs.
"It means something," you insist. "He had it hidden pretty carefully inside his hat."
"Well, maybe forensics will turn something up." He turns to leave.
"Captain, I have a theory." O'Brien sighs and turns back around.
"Of course you do, Welbry. Alright, let's hear it."
"It's Mandrill." O'Brien groans, rolling his eyes. "Now hear me out, Captain! I know I've been looking into him for a while..."
"Against my better judgment," he interrupts. "And with nothing to show for it, I might add."
"Ever since they nailed Capone three years ago, there's been a power vacuum," you continue, unfazed. "At least back then we knew who the bad guys were. Now I think we're looking in the wrong place. I've been hearing things about Mandrill."
"So have I, Welbry. Aldermen are powerful people under any circumstance, and if half of what I've heard is true, we're better off leaving him alone." O'Brien clearly doesn't want you on a wild goose chase, but you're sure more evidence will change his mind.
"Captain, I've heard of the companies mentioned in this article more than once. Mandrill's not officially connected to them, but he could be running them behind the scenes. And..." you pause dramatically, "this land is owned by Mandrill."
O'Brien gives you a long, hard look. "No," he says finally, turning again to leave.
"Captain, I'll bust this whole case wide open! Just give me 72 hours," you plead.
O'Brien loses his temper. "Dammit, Welbry, I said no! This department has got enough headaches to worry about already. So I'm telling you: drop this. Take a day off. Get some rest." You stare after him as he walks back down the hill, anger and confusion bubbling in your stomach.
**********
The next day, you try to sleep in, but find yourself restless. Out of habit, you decide to look over the info you've gathered about Mandrill, even though you know you won't find anything new. Not wanting to be cooped up inside, you walk over to Grant Park with your files and look through them on a park bench.
A few blocks away, you can see a gathering of uniformed officers. You consider going over to see what's happening, but going through these files is already stretching the definition of 'day off.'
At lunchtime, you go to a small diner near the park. The waitress chats pleasantly with you, and you end up reading the newspaper until dinnertime. You head home, even though you're not planning on a dinner of anything but bourbon.
After a few more hours, you head out again, sick of drinking by yourself.
You take a seat at the bar and order a drink. It's not your usual place, but you're not in a mood to see anyone you know. The bartender notices your badge. "That thing real?"
"Oh, it's real. As real as the corruption lurking in the heart of this rotten city."
"Mmm." The bartender sets down the drink and goes back to cleaning glasses.
"Here's to you, Pops. You're alright in my book." You raise your drink in a toast. "To the man who can solve this case." You down the drink in one gulp. "Whoever the hell that is," you mutter.
A few more drinks, however, and you've changed your mind. "Fuck O'Brien!" you exclaim, a bit unsteady on your bar stool.
"Mmm," the bartender agrees.
"I'm the best detective he's got. I'm solving this case whether he likes it or not!"
You slam your empty glass on the bar and stand up to leave, when you hear a sultry voice behind you. "Excuse me, I'm looking for Detective Welbry."
"Yeah, well, who's asking?" you say, spinning around and nearly falling over.
The speaker is a stunning leggy brunette in a blood red trench coat. "My name is Camille Rosemont, Detective." She takes a drag on a long, thin cigarette holder. "And I think my life might be in danger."
You merely gape at her for moment, taken aback by her beauty. Even this inebriated, though, you can't stop your observant mind from analyzing her. Your first impression is of a dame who cares about appearances. Her hair and makeup are immaculate. Her trench coat is clearly tailored, as it hugs her impressive curves perfectly. Her stockings are flawless.
But most of all, her shoes, gloves, lipstick, earrings, handbag, and even her cigarette holder all match the color of her coat exactly. Here is a lady, you think, who screams 'class.'
"And what exactly does that have to do with me, Miss Rosemont?"
"Mrs." she corrects. "At least I was until this morning." She takes another pull on her cigarette. "My husband was murdered, and unless you can help me, I'm sure I'll be next."
"Forgive me, but you don't seem too broken up about it."
Camille gives a sniff that is somehow both disdainful and embarrassed. "My husband was too dumb to keep from sticking his nose where it didn't belong. Then again, I suppose I don't have much room to talk. After all, I was dumb enough to marry him."
"Listen, dollface. I'm sure you're a nice enough gal, but we've all got our own problems to deal with..."