I apologize in advance if the next chapter is delayed. Sometimes life intervenes ... on the positive side, if you are enjoying this story so far, you will be happy to know that it is taking on a life of its own. There will be several more chapters - at least. Again, thank you for the positive comments and constructive criticism.
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The summer job was just about perfect. It paid extremely well, and some of the work was both challenging
and
interesting. There were also long stretches of time where all I had to do was be physically present. It gave me lots of time to work on my new game idea.
And plenty of free time to spend with Jazz. She took me to High Tea, and to the Art Gallery. It was a fascinating experience. Jazz knew a great deal about art, and was able to communicate it to me without seeming pedantic.
- "You'd make a great art teacher." I said. "How is it that you know so much?"
- "I've always loved art." she replied. "It's what I wanted to study, but my father is paying my tuition, and he insisted on something practical. Something that would lead to a job."
- "What's your favourite kind of art?"
- "I love the Impressionists. And Art Nouveau. But I also like the Old Masters, and I have a soft spot for Albrecht Durer. Vee is more into impressionism, too. We argue about it all the time."
- "I find it hard to imagine Vee arguing. With you, especially." I said.
- "Why?" Jazz bristled. "Because she's so sweet and innocent, and I'm such a ... dragon? Is that what you're implying?" She poked me in the ribs. "Don't be fooled. Vee is tougher than she looks. There's a lot more to her than meets the eye."
Jazz also took me to a basement comic shop around the corner from her apartment.
- "I was always curious." she admitted. "But now that I have my own personal guide to the world of gaming ..."
- "I don't know that much about comics." I admitted.
But there was a room in the back, where the store sold new and used games.
- "Are these any good?" she asked.
Most of the new games were titles I had seen, or read about online. But among the used games was an absolute classic. It was Avalon Hill's Kingmaker. I took it down from the shelf with complete reverence. The pieces and the cards were still in good shape, and they all seemed to be there.
- "Is this one special?" she asked.
- "Very."
- "Let's get it, then. And you can tell me about it over lunch." she suggested.
- "Really? You want me to tell you about a game?"
- "Why not?" she said. "You let me drone on about art."
- "That's different." I began. "I'm interested in art."
Jazz laughed. "If you haven't noticed by now, I'm interested in games. Especially if it's you telling me about them. If you're passionate about this particular game, I'd love to know why."
I looked at her in wonder.
"C'mon." she continued. "Any others you want to buy? Let's get this one. Time for lunch: my stomach is starting to make noises."
I had been about to say 'I love you'.
But the moment had passed. It would sound stupid, now. Out of place. I was also afraid to say it. Jazz kept telling me that she wasn't 'girlfriend material', or that she wouldn't make a good long term girlfriend. Was that her way of trying to keep me at a distance? Yet we had done everything a couple would do - physically, socially, intellectually - all that was missing was the verbal expression of an emotional commitment.
Maybe there was some way that I could express to her how I felt - to tell her that I loved her - without putting her on the spot. I didn't want her to feel as if she had to answer in kind.
She punched me in the arm. "Pay the man!" she said. "I'm getting lunch."
As we walked out of the store, Jazz asked me "Where do you go, Dean? When you start thinking, it's like your consciousness shifts to another place. You get that thousand-yard stare, and you don't seem to hear anything, either."
- "I don't know." I admitted. "Been that way since I was a kid. Les calls it 'zoning out'."
- "I like Les." said Jazz. "So tell me about me your friends."
- "What do you want to know?"
- "The usual. How you see them, what they mean to you. Secret insights, inside information about their gaming style, so that I can pound them into dust the next time we play ... that sort of thing."
- "Well, Gerry is funny. He makes us all laugh - himself most of all. He usually sees the lighter side of things. He keeps his promises in game situations. Gerry won't backstab you, or break an alliance, but he'll remember it forever if you do."
- "And Max?" she asked.
- "Max is an athlete. A good one. He's always had a foot in different worlds. His teammates think he's odd, but they respect him. He seems to be able to balance sports, girlfriends, and gaming. I don't know how he does it."
We arrived at the restaurant, and got a table.
- "What about Les?" asked Jazz. "He's your closest friend, right? Even after the Kasia thing? That must have been awkward."
- "He was pretty cool about it, all things considered." I said. "I think what bothered him most was that neither of us - his sister and his best friend - were telling him what was going on. But we're okay now." I told Jazz about the tribunal, and my punishment.
- "So you
are
working on a new game." she said. "When were you going to tell me about it?"
- "I can tell you a bit now. In fact, I was going to 'borrow' a few ideas from this Kingmaker game."
- "Isn't that plagiarism?"
- "Plagiarism is when you steal somebody's else's idea, or claim it as your own. But if you steal ideas from three or four sources, you can create something original. Look at music. Many great artists have come out and admitted who their influences were. Multiple influences."
- "Alright", she said, "so tell me about this game you bought. What makes it so special?"
I began to tell Jazz about the Avalon Hill game company, and then about Kingmaker in particular. I frequently paused, or stopped, to ask if I was boring her yet.
- "No." she said.
- "Are you sure?"
- "Do I look bored?" she replied. "Trust me, Dean, I will tell you if you start to bore me. If you ask me a question, I
will