How to Spar on the Great Ship SeaWolf
Match Rules
"It is the Combatants' job, thru description of action within these Rules, to produce a post that is easily envisioned by the Judges..."
1. All Spars fought on the decks of the Great Ship SeaWolf will be of the 1-2/2-1 turn-based system with a Pre-Post from each Combatant at the beginning of the Spar & will consist of a total of 4 rounds or until 1 or both of the Combatants are unable to continue.
1a. In the case of a Death Match, in which no clear victor is determined after 4 Rounds the Combatants will be given the option of granting Quarter for Each Other. If the option is refused by Either Combatant the Spar will continue to sudden death on a per Round Basis.
2. Pre-Posts - At the beginning of the Spar, the Neutral Judge will give a 5 minute Mark with time-stamp to prepare a Pre-Post. A Pre-Post will consist of a single post & must at a minimum have the following information; The Combatant's Height & Weight, Any & All Weapons & Defensive Items & Their EXACT locations & positioning, and the Distance the Combatant perceives Himself to be from His Foe. When the 5 minutes is up, the Neutral Judge will call for "PRE-POSTS", at which time, both Combatants will simultaneously post to the room & follow that Post with another, stating "DONE".
3. 1st & 2nd Posts in Round 1 - In any Open Spar or Death Match held the Great Ship SeaWolf , posting 1st or 2nd in Round 1 may be determined in the following manner;
A. By mutual agreement of the Combatants, or;
B. By Coin Toss, by the Neutral Judge.
4. The Spar Turn & Round - A Spar Turn shall be completed within 5 minutes of a Judge's Time Mark for that Turn. A Turn shall consist of a single Post and may have up to 2 specific offensive movements naming weapons, up to 2 specific defensive movements naming weapons and/or defensive items & as many movements towards, maintaining, or breaking contact & distance as can be placed in the post. Once the Post is made, the Combatant placing it shall post "DONE". A Round will consist of 1 Spar Turn Post by each Combatant in order & as Time Marked by the Judge.
4a. Acceptable Abbreviations for a Spar Turn Post -The following are the ONLY Accepted Abbreviations for the Spar Turn Post;
lft = left rt = right lb = pounds
ft = feet inch = inches cw = clockwise
ccw = counterclockwise lft-rt = left to right rt-lft = right to left
4b. Acceptable Non-Forced Post Terms - The following terms are Acceptable to indicate action in a Spar Turn Post;
at i.e. ..."thrusts at His thigh"
towards i.e. ..."slashes towards His rt shoulder"
trying or trys i.e. "moves blade down trying to parry..."
attempts or attempting i.e. "...attempts to close distance..."
The term "to" may not be used to indicate action against a Foe i.e. "Places My gladius to His throat..." but may be used with regard to a Combatant's OWN actions, i.e. "turns to My rt..."
5. PC Problems & Real Time Emergencies - If a Combatant "moofies", He has 10 minutes to reconnect and continue the Spar. If, however, He is knocked off line and is unable to return within 10 minutes then the Spar will be put on hold until it can be rescheduled. In any case the Spar will not be delayed or held more than 48 hours from its original start time. In the case of an r/t emergency, the Combatant involved must indicate within 10 minutes whether He will be able to continue & when. If He cannot do so, then the Spar will be held for rescheduling within the immediate following 48 hours.
5a. The following are the Acceptable Methods for re-starting a delayed or held Spar;
The Combatants make acceptable unanimous agreement to totally re-start the Spar or to simply resume the Spar where it left off, OR;
The Judges will decide with a 2/3 Majority as to the disposition of the Spar's continuance.
5b. If a Combatant has a "moofie" in a Spar, is unable to return & then experiences another "moofie" in the re-scheduled Spar, that Combatant will be deemed to have forfeited the Spar & will be subject to the Sanctioning for the conditions relating to that Spar, i.e. in an Honor Spar, the offending Combatant would be held to the terms of that Spar in forfeit, in a Death Match the Combatant would be deemed to be DEAD in accordance with the Rules of Role-Play on the Great Ship SeaWolf!
Weapons & Defensive Items
1. Design - All Weapons & Defensive Items used for Sparring on the Great Ship SeaWolf will be of Standard Gorean Design & Manufacture. If there is question by the JUDGES to the validity of a weapon or item being used the Combatant wishing to use it will produce a reference for it's use from the Books of Gor.
2. Type of Weapons Allowed - All Gorean Weapons that are bladed & meant to be wielded by hand as their primary means of use are acceptable on the Great Ship SeaWolf.