Role-playing via the Internet is everyone's biggest fantasy come to live. It is a nearly endless playground. You can find someone willing to be anyone you can possibly imagine in the online world, and you can find partners literally from all over the globe. That be said, there are some worries about this kind of play. People of all ages enjoy the anonymity and virtual rules-free attitude that the Internet allows them. Now, role-playing and cybersex are not one and the same. Sexual situations are very often depicted in role-playing but that is not the only type of scene that can be taking place. Some people have storylines that can last for years, with the characters growing up, going to college, falling in love and the whole nine yards. Some are just quick flashes, single scenes where two characters just happen to meet for a brief time. Most seem to fall somewhere in the middle.
There really are no set rules for role-playing, but here are a few simple guidelines that can make it a better experience both for yourself and for the people you come across while trying to find a writing partner. As with most rules there are always loopholes and exceptions and each person is free to find them out for themselves.
Rule Number One: Know your character well.
For some people this would go without saying. If you are going to be playing a certain persona, you should know that persona backwards and forwards. Yet every day, it seems like people come across players who are - well, wishy-washy for lack of a better term. I know a lot of people in real life like to switch things up, and there's nothing wrong with that. However when a character goes from being a very confident, proud straight man to a completely withdrawn gay one within the matter of minutes? Then the person behind the character needs to go back and figure out exactly what it is he or she is intending to portray.
Rule Number Two: Be careful whom you are playing with.
As far as this goes, there is only so much you can do. A major double-edged sword of the Internet is the fact that you cannot be sure who is on the other side of the computer. For role-play, this is a great thing but it can also be a curse, especially when sexual situations come into play. There really is no way to guarantee the other player is above the age of eighteen without requiring some form of identification, which quickly takes all of the fun out of the game. Remaining anonymous is one of the greatest parts of playing, which leads me to rule number three.