This is a tutorial, part one, of creating compelling conversations to wow your readers, and propel your story, and dialogue.
Creating realistic dialogue is an important aspect of writing. Good conversation simply does
not
consist of a listing of He said this, she said that, he growled, she purred, they hissed, etcetera.
People do not purr, or hiss, or chirp. Sometimes we banter, but a reader wants to see the bantering, rather than be told how it is being done.
I must reiterate this to you. Men do not rasp, or cluck, or growl, or bark. Women do not hiss (especially when their sentence does not end in "s"), purr, chirp.
These are
lazy
methods used in written word to avoid writing actively. While these methods are lazy, and distracting, they are nothing compared to the unforgivable blasphemy of misusing punctuation lazily. For example: "!!!" or "!?"...
These symbols were not created to rape grammar, or ruin conversation. If anything should end with "!!!", then the topic preceding it should be imperative, negating the need for three exclamation marks.
Likewise, if something is such a serious question that it requires "!?", then the topic preceding it had better be a question of life and death... and all the same,
don't
do that.
It's ugly, lazy, and it makes dialogue look forced, and obtuse.
Using implication, active dialogue creates a three dimensional conversation that avoids needless cliches in growling, purring, hissing, etcetera.
To illustrates the differences between the two, and to illustrate when using dialogue tags
is
acceptable, please consider the examples below.
The following example of dialogue is written in the style that a majority of authors create conversation. This is written in the third person objective, but applies equally to first person objectives.
Mark and Jody
"Hey there Mark." Jody sighed, lazily. She glanced into Mark's eyes, and smiled.
"Hey there Jody." Mark said, mimicking her lazy drawl. He loved the color of her crystalline blue eyes.
"What are you doing around these parts?" Jody asked, leaning back, but still maintaining her eye contact.
"Oh, you now, same old, same old." Mark smiled.
"Same old, huh?" Jody countered.
"You know it." Mark grinned.
"That's too bad." Jody purred.
"Too bad!?" Mark growled. "Too bad!?"
"Don't get all pissy with me now, Mark. I've been chasing you for years and you never once saw me as more than a piece of ass."<
"Jesus, Jody. I... I didn't know. I'm sorry."<
"Yeah, well stay sorry. Why are you here...?"
The above example illustrates a conversation that
could
provide a compelling read if not for the constant distraction of Jody saying mark's name, and following it with "Jody said", and mark replying with a "Mark said" thereafter.
Indeed, because there are only two people conversing, it is fine to relax identifying tags so long as there are other indicatives of who is speaking.
Likewise, in a party of three or more, though it is trickier, it is still possible to avoid overusing speech tags.
The following example is the exact conversation as shown in the first example, but utilizing alternatives to speech tags. Unnecessary identifying tags are removed, and the conversation managed in a compelling atmosphere, with the attempt to
show
the scene, rather than tell it.
Mark and Jody take II
The summer sun was hot, even in the shade.
Jody sat, feeling all too lazy, watching the breeze create smoldering whirls of dust devils in the cracked soil that used to be a front lawn.
She yawned, watching the approaching figure of Mark Dagney, a talented liar, and so naturally, her
ex
boyfriend.
Jody locked eyes with Mark, relaxed, and waved a barely noticeable dismissal. "Hey there."
"Hey there." Mark continued up her porch, and leaned against the railing. Chips of white paint fluttered away from the old wood, flecks sticking to the ribs of his sweaty tank top.
It had been a long walk, but an important walk, and there was a lot to say.
Jody stretched, arching her back out a moment, pushing her chest out only slightly, and reminding Mark exactly what he was missing. Cheaters never prospered. "What brings you around these parts?"
"Same old, same old."