Not an actual story, just a guide I hope someone finds useful.
Character:
Important characters require backstory, beliefs, and personality. The quantity of detail depends on the level of importance. Not all characters require back story, there is nothing wrong with "throw away" characters. The most important thing needed for writing characters is empathy. The writer needs to know how to walk a mile in someone's shoes, how it feels to experience pain that they themselves have never experienced before, to desire things they already take for granted, and to think in ideas they normally wouldn't. Each character should offer a new perspective to the writer, let the writer travel on a different life path.
β’ Main Character:
o Normal
The normal MC is a symbol of the everyday person, in terms of both morals and abilities, and the easiest for the reader to identify with. They usually act to fulfill a personal goal, rather than for the greater good. At the beginning, they lack a situation, training, or ability, and are otherwise helpless. They experience the most personal growth, deciding their own definitions for good and evil, with their journey revolving around which path they will take.
o Hero
The hero is meant to be a symbol of good, both the good in humanity, or the good in an idea. Their presence in the story is supposed to enforce the undeniability of a concept, like they themselves are that concept itself, such as the right of freedom, the value of life, or the obligations of the capable. They should inspire other characters or the reader to believe in the idea, but they require strong believability so that their actual personality isn't forgotten and they're reduced to a talking point. They have to be realistic, yet exemplary. They persevere without giving up principles but can break rules only at great personal anguish. If they act according to their beliefs, they have to be ready to face the consequences. If they suffer a crisis of conscious or have to go against what is right, they have to suffer and learn from it. While not without flaws, they must be reliable.
o Antihero
Often mistaken for the villain, the antihero pursues own goals that he deems to be good, even when it means acting badly. He makes sacrifices that the reader might not agree with but exists in a moral gray area that allows for more choices. The antihero represents the flaws in people, and while not often revered as much as the hero, is more believable and easier to identify with. Similar to the hero, the antihero represents an aspect of life, but theirs is a dark truth about the world, revealing what it costs for good to take place. "If you want peace, prepare for war." "Eternal vigilance is the price of freedom." They show that the world isn't fair and that good intentions can lead to bad actions.
o Villain
The villain pursues his own interest, despite those interests being evil. As the main character, he offers a change of pace from regular stories by bringing a completely different set of goals, options, and actions from the hero. They must offer results to keep the reader's attention, like conquests and heists, or entice them with their immoral lifestyles. To gain satisfaction through breaking the rules, to be free of conscious and simply take what is desired, it is a craving everyone feels. The villain should speak to that craving, let the reader get a taste of what it's like to unstoppable, not answering to anyone or anything. While the main aspect of his character or his goal may be evil, the rest of his character might not be. The difference between the villain and the antihero is that the antihero has a belief, while the villain has a desire.
β’ Support:
ΒΊ Friends
Friends are a means of revealing your main character's personality through dialogue, even if the dialogue has nothing to do with the plot. What makes your character laugh? What annoys them? How do they spend their free time when they aren't in story mode? What kind of people do they attract or are attracted to? During the story, they offer segues for explanations and solutions to problems that the MC alone can't solve. Their abilities or ideas act as limiters for the main character, so that the main character doesn't conveniently become able to do anything and possess all opinions.
ΒΊ Family
The family shows the upbringing of the main character, giving hints as to how they came to be who they are, and how they truly act. They can be a way to show that the main character is just like anyone else, facing the same problems and living the same life. They can serve as both an obstacle and a motivation. If the main character is young, then the presence of parents hampers the adventure (it's hard to save the world when you have a curfew), or their absence explains certain actions of beliefs (like Batman).
ΒΊ Backup characters
Backup characters are rarely seen, but help expand the universe of the story and can even come to save the day. If there is action involving some variable force (magic or fictional technology), they can be used to give a wider view and provide examples of that force without having to delve very deeply into backstory. They show that there is a world outside the main character's drama and that the choices of the main character affect other people.
ΒΊ Love Interest
The love interest is one of the main goals of the story. They alter the MC's personality and act as motivators, as well as symbolizing life after the story. Most importantly, they reveal the deep psychological issues in the MC. Do they have trust issues? Self-esteem issues? Does the MC feel that they are worthy of love, or feel that they deserve or are better off alone? The love interest takes the MC off the pedestal that the plot sets them on, humanizing them through the desire for romance.
β’ Antagonist: Enemy of the protagonist
o Predator: Evil from the start. They serve as a challenge for the MC to prove how good they are in comparison, and in some cases, the entire human race. Their goal is to establish the normalcy of evil, that evil is the natural state of the world. The hero has to prove them wrong.
o Antihero: Believes what they are doing is right. The antihero's strongest trait is how agreeable they are to the reader. Rather than good vs evil, it becomes a contest of who has the stronger beliefs, and which belief deserves to stand at the top, even if both are right in one way or another.