Editor's note: this story contains scenes of non-consensual or reluctant sex.
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This story starts slow because it takes a bit of setting up. After the slow start, however, it becomes an intense session of semi-non consensual female-female, masturbation, spanking, electro-punishment, rug munching, and mechanical bull riding.
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WARNING! All of my writing is intended for adults over the age of 18 ONLY. Stories may contain strong or even extreme sexual content. All people and events depicted are fictional and any resemblance to persons living or dead is purely coincidental. Actions, situations, and responses are fictional ONLY and should not be attempted in real life.
If you are under the age or 18 or do not understand the difference between fantasy and reality or if you reside in any state, province, nation, or tribal territory that prohibits the reading of acts depicted in these stories, please stop reading immediately and move to somewhere that exists in the twenty-first century.
Archiving and reposting of this story is permitted, but only if acknowledgment of copyright and statement of limitation of use is included with the article. This story is copyright (c) 2019 by The Technician.
Individual readers may archive and/or print single copies of this story for personal, non-commercial use. Production of multiple copies of this story on paper, disk, or other fixed format is expressly forbidden.
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The Friday Night Card Club has been a staple of life at the Westhill Country Club for over seventy years. The criteria for membership are simple. You have to be a member of the country club. You have to be invited to join. You have to be a woman. And, most importantly, you have to be willing to abide by all of the rules of the Card Club.
The first rule of Card Club is:
NOBODY
talks about Card Club.
The Friday Night Card Club meets at the old club house located at what is now the back of the golf course. Before the interstate came through and cut off Country Club Road, that was the main entrance to the Westhill. Now there isn't even a frontage road on that side of the property and all traffic comes in from the county highway on the north side. The highway department would have torn the clubhouse down, but it was far enough away from the road and close enough to the river that it ended up almost under the approaches to the new bridge but out of the way- and even out of sight- of the highway. That section of the river is no good for fishing, so nobody goes back there anymore. The oldest portion of the old building has been torn down, but the newer hall, which had been added to the old building, still remains and is sometimes rented out for special occasions... except on Friday nights.
The second rule of Card Club is:
NOTHING
is more important than Card Club.
Some of the women in the Card Club are very young- in their early twenties; some are older- thirty-nine and holding; but all of them are rich... very rich... old money rich. And their Friday night sessions are more than cards. This is the regular meeting of "The Westhill Good Ol' Girls Club." Plans are made and deals are completed. Careers are made or destroyed. This innocuous little club is the center of power for Westhill... and for the state... and beyond. So, the meeting of the Westhill Friday Night Card Club is sacrosanct. It takes a very good excuse to miss a Card Club night.
The third rule of Card Club is:
ALL
debts are settled before the night is over.
When you are rich... very rich... old money rich... money is literally no object. Multimillion dollar deals are sealed with a handshake. What then is a few hundred or even a few thousand that might be won or lost on a game of cards? Over time, other things more precious than money- like pain or dignity- came to take the place of cash in the game.
Two wheels are spun each Friday night. One at the beginning of the night and one at the end- well, at the end of the card game itself. The first wheel determines the game. The second determines the forfeit. Like life itself, it only matters if you win or lose. Coming in second gains you nothing and almost losing means only that you didn't win. The forfeit is from the loser to the winner- or at least controlled by the winner- and is witnessed by the entire club.
At one time there was an actual wooden wheel with six numbers on it which was spun by the chairwoman of the club. Now there are virtual wheels on the same computer that calculates the final scoring. The game wheel has six choices: bridge, euchre, pinochle, rummy, canasta, and poker. Those are old card games, but the Card Club has been playing cards for well over half a century. The forfeit wheel also has six choices: money, self-abuse, spanking, electro-punishment, rug munching, and riding the bull. Some of those choices are obviously much newer.
The severity of each forfeit is determined by how badly you lose. There is a formula in the scoring program that adds together how far behind the winner the seven losers finished. An average is determined and the loser's score is converted to a loss ratio relative to the average. If you lose by less than twice the average, your score is one. If you lose less than three times the average, but more than twice the average, your score is two. And so on. After the wheel has determined the forfeit, a small table appears on the computer screen with the severity of your forfeit highlighted in bold.
The losers always hope for cash being the forfeit. In this club, even if you lose badly, the cash amount is trivial. Remember, when you are rich... very rich... old money rich... ten thousand dollars- the maximum cash loss- is just a pleasant night out. Thus the money spot on the wheel is effectively a pass on the forfeit. The one in six chance is much better than the chances in real life, but the cash spot on the wheel reflects the reality of life that sometimes- even when you lose badly- cash can help you can find a way out of your problems. If money comes up, the amount goes into the club treasury to help with the sundry expenses of the club, including the upkeep on the old building.
The fourth rule of Card Club is:
EIGHT
is the perfect number.
Eight women started the Friday Night Card Club. The number has always been eight, never more, never less. Only if someone moves away or dies or becomes enfeebled does an opening come up in the club. Then new members are proposed by the current members of the club. After much discussion and several votes, a new member is chosen. None of the charter members are still alive. None of the second generation of members are still active. Only one of the third generation is still an active member. But the club remains at eight members.
Harriet Buchanan is a great-granddaughter of one of the charter members. Her mother was never invited to join, but she was. At age twenty-two, she was one of the youngest members ever invited, and she has been a member for twelve years. That makes her... twenty nine... or at least that's the age she always gives if asked.
Harriet has one very irritating habit. She is always late. By the time she arrives, everything is set up, drinks are poured, and the other seven are waiting for the first spin to tell them which card game they are playing for the evening.
She says that her lateness on Friday night balances out her having to be an hour early for the Wednesday Afternoon Bridge Club. That club was started by her mother when it became obvious that she was never going to be invited to Friday nights. It is strictly for playing bridge. They even use the American Contract Bridge League system for keeping score and the members can earn something called "Masters Points." Each table has a small input pad that is connected to a scoring program that is kept on the same computer as is used on Friday night. Harriet has to come an hour early on Wednesdays to make sure the tables are all set up and the bidding and scoring cards are all properly in place.